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langgis08

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Posts posted by langgis08


  1. so far no different results comparing my last post about it (http://forums.bistudio.com/showpost.php?p=1618349&postcount=78)

    still no crashes, still no ground texture probs anymore, still feeling of smoother gameplay, less stutters etc. (alle tests so far on chernarus, user missions & official ones, no mods used) .. so far so good ...

    actual arma2.cfg:

    language="German";

    adapter=-1;

    3D_Performance=93750;

    Resolution_Bpp=32;

    Resolution_W=1280;

    Resolution_H=1024;

    refresh=75;

    winX=16;

    winY=32;

    winW=800;

    winH=600;

    winDefW=800;

    winDefH=600;

    FSAA=3;

    postFX=3;

    GPU_MaxFramesAhead=1;

    GPU_DetectedFramesAhead=1;

    HDRPrecision=8;

    lastDeviceId="";

    localVRAM=536870912;

    nonlocalVRAM=525729792;

    Windowed=0;

    Render_W=1440;

    Render_H=900;

    actual ingame settings for testing:

    Everything maxed out except

    VD=3848

    3d res = menu res = 1280x1024 (100%)

    AA = High (very high not supported for my gfx card)


  2. I am convinced that even if we made no fixes at all, just released a patch with a new version number, there would still be people who would get worse (or better) performance from it.

    IMO Placebo-Effect in combination with "we see what we want to see" ;)

    The poll results tell the same story: both latest poll results have a big mean variation (statistical).

    My little test results so far with newest beta patch 69782 in comparison to 69645

    1) "white ground"-Problem seems to be fixed, really (flying, walking, driving -> white spots/areas are filled out with correct textures again)

    2) no crashes so far (I never suffered from that in the past, anyway)

    3) performance not better, not worse (concerning FPS-Count, but it "feels" smoother)

    I know that I cannot expect high fps with my rig @all maxed out, so bug fixing is done very well and that's what matters mostly for me at the moment.

    so big thx @all of you BIS, you're doing a great job

    and thx for your excellent communication with the community:)


  3. hoping this is the right thread for it ... :)

    just a general question, perhaps even a question of taste:

    what's your favourite for setup/configure your ATI-drivers (in my case Radeon 4870)

    catalyst control center or ATI Tray Tools (mine: latest beta) ?

    My opinion is ATT is better to handle, quicker to open, settings are quicker to customize ... and ATT doesn't use as much of ressources as CCC does, right.

    But the most important question I have is: are there any features/settings I can configure via CCC rather than via ATT ? So is CCC closer to the driver/to the card than ATT is ? I'v made the experience that there's no feature (except of hydra vision and stuff) in CCC that ATT doesn't come with, so ATT is techniqual equivalent to CCC, or is that wrong ?

    and ... of course ... the basic thing is if there's some "best practice"-setup in CCC or ATT to get the best (my preference is better graphic, not maximum of fps -> therefore my cpu is too weak, I know now) out of ArmA2 :-)


  4. hey Royal Killer, your CP Russian Revenge is great ...

    but right at the moment I'm stuck in "battle for the airfield", status so far:

    -> killed all guards (I think so), soldiers in base etc

    -> reinforcements called, they did their best

    -> so no more enemies in sight, I'm walking around, and around, and ... :confused:

    -> aircrafts/helis occupied ("green")

    so, what's the trigger to finish this mission (don't like "endmission" :D) ? :)

    do I need to find some documents, enter a certain building, or ... is there still an enemy left perhaps ...

    thx 4 some help !

    edit: version is 1.5


  5. SP Scenario , me squad leader (5 subordinates), formation column, walking straight forward, obstacle => fence in front of us (the simple, usual wooden one, out in the fields)

    pressing "forward" until my player has to climb over the plank but any subordinate just walks through the plank as if it wasn't there, they don't climb neither they crawl on ground.

    it's not a new issue, it's not game breaking, but ... it's very nasty and killing feeling of realism, of course... I thought that would be fixed somewhen, but when ... ?:confused:

    issue reproducable: @latest beta patch release, @previous beta patch release, @1.05 final


  6. I'm also getting the dissapearing ground texture issue on Chernarus using a GTX 285.

    This I am experiencing, too (no NVidia but ATI Radeon 4870 @10.3)

    -> in towns, the grass/lawn-areas / gardens between the houses sometimes (always the same places) become totally white (fences/cars on it stay visible) with surreal "flowing" texture colour (Salvador Dali, R.I.P., could not have painted it more surrealistic ;) )

    btw.: referencing to my "no-bug-with-hdrp8-pp"-theme frome above: compared the steps and results HDRp=8 with HDRp=16: really,really no graphical problems (except of FPS Drop form hdr8 to hdr16, but that's fair), so PP/VERY HIGH (HDRp=8) = PP/VERY HIGH (HDRp=16) with changing any PP ingame, back and forth, restarting, playing, changing again and so on :)

    perhaps it has something to with me not having installed Catalyst Control Center but ATI Tray Tools (newest beta) instead.

    AI: impression with new beta is that AI acts more real, good mix of obeying & thinking for themselves/for the squad. Enemys seem to be somehow cleverer, too. :)


  7. sorry Dwarden, I did your recommended repro (even if I don't see the difference between your method and mine, but ok ...).

    After having done exactly your recommended steps 1) and 2) I restarted the game (your step 3) ) and the result is (you won't believe this, I know):

    I don't see that the PP-entry in UI = VERY HIGH should be a lie ;) because everything is still as blurry, in distance unsharp etc. as it should be.

    And for the proof of it: When I switch now ingame to PP = LOW there'll be instantly a visual difference (trees etc. become more crisp, blurring is gone etc.), so how could I say that the game starts with LOW PP (THAT would be a lie :rolleyes: ) ?

    Like you said the game would restart with in fact low PP: that I is not true for me, my rig, setup and everything. That's the fact and of course it's ok for me, because for me the bug doesn't exist.

    Let's play ArmA2, now :)


  8. My test:

    HDRprecision=8;

    set Post Process to Very High, restart game, PP stays at Low (UI == VH)

    that mean bug

    I couldn't reproduce that bug (@new beta release), but maybe I have misunderstood something - I did it that chronological order:

    1) in Arma2.cfg:

    "postFX=1;"

    "HDRPrecision=8;"

    ("Post Process" = "low" was set ingame before)

    2) after having started game I set ingame "Post Process" = "very high" (no FPS drop), the visual effects were the expected more real ones (blurring, less sharpen objects in distance etc.)

    3) after that I closed the game, looked in arma2.cfg and those settings (as expected) I had:

    "postFX=3;"

    "HDRPrecision=8;"

    4) relaunched game, looked in Graphic Settings: PP ="Very High" AND equivalent visual effects as mentioned in step 2).

    So, what bug ?? Maybe I did the wrong experiment, but I CANNOT confirm:

    "HDRprecision=8;

    set Post Process to Very High, restart game, PP stays at Low (UI == VH)

    that mean bug" , because in my case PP stays clearly in fact @veryhigh

    please correct me if I've missed something or didn't comprehend the right way ;-)


  9. made some testing, too ... here are my results (specs -> spoiler)

    I let run bench no 1 (out of SP Scenarios) with those (for my rig challenging) settings - I don't really have fun playing with that setup, but for testing OK - kinda "worst case scenario" for my system ;)

    having Arma2 installed on Vista and on XP (dual boot)

    ALL MAXED OUT, except of:

    Viewing Distance : 3848m

    VidMem: default

    AA: high ("very high" not supported)

    3D Res: 1280x1024

    PP: low

    ArmA2.cfg

    language="German";

    adapter=-1;

    3D_Performance=48387;

    Resolution_Bpp=32;

    Resolution_W=1280;

    Resolution_H=1024;

    refresh=75;

    Render_W=1440;

    Render_H=900;

    FSAA=3;

    postFX=1;

    HDRPrecision=32;

    lastDeviceId="";

    localVRAM=536870912;

    nonlocalVRAM=525729792;

    Windowed=0;

    winX=-29;

    winY=41;

    winW=1280;

    winH=1024;

    winDefW=1264;

    winDefH=762;

    GPU_MaxFramesAhead=1000;

    GPU_DetectedFramesAhead=2;

    1) good news: - didn't notice any graphic glitches

    - viewing distance seems for me less relevant for FPS ups/downs as it was before having installed new beta patch (but the over all lower FPS is the big price for that :( )

    2) bad news: FPS dropped (testing environment see above, specs see spoiler down below) as following ...

    @ Vista: 1.05 final average 20 FPS, new beta av. 19 FPS

    @ XP: 1.05 final average 24 FPS, new beta av. 19 FPS

    -> so new beta cuts for me FPS on Vista by 5%, on XP by >20%

    (funny: in the past XP was much better @performance than Vista, now they are same/same)

    -> is it true that with the new beta CPU is forced to work harder more than before, because my FPS don't change significiantly by changing graphic setup (so that would be one more proof for the assumption that my CPU is the bottleneck of my system)

    -> does anybody btw. have some suggestions for me (config-file ? / setup ?)

    (OK, I will get me a better rig soon, maybe :o)

    Now I will go for some real playing and I will see what that will be about !

    I have definitely worse performance compared to 1.05 version.

    It's noticeable already in the menu. I had about 60fps, now it's 45-50.

    In the game (without AI) it seems about 10fps lower than usual.

    q.e.d.


  10. hi all,

    uninstalled sixupdater v0.9.10 and then went for installing latest version to download (v0.10.3) ... installing no prob, opening gui via new desktop-icon, browser (mozilla firefox) opens as usual with main page ...

    after having put my settings and going for "execute", i get the following:

    " Errno::ENOEXEC in MainController#index

    Exec format error - tasklist

    RAILS_ROOT: C:/DOKUME~1/Tom/LOKALE~1/Temp/tar2rubyscript.d.3000.1/release

    Application Trace | Framework Trace | Full Trace

    ...

    "

    this is the first time in about 3 months of every week updating that I cannot use the web-gui ! what happened ? I'm too few of a IT-Crack in order to get a hint at all by myself ...

    any ideas anybody ? thx in advance !

    EDIT: Dos-Box starts with

    "Could not verify if you are running as administrator:

    Process:: Error: Wrong Parameter ("Falscher Parameter").

    Updating installed gems

    Nothing to update

    [and so on ...]

    "

    Desktop-link: C:\Programme\Six-Updater\tools\ruby\bin\ruby.exe -rubygems six-updater-web.rb webrick

    OS XP 32 SP3 (I AM admin, I thought so)

    Never had that issue with previous versions


  11. Leon86: same here

    same amd phenom 9750 @2,4 , radeon 4870 512 mb, 4 GB, os: xp

    -> settings all maxed out ecxept:

    postprocess: low

    aa : high (very high unsupported on my gpu)

    view distance: 2000 - 4000 (depends on scenario, island and amount of AI)

    fps Harvest Red around 20, Multiplayer > 25

    own scenarios on utes >40 fps (few AI)

    community created missions & campaigns: depends on AI, but much better than harvest red

    >>> GPU is not the problem, it's CPU that matters ! <<<<<

    my fps won't rise when I lower my settings, even turning aa off won't affect the bad performance in harvest red, for example. I can trigger fps best with lowering viewing distance.

    I can deal with that, I won't buy a new rig just for arma2 but ... I will still play Arma2, when I have a better rig ... :)

    There are of course lots of missions , sp or mp doesnt matter, in the web created by the fantastic modders and missionmakers in our community (thx to all of you, guys), that are much fun, with low or high fps, anyway !


  12. what does the function 'cleanup' in Six-Updater /Actions do ?

    is it for deleting old files which aren't of use anymore in order to get the ace-mod-folders more lean / less fat ? or does it mean: deleting all ace-folders (but for that we have the action 'uninstall', hmmm)

    keep up the great work, guys :)

    EDIT: just found in wagn: "-c, --cleanup Cleans up the modfolders git repositories" - but what does this mean exactly ?


  13. hmmm, it's been a long time now since latest beta came out. maybe the devs are VERY intense watching and reading the community-posts and tickets @dev-heaven, assimilating as much as they can (prio on announced OA ?) and will surprise all of us with the best A2 patch ever ...

    anyway: next patch will be finished when it's finished ;)

    we can be glad, folks, having BIS as devs continuing their work and staying in such close contact to their community, that's not usual these days. ArmA2 is kind of "commercial open source", even if it sounds contradictional.

    I've played OFP, left Arma1 in the store (didn't like the demo), but Arma2 brings back that immersive feeling again ... and that's good enough, even if patches take some time ... we know, they are working it out.


  14. Sickboy, yes my topic were the .bikey-files :D

    anyway, thx and "Vielen Dank !" for these links referring to ACE-KeyBindings, that's what I can need too, and chiefly in that very clear format

    you're doing a fantastic job, Sickboy, you and all of the ACE-Team :)

    Vanilla becomes kinda reincarnated on a higher level by ACE ...

    ---------- Post added at 04:51 PM ---------- Previous post was at 04:47 PM ----------

    @Sickboy

    ooops again, were are the keybinding-links, could you please post them again ? i didn't put them to my favourites, yet

    ;-)

    ---------- Post added at 05:03 PM ---------- Previous post was at 04:51 PM ----------

    saved them :D

    thx, man

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