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DancZer

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Posts posted by DancZer


  1. Could you somehow integrate the "Game updater" functionality into the Launcher? They are both in C#, isn't they?

     

    If you could extend it to the other branches, that would be SuperB!

    E.g.:

    In the Launcher settings:

    -Set the Steam guard code, account, etc.

    -Check the branches that you want to update

     

    If these are set, then in the top left corner you can select which branch do you want to use. If you change the branch, then the GameUpdater starts, sync the branch and start the branch's Launcher.


  2. Compositions

    -creating custom compositions

    -publishing into the steam workshop

    -subscription to compositions

    -addon dependency icon

     

    This would help us to share them and make missions even faster. ;)

     

    Edit: As I see ruebe already suggested it. Big UP!


  3. I haven't tested it, but in 2D editor if we have a group and they are "In formation" no matter who i move the units, when they get initialized they will be in formation. This is good, but i thing in Eden it would be better if:

     

    A:

    If we break the formation(eg. move one soldier) the "In formation" settings should reset.

    If we open the property window and we set the "In formation" property, the units should be re positioned to the formation position.

     

    B:

    If "In formation" property is set, then we should not able to move units alone.


  4. Any chance to schedule this small issue to the 1.52? :)

    http://feedback.arma3.com/view.php?id=24918

    I can't reply to the ticket. So i make it here.

    I agree, that the door should open outside. Maybe it wasn't clear enough, but I didn't requested to open it inside. The problem is whit the direction. It should open to the right(because of the stairs) and not to the left as it now.

    If you put it on the right side it would not affect anything and would much comfortable to enter into the building. Just mirror it vertically. OMG, I wonder why you aren't think to it. :D

    Edit: like this

    8vmtK41.jpg

    • Like 1

  5. Update!

     

    oukej:

    I'm terribly sorry, but we won't deliver it in 1.52. 1.52 will still contain the offset rotation axis.

    The current state on Dev Branch is centered rotation axis in all situations. This won't be implemented in 1.52 and after that we'll be aiming for a kind of a hybrid between offset and centered rot. axis, hopefully getting as much out of our current animation and collision system as we can. In the end it will still be a tradeoff.

    Although we'd really like improving this to a complete satisfaction seems to go beyond Arma 3's possibilities.

    http://feedback.arma3.com/view.php?id=19487#c98297


  6. I tried the performance binary(97 ppl was online). The first 5-10 min was amazing. I had 30fps instead of 12. But after a certain time my fps dropped back to "normal" 12fps. Also i noticed some peak frame drops, but it happens on the stable branch too. If you could somehow stabilize the first minutes longer that would be amazing. Good job and looking forward to the next versions.


  7. AI shouldn't know you are enemy from hearing footsteps correct.But AI shouldn't know that you are enemy just by hearing gunfire.

    They should see it.That is why in armies doctrine of PIDs is used - Positively identify with your own eyes before you open up.

     

    I'm guessing with connection you mean "sound of gunfire" + "friendly AI down".Even in this case they should identify threat with

    their own eyes.They should be unsure of whether friendly is down or not basing it on real life.

     

    Except if you shoot with foreign faction weapons.


  8. Shouldn't we be able to horizontally move a deployed weapon a bit?

     

    Well that would help a lot. How about Ctrl+A and Ctrl+D?. 

     

    But it would be better, if the deployment happens at the exact same position where the weapon is, when we press the deploy button. If it would, then we don't need move in deployed mode.

    In the naive way i would generate an invisible surface there and attach the weapon to it.


  9. Unfortunately your going to have to mod the game to get it better. That has always been the case, just a waste of time waiting around. They will, and do, fix things, but it takes a long time and you might as well use mods until they get around to your problems, if they ever do.

    Maybe we should create a very thin mod which only focus on the community's most annoying issues. But before this it would be good to know what issues when BI want to fix to avoid unnecessary work.


  10. What are you expecting? That they could fix all the issues and release it tomorrow? They fixed lot of issues in this 2 year period and they will more in the future. Arma is a very complex game and not a corridor shooter with limited gameplay elements. You can script the game and do what ever you want compared to other casual shooters.

    I bet if you try out other games you will see that those have issues too. It's simple. More you play more you know and you could take yourself a question. Should I live and play with these issues?

    My answer is yes, because BI fixing and developing the game day by day.

    • Like 2
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