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langgis08

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Posts posted by langgis08


  1. Unless you can repeat the crash every time langgis08 then it's not worth mentioning. There are too many variables in what you were using anyway.

    @ArmaIIholic - Don't worry about ACE when coding.

    Kremator, have you read my post carefully enough ;) ?

    I've written:

    "Combined Operations (CO) + actual beta-mod (v72418) + ACE-mod + WICT-mod is leading to crashing to desktop (CTD) after a while. It happended after having captured a base, and this I could reproduce by reloading the savegame (savepoint was before capturing base)."

    It's me who decides what's worth mentioning for the posts I write...

    There are too many variables in what you were using anyway.

    what does "too many variables" mean ? Guess there are lots of players around that use even more parameters/;mods - me I never had CTD's just because of using "too many variables" ... sorry, but that diagnostic is "nice try", mate, not very founded and too sweeping ... :rolleyes:

    @ArmaIIholic - Don't worry about ACE when coding.

    as I said, maybe the total combination of latest OA-beta + WICT + ACE is the problem for my issue - but I don't know what's against testing under "heavy conditions" like using tons of parameters, tons of -mods ... ? the more you learn out of this the more you know about the total game engine ...

    keep on rockin', ArmAIIholic, and most of all feel free in what you're testing and coding as I feel free to test as much as I can and give feedback here, as detailed as I get infos from playing ...


  2. every time he starts the updater, the red page will never load for him

    I have this issue now and then, too ... in my case the browser opens a new browser-window which says "page couldn't be loaded" or something like that ... then I just "reload/refresh" the page in that browser-windows itself and ... bingo ... the red six-updater-main page opens afterwards.

    maybe this helps in your friend's case, too


  3. I reeaally don't know half of these things / abbreviations / code lines in the first spoiler except ACE and CBA. CO = Combined Operations?

    ;) what I wanted to say was, that running the default demo mission with this setup: Combined Operations (CO) + actual beta-mod (v72418) + ACE-mod + WICT-mod is leading to crashing to desktop (CTD) after a while. It happended after having captured a base, and this I could reproduce by reloading the savegame (savepoint was before capturing base).

    I hadn't any crash to desktop so far while playing/testing WICT without using ACE-mod so I wonder if combination of WICT + ACE could be fragile.

    :) That's all. Of course it can be coincidence, too, or be caused in the special constellation of these startup-parameters + this OA-beta + this ACE-Version + this WICT-version ...

    don't worry about it, too much, ok ? ;)


  4. langgis08 I didn't quite understand what you have written... :( I reeaally don't know half of these things / abbreviations / code lines in the first spoiler except ACE and CBA

    you mean this:

    ...\ArmA 2\Expansion\beta\arma2oa.exe" -noSplash -world=empty -noFilePatching -mod=Expansion\beta;Expansion\beta\Expansion;@CBA;@ACE;@ACEX;@ACEX_SM;@WICT

    this is the main part of my desktop-shortcut / desktop-link with OA-beta-exe, startup-parameters and -mod-line (beta,ACE,WICT)


  5. WICT is very fun ! thx for that experience

    did search in this thread for "ace", no result, so:

    is WICT compatible to ACE, also ?

    EDIT: it seems, it is compatible :)

    EDIT2: after having played about half an hour: CO@latestbeta + WICT + ACE => CTD

    ...\ArmA 2\Expansion\beta\arma2oa.exe" -noSplash -world=empty -noFilePatching -mod=Expansion\beta;Expansion\beta\Expansion;@CBA;@ACE;@ACEX;@ACEX_SM;@WICT and playing default WICT.utes-mission, no errors @startup or during gameplay, just these ctd's after reloading savegame and after having captured enemy base at airfield

    EDIT3: playing CO@latestbeta + WICT seems to be stable, so might be WICT + ACE = :eek: ?


  6. It's so extreme that my left arm is much stronger than my right arm.

    same with me, just vice versa (my right arm is far stronger than my left arm, despite of the training I had in my very early childhood) ... if you'd measure the perimeter there's a noticable difference at my wrist and for my arm in total (right > left), not in length but in "thickness" ...


  7. We'd prefer if it was ACRE_KEYS_VER ;) Since thats what it will be from now on

    ... and this is what I use now and will stick to, not at least out of intuition because it's the entry of your latest release ;)

    I've read the ticket about the copy+paste-issue, too, and in combination with reading some posts my confusion was perfect ...

    so thx very much for instant clarification !


  8. I'm a very special and twisted case :)

    growing up in my early years my parents noticed a little weakness in the left arm and so they trained me more to the left than to the right ... after some time educating me that way they noticed that I neglected my right arm too much :butbut: because everything I did was left-sided

    and so they began to train my right side, again - this must have been the time when I've learned to eat with knive, fork and spoon because I hold knive lefthand and fork righthand until today :) and it works very well, of course ...

    soccer/football I play right foot, racket-sports I practice righthanded, mouse is righthanded, too with just one exception:

    while gaming I place mouse + pad left to keyboard, shooting trigger is left mousebutton (middle finger) and right mouse button => pointing finger,

    fw/bw/strafe left/strafe right => arrow-keys

    prone, crouching, standing up => default (german layout y,x,c)

    other important functions like leaning left/right/free look/zooming/changing weapon etc => spread over num-pad and ins/del/pos1/end/pgup/pgdwn

    reloading => default ®

    it works ! I couldn't have it in a different way ;)


  9. thx for update ! having just updated to 1.0.6 via six-updater and updated ts3 aswell to ts3beta23

    =====

    note in case of problems with ts-plugin: after having installed acre 1.0.6 and updating ts3 to beta23 with first start of ts3beta23 plugin-menue didnt load acre-plugin ... after recognizing this I closed ts3 and copied the new acre.dll from acre-1.06-ts3-plugin-folder over the old acre.dll (from 1.0.5) in \TeamSpeak 3 Client\plugins\ ... et voila, acre.dll is being detected by ts3

    =====

    I've noticed that the last line of acre_keys.hpp has changed from

    "ACE_KEYS_..." into "ACRE_KEYS_VER = 1; //DO NOT EDIT"

    some posts earlier I've read that it should be "ACE_KEYS_VER=7" (according to latest ace-version) ... what is right, now ?


  10. ;1703962']Ok' date=' i plee that ACE devs and team get ONE Install thread and one ABOUT thread.[/quote']

    I vote for Andersson's idea, too - atm we have two big topics here in one thread, both of them are good to discuss apart from each other in 2 threads ... following/leading discussions and finding answers to questions would be much easier by splitting this thread.


  11. I had this one today after including @acre and @JayArma2Lib under "presets" in my favourite preset

    ok, the error-logs show up for me only when selecting BOTH @acre AND @JayArma2Lib ... no I went and just selected @acre (didn't tick @JayArma2Lib at all) in my update-list and ... here I go - both parts are being installed via six with ticking only @acre

    (v 0.24.2 is on my system, updated during startup as usual - no need for reinstalling the .exe, thx for link anyway)

    To be checked

    Mod Current Latest Info Changes Compatible?

    @ACE 382 382 Info Changes Yes Arma2Oa

    @ACEX 259 259 Info Changes Yes Arma2Oa

    @ACEX_SM 52 52 Info Changes Yes Arma2Oa

    @ACRE 2 2 Info Changes Yes Arma2

    @CBA 118 118 Info Changes Yes Arma2

    @JayArma2Lib 2 2 Info Changes Yes Arma2

    expansion/beta 3 3 Info Changes Yes Arma2Oa

    Disabled (2)

    Mod Current Latest Info Changes Compatible?

    @CBA_A2 none 3 Info Changes No Arma2St

    @CBA_OA none 3 Info Changes No Arma2OaSt


  12. Sometimes a simple reboot will flush out the gremlins too.

    that's my experience, too - closing all including browser etc. and then running again may help.

    I had this one today after including @acre and @JayArma2Lib under "presets" in my favourite preset - then after switching back to "main" similar upper error-log appears in browser, too - kicking those two acre-mods off the update-list solved the problem (guess, both of them aren't scheduled once a week, so I'll update them manually when there's soemthing new, doesn't matter anyway)


  13. @CBA 118 118 Info Changes Yes Arma2 (why not "Arma2OA" ?)

    just quoting myself because it seems I have a clue now why: for "CBA" in six-updater reference "compatible ?" is "Arma2" rather than "Arma0A" because "CBA" is compatible to ArmA2 and to OA (and to CO, of course) aswell, but "CBA_OA" is compatible to OA Standalone ONLY and "CBA_A2" is compatible to ArmA2 Standalone ONLY.

    Just what I said, all is well structured by ACE-Team, it's just a little complex but you can handle and understand it, if you try :)

    thx for today's update !

    EDIT: maybe we didn't have so many misunderstandings here if we communicated via logical disjunctions, conjunctions, logical ORs, logical ANDs and via other formalism rather than with literaly words :-) just kidding

    [OFF TOPIC] that kind of communication wouldn't be far away from Stanley Kubrick's vision of evolution, as pictured in his great movie "A.I."[/OFF TOPIC]


  14. No, I am running Combined Ops, and mods ACE, ACEX and CBA. When I run the Six Updater the webpage pops up, and this is what shows:

    this is exactly what I get and on my six-gui and everything works ok (except of common problems, meaning ace related issues). I'm running CO, too (-> my sig) - so you're not supposed to install CBA_OA, I believe and you're six-settings seem to be ok, too


  15. I just finished testing and it didn't work :(

    It was just an idea, something maybe worth trying out. sorry for that, mate ...

    I just tested for myself, I even changed my class identity in the A2-profile ([name].ArmA2Profile) to the same entries as in [name].ArmA2OAProfile and as in ace_clientside_config.hpp. Maybe I never listened good enough to my player's voice or didn't care, anyway ... but now I can repro this problem ... with the moment you put eyewear etc. on (at least selecting and putting them on works for me !) voice pitching seems to go to zero (as if with this moment ACE cuts off the link to the profile and therefore is setting the value = 0 ?)

    or is there someone who doesn't have this problem of losing the profile's identity with putting on eyewear etc. ?


  16. So I should just let the update continue running and I will have ACE for OA and all will be fine?

    what I know is that the actual "@CBA" (I have v116) works good for A2+OA (CombOps). So there should be no problem running "@CBA" for A2 standalone,too (I must say that I'm no longer @A2 standalone because I've switched over to CO completely, so this may be wrong, but just for the logic of it it should work).

    Is there someone who knows better ?

    EDIT: ahh, you play OA standalone ? then you should use CBA_OA, I guess ...

    now I'm confused, too, again ... just started six updater and this shows up:

    @CBA 116 116 Info Changes Yes Arma2 (why not "Arma2OA" ?)


  17. I don't know if this is a Bug, But if I equip the "Gas Mask" or the "Balaclava" or "tactical glasses" (Not at the same time) my characters "Face and Voice" gets Changed/Reset to a different one

    me, I don't really care about faces and voice pitch very much but maybe this could help:

    any ingame profile setting that's different from the default one (that is build for example after the 1st start of the game after fresh install) will be written in your [yourprofilename].ArmA2OAProfile file stored default as

    DRIVE:\...\ArmA 2 Other Profiles\[yourprofilename]\[yourprofilename].ArmA2OAProfile

    (that's the folder where your savegames etc. are stored, too)

    look for this part in it:

    class Identity

    {

    face="Face07";

    glasses="None";

    speaker="Male01";

    pitch=1;

    squad="";

    };

    this is mine, you see I've changed only the face (it's just because of my son's first name ;))

    copy the bold part into your

    ...\Bohemia Interactive\ArmA 2\userconfig\ACE\ace_clientside_config.hpp that it looks in the end like this:

    ////////--E D I T below THIS LINE--//////////*/

    class Identity {

    name = "[yourprofilename]";

    face="Face07";

    glasses="None";

    speaker="Male01";

    pitch=1;

    squad="";

    };

    and save it, of course

    hope this helps ...


  18. have a nice time @holidays, Bozmore ... and thx a lot for your work so far.

    I really like your cp most because it has such a brilliant reference to what actual happens in real in that region - those hidden attacks, enemies coming out of nowhere etc ... and of course the political aspect of it that provides an immersive background.

    good stuff, really


  19. no probs, no errors (except "no sound intro blablub" in the beginning) here with latest release :-)

    just this one

    in mission "inauguration" there are no tasks -> opening map shows no open tasks and no task-folder ? or will this to be followed during mission ? the streets look very empty, too ;-) -- all with 0.48betahotfix

    great cp, election day was hell on earth !!


  20. \ArmA 2\Expansion\beta\arma2oa.exe" -noSplash -world=empty -noFilePatching -mod=Expansion\beta;Expansion\beta\Expansion -mod=@CBA;@ACE;@ACEX;@ACEX_SM

    works for me

    Funkstar, your answer kind of relieves me ;)

    @BIS: can you repro this ? I mean, it's kinda interesting that the command line referring to loading mods seems to be more flexible than some of us believe/think. Maybe all in all it doesn't even matter in which sequence the mods are place and how many "-mod=..."-phrases you put in your shortcut ... ?!

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