Rhiain
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Posts posted by Rhiain
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I'm having issues with my userconifg files updating.....I used the website as required to process the files but they're still coming up as outdated. Also when I try to change some of the key bindings for ACE in the key file, using the codes don't seem to work....the main problem I'm having is getting the bipods or resting the weapon on a wall or hood to work.
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Try placing a friendly squad vs enemy squad out in the open in the editor at about 150-200m distance. Let them open up. Don't fire any shots, just observe how inaccurate the bastards are. Especially note how rarely an enemy dies. Rather, bullets spray wildly all around them. If you can confirm this is not the case, then I guess I broke something in my settings or something. Try not to get killed/hit, and notice the engagement will take up at least a few minutes of what amounts to little more than ammo-wasting.I gave that a try and had no issues. All fire from friendly and enemy hit where they are supposed to.....no bullets spraying wildy around. It tends to not last long, no more then a minute or so before fire dies down due to lack of enemy to kill. So far the russian infantry go down quicker, less accurate weapons and less personnel.But anyways, yes no problems with their aim at all. Must be something you had in settings that is messing them up.
---------- Post added at 06:01 AM ---------- Previous post was at 06:00 AM ----------
Has anyone noticed a change by AI behavior in Domination when ZEUS AI is enabled? Since last Wed. the Domination AI will not behave properly ie; not shoot at obvious targets, will fixate on one target and ignore others, act stupid. Then 20 minutes or so later all will seem well and they are back to their normal, flanking, grenade chucking, sneaky selves.Haven't noticed any issues there.
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Very nice MOD, it seems to work well with the ACE2+ZeusAI+WARFX mixture I use with my game. Only things I could see were the UH-1 has no sound while inside the bird. And the Skyraider doesn't have any kind of targeting system, not even the crosshair that I think most of the older style aircraft had. But it could be I just don't have a latest version. If there is one can you point me to it. This mod is fun as hell.
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Don't understand..when AI are deadly with AK at 1000 yds players whine.When bullets disperse and they have trouble hitting you at 1000 yds players whine...
Haven't had that probem. No AK sniping issues though they do get good hits in if I'm in the open no cover. No insta kills though unless I don't realize they're there and get within 30meters or so. Even then they shoot me a few times before I go down. Was trying out the Vietnam the Experience MOD with ACE2+Zeus and WARFX and it works great. Hard to find the enemy though so I kept getting too close while standing in the open. Kept getting hammered from about 30meters from prone NVA.
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Is this mod compatible with ACE2?
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I use the Zeus AI with ACE and if anything the AI are alot harder to fight with Zeus used then without the Zeus. They aim alot better and tend to take alot more cover....which makes them harder to kill. In open areas they go prone, and when shot at if the round misses they tend to look and see where the fire came from after hitting the dirt and returning fire in the right direction. I keep it on regular setting otherwise I would most likely spend most of my time dead.
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The interface still needs work... I actually moved away from your calculator Blake when I realized how easy it was to use BIS's ballistics table generator and included functions... Like nearly a month of work was replaced by 3 functions in the artillery module... :rolleyes: On the other hand I learned a ton of stuff about math I didn't know from you and BIS so it wasn't in vain.If you check out this video I have my main issue solved with the aiming portion...
wcBxVaHQMpA
Uses animations instead of the mouse... Million times easier to aim.
I am going to be starting a thread soon with some more stuff in it. I am waiting on a couple of people to talk about including additional artillery units in my pack.
When might we see a download for that aiming system. The spreadsheet combined with that would make for good targeting.
Zeus AI Combat Skills
in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Posted
Statistics are a pain....those are just numbers based on ammunition counts from units and record....it doesn't actually mean that 1000+ rounds were used to kill one enemy soldier. Though the statistics for Iraq and Afghanistan state 250,000rounds/1insurgent. It doesn't really factor in all the variables. Wind, distance, cover, accuracy of the personnel, accuracy of weapon( cleanliness of it, how well it's zeroed, how far it's zeroed for, type of sight system used, type of round, etc), shooting stance used, and use of support for the weapon. Pretty hard to figure out a count with all those variables.