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Medals
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Medals
Everything posted by rye1
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Will Arma 3 Have Better Medical Equipment Like ACE2?
rye1 replied to cabowabo4000's topic in ARMA 3 - GENERAL
I agree one-button options are just plain boring. I don't play as a medic because it's just crap in vanilla. People would want a watered down version of ACE, wouldn't they? I could unconsciousness being the only real negative issue for public players. At least first aid kit is an improvement over scroll and infinite heal. ACE2 in my opinion is not like being a medic, and that's from personal experience. It has no diagnostic element, if it has then it's VERY limited. It's a checklist system currently of "Bandage, morphine, epinephrine, first aid kit", rinse and repeat. I don't like it that way but it's a big improvement over vanilla. Then again it's not over the top, it's not confusing and makes it easier on general gameplay. -
Will Arma 3 Have Better Medical Equipment Like ACE2?
rye1 replied to cabowabo4000's topic in ARMA 3 - GENERAL
I hope so, if not then CMS will. ;) -
Arma 3 (2040) will there be DLCs based on 2000/2010?
rye1 replied to Danlord's topic in ARMA 3 - GENERAL
Mods usually > DLC anyway, the only really good DLC in A2 was BAF imo if that's anything to go by. -
To Sever Hosters - PLEASE Turn off the grass.
rye1 replied to WingsOfDeath's topic in ARMA 3 - SERVERS & ADMINISTRATION
As does some insurgencies and the MSO. It's really the way to go. -
I don't agree with tapping, one hit kills or a hundred percent silent anything. If anyone here does, they're agreeing with something unfavorable for the ARMA series. What I do agree with is that butt or muzzle striking is a more favorable melee feature than take-downs AND can be used to take-down the person. Therefore I'd vote yes for rifle-butting over take-downs as a feature any day of the week.
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Repeats same points. Brings up exactly what previously stated was disagreed upon. What do you mean input from both soldiers? And what do you mean "won't look good"? Why can't it be straight-forward? You cannot and will not have a realistic melee system, the same way as you'll never have a realistic "CQB system". It's just reality of the fact. Even pure fighting games cannot do this. Therefore there's some lean-way. No one here says they want BF3 on a big map, they said they request a melee system or some kind of melee implementation. The action of a buttstrike is no different is what you're saying yet America's Army 3 tends to differ in application, going against what you've stated. It looks good. It is straight-forward, you encounter an enemy close and have that decision. That would also be like saying "CQB, can't survive in that due to X so deal with it", instead of creating features around it and new gameplay aspects. There's a continuum where things are possible, to be made in the ARMA fashion without being unwelcome. This would mean the feature had to be: 1. Realistic, 2. Applicable, 3. Well implemented. This normally encroaches on sub-concepts of limiting availability, restricting exploitation and such. Have you ever played AA3? Have you ever played I44? The melee was incredibly awesome! And imagine that with ARMA 3 animations. P.S. On the three points of feature implementation, grenade throwing goes again two of them!!! Definitely needs improved. I could see that turning into an AA3 pull the pin and aim affair.
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This is BY FAR the best request yet. Not only do we see it in live proof in America's Army 3 but I can see this one physically working in ARMA 3 more often and with less cons or exploits attached. I wouldn't allow the animation to be cancelled based off if the opposing player moves though, that would mean you could operate your weapon without the drawbacks of making and living with that failed decision. You're right without an animation or weapon collisions with player body it would be impossible to utilize that feature from front-on, and at the same time the draw-backs of an animation aren't good either. The speed therefore of the "melee" animation would have to be fast, dynamic and fluid. Therefore it must be a base animation you can use whilst moving, without a sequence but no where near like COD/BF/MOH. BIS would not encompass anything less into ACTUAL gameplay because they'd compromise the integrity of their game if it was like those modern shooters. We've just transferred MSO CQB to ARMA 3 and I think you should try it metalcraze. You're constantly at distances less than 30 meters, and within rooms you can be a meter away in contact. Well in vanilla you do. AWESOME BUTTON. And you always say "lol realism" without having a clue. If you take it back to gameplay points I can agree with some of them. I don't think you read because I started off brainstorming and getting away from the instant kill, single animation approach because I don't agree with it. You obviously aren't interested in understanding that though. Take-downs on the other hand are possible, and I've talked about that above in AA3. I think melee should be multiple hits, slashes, whatever and made to be of limited use and application so it's not exploited. As you see in AA3 - it's rather limited even for constant PVP in Close Quarters. A big encompassing factor of ARMA is modality and it would be nice for modders to have a base melee animation even if not seen in the physical game we play. Have optionality to keep your players alive is a way of gaining support from a player. For instance the new combat stances allow us to take more control over our fate than allow ARMA 2 to get us killed through bad animations. Get it? The better, smoother animations allow us more self-responsibility. Read closely. Some units are taught anti-grab drills whilst moving through the fatal funnel such as punching out the weapon, muzzle striking anyone within a one meter radius of the doorway. LINES teaches acceptable transition decision making involving the use of such blade weaponry, including what's known as the combatives draw. Because you're moving through a funneled piece of architectural terrain, the doorway is a keen point of ambush known as a door ambush. Therefore all units are taught the use of projectile weaponry first but some units are taught back-up approaches. Other units are taught buttstrike and even punching instead of muzzle strike. Some are taught to use the legs and kick. Only self-education will help you, if you have a low understanding of the reality of content taught or the subject matter and sprout off on it about realism then you're not helping anything.
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Alpha is alpha. Still WIP.
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Then you go by an average. BIS works on a damage formula. It's not "How many GSW's did X take?" or "Let's study wound ballistics and put it in game!". They just have a damage value, I'd agree with that value being lower than others to prevent the instant kill bullcrap seen in other games. I'd also agree with a mini-game being out of the question for vanilla. ACE on the other hand, maybe so - as you could call the medical side a mini-game too as an example. Dude, don't say SWAT. LE operate totally differently. On the other hand if you really want to go there then look at German MEK/SEK who carry co-holsters with pistol and fixed blade. POs mainly carry folding for utility. If you're going to relate it to LE you're going off-topic. A warfare scenario goes out of the question. You need opportunity to conduct this kind of work and with opportunity comes the increased knowledge of use. For example Fallujah, Ramadi. For example ARMA 3 over ARMA 2. Three ingredients: Intent, opportunity, ability. No I don't run out of ammunition that quickly, and I resup whenever I need. But if I did need to, in-front of the enemy, I would pistol transition. Unfortunately right now it's a static event and a bit... slow so I'd end up dead (on the other hand pistol operability is very very good!). If I had the option of a combatives transition, I may take it over the other if I was close enough to run towards the enemy and get close enough; hence why it's usually a room clearance selective way of operating. If I move into the room and conduct a take down, push or punch then that's extra options for a specific aspect of the game. Again. Intent, opportunity, ability.
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Informed being they've got to play around with it, they're in touch, they've came across the situations which cement some concepts of which if you mentioned around ARMA 2 would be instantly opposed and rejected. I didn't mean knowledge base of the subject matter. Of course influences like animations have greatly improved that relationship and vision of the possibilities. Metalcraze does this: He influences the conversation in a direction of his misinformed belief. No one here said, and if they did they would be greatly opposed, that the solution is an instant-knife button - that's just unrealistic though not a bad brainstorming starting point. It's a simple concept, when people get to twiddle around with new animations, systems and engine then they come up with new ideas or they bring up old ideas which now become more applicable to the series. Therefore if we come to the conclusions of blade weaponry, melee or take-downs then we have a the base concept. From that we move on. If we said instant-knife button! We'd be opposed, so we skip over that. An instant button is easy to make in comparison, it's a good base for modifications but it's not adhering to the series focus. You can then broaden the ideas but at the end of the day proof of concept is the visual foundation most need for these kinds of "controversial" topics, being they are either game breakers for some, enhancers for some or worthless to some. I agree though, if I'm in vanilla ARMA and I run out ammunition I'm doing something wrong, or it's a dire situation. Now if I fold jam possibilities on top of that I increase the risk, though it's not currently there it probably will be in ACE and therefore the idea runs parallel. At the same time we have optionality still available without the use of melee or blades, for example if we kneel and reload. Would a combatives transition REALLY save someone in that situation? Who knows and that yet again is a core problem with requests like this.
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See that's a better work around and solution proposal than "JUMPING". :D
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On realism - Jumping from rooftop to rooftop occurred in Iraq for both insurgents and coalition soldiers. Reference David Finkel's "The Good Soldiers". On use - Hardly any that I can see unless someone informs me. As stated if you give the general populace this option, there is room for abuse as seen in BF/COD/MOH.
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It's funny how before ARMA 3 Alpha was released numerous polls and feature requests on melee which included subrequests on take-downs were thrown out the spectrum of possibility or reasoning. But asking an informed audience who understand the reasoning a little better from that Alpha experience of "Wow, CQB is awesome!" develops a different result. Though some biases never change, some rightly so without proof of concept.
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Did I say I wanted that? He was pointing out something he couldn't describe so I gave him what he was searching in his head for. Personally I think any kind of realistic melee is too complex leaving you with a one button option which is yet again not worth the effort. If it was like M&B with the clicking to conduct a stabbing motion animation then I could live with that. Modders could use it. I wouldn't want it to be in the vanilla gameplay I use just yet. There is no jamming currently in vanilla, and other options aren't available to make a melee feature actually useful but the closeness is apparent, and people finally realize that with distance comes a wider variety of response. And with that comes a wide variety of features that are plausible.
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SOF train for melee, it is one of the subtopics and cross-links of the umbrella term of close quarter battle. As do regular infantry, if you analyze LINES they come up with a lot of conceptual philosophy around non-projectile weaponry function within enclosed spaces. So, yes. Melee, blades, whatever. That "thrust" is called the carry-off, you shock the body - and hit multiple points around the same time. Though since Iraq, I believe basic and other training content has been modified and I know that they decreased hand-to-hand content probably from being advised of the usefulness of other content in Iraq and Afghanistan OVER that topic.
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Jump. Swing. Spiderman. The only jump I would accept is from one building to the other or from one balcony to the other - any interconnected places or small spaces. That won't happen, isn't there and jumping freely through a separate button would just create BF3/MOH/COD crap. Climbing, tick. Jumping, no.
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http://www.ausarma.org/topic/2964-alpha-thoughts-so-far/?p=42762 My thoughts on CQB.
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Need - no. A melee animation for modders would be nice for them to work on.
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https://dev-heaven.net/issues/25357
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Quick question! Where are the supporter badges we were promised?
rye1 replied to Feffez's topic in ARMA 3 - BETA DISCUSSION
Behind you. -
Rainbow Six campaign in Rogue Spear!
rye1 replied to vini_lessa's topic in OFFTOPIC - Games & Gaming
Aimbotish is damn right, it's quite a joke. Uninstalled it. Ain't nobody got time fo dat. -
^ Unless you play deathmatch.
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Where can I find a group of people play Arma 3 with?
rye1 replied to eculley's topic in ARMA 3 - GENERAL
For Australians, AUSARMA will be hosting a small player server. At least I fink. -
When will you make buildings that aren't squares?
rye1 replied to scaramoosh's topic in ARMA 3 - GENERAL
Erm, ARMA 2 OA had more than squares, they had a mixture of different shaped rooms. From L-shaped to box to linear to irregular. You have no clue.