SteveJA
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Everything posted by SteveJA
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This is a fantastic Campain haha! I've just encounted my first err monster? on level 5. Great stuff. looking forward to the next night i get to play this :)
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OFP Main Theme = Epic Never forget running towards (was it Morton?) in the first mission haha. DUrrr durderderderdum dom dom,
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Angry Peasant - The ARMA2 Webcomic about a man who just wanted to repair his tractor
SteveJA replied to alleycat's topic in ARMA 2 & OA - GENERAL
Stop posting Alleycat i keep thinking a new page is out haha :P -
Angry Peasant - The ARMA2 Webcomic about a man who just wanted to repair his tractor
SteveJA replied to alleycat's topic in ARMA 2 & OA - GENERAL
haha looking forward to it. -
Angry Peasant - The ARMA2 Webcomic about a man who just wanted to repair his tractor
SteveJA replied to alleycat's topic in ARMA 2 & OA - GENERAL
Haha. Keep it up! cheers me up while at work :) Thanks again! -
Its a fucking joke. Not impressed.
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Angry Peasant - The ARMA2 Webcomic about a man who just wanted to repair his tractor
SteveJA replied to alleycat's topic in ARMA 2 & OA - GENERAL
Classic stuff, will be looking forward to the next installment :) -
Hahaha that made me chuckle
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Is ArmA 3 Futuristic? Yes. Realistic? Maybe.
SteveJA replied to Nicholas's topic in ARMA 3 - GENERAL
I wouldn't mind having these! thats the beauty of arma. If you dont like the US having SCARs then dont let them use it or if you dont like the new chooper dont put it down! With arma you can create the game you want. -
BIS can you stop AI's looking around head when they're shooting etc.
SteveJA replied to msy's topic in ARMA 2 & OA - SUGGESTIONS
I find it usefull. It allows you to aim to another target without moving your entire body. -
This Mod is an Gem. Those that download, make sure you check out oll the features, or if your too lazy, load up zarzabaghadoodar at night, throw down a couple of groups and place 3 predators around the area. (make sure you switch Independent friendly to no1) and try and survive.
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haha! that trumpet!.
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Very good watch. IIRC there is another couple of episodes soon as well.
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Did Arma2 makes you discriminate other FPS games?
SteveJA replied to gunso's topic in ARMA 2 & OA - GENERAL
Just like you guys i find it very difficult to get "into" any other FPS. I find it quite funny when trying a new fps (Only happens round a friends house) to pick out flaws and what not. Like the other day, i went round a mates house and he says "Fancy a game of CoD Black Ops be a good laugh" so i "enthusiastically" agree. After a while (30 seconds) i became bored, and so amused myself by continualy asking questions like "which button makes me lean, you cant? oh" and "Which button switches fire mode, what'd you mean i cant, i can see the button on my gun im holding!". Usually followed by "you know which game you can do xxxx in? . . . . " haha One thing that really pissed my mate off, was i kept scanning the area that was off the map. Couldn't stop myself from doing it through out the game haha!. -
Hello. Just been mission making, and just having problems with the setcaptive command. Here's the description of the command on the wiki The line in bold is the one im having problems. Ive got a (BLUFOR) unit with "this setcaptive true" in a trigger with Independent detected by BLUFOR. So folloing this description the trigger should not err trigger when some Independent chap walks along right?. Just wondering if anyone else had the same problems. edit If so is there another way of doing things?
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SetCaptive Problems
SteveJA replied to SteveJA's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thank you for your help Ranger :) -
SetCaptive Problems
SteveJA replied to SteveJA's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
yeah yeah yeah, i posted here first because i thought it may have been a bug :p. If a mod decides il take it to the editing forum. -
SetCaptive Problems
SteveJA replied to SteveJA's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Well heres the mission. Theres a BLUFOR base with a couple of tents. Theres two units as guards and eight units in a tent that have "switch move "sleep". Theres one trigger that covers the area that activates if independent is deteced by BLUFOR. Once triggered the eight sleeping units get up and run about etc. I want the (independent) player to be able to walk about the sleeping units without activating the trigger, but the two units on stag will acivate the trigger. Otherwise the suposedly sleeping units spot the player through the tent 20m away lol. Edits cheers for replying :) -
SetCaptive Problems
SteveJA replied to SteveJA's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
ahh bollocks, haha now i see haha! better go study the wiki and find an alternative way of doing this haha cheers. -
SetCaptive Problems
SteveJA replied to SteveJA's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Cheers for reply. The problem in my mission is the trigger in the example above still activates even though the unit has been setcaptive. I need the trigger to remain deactivated while the soldier is captive. -
A.C.R.E - Advanced Combat Radio Environment - 1.2 Stable (TS3 pre) - Release Thread
SteveJA replied to jaynus's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Just wanted to thank the Devs for this fantastic Mod. Arma is better for it. -
Due, as sad as it sounds most of us here (myself included) may have spent more than £1000 (some even more) just for this game.
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But BIS know we'd pickup on this, hmmm
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Seems a pretty convenient time though
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Well you lads better start stashing the Cash. I13 @6.79 Ghz with Octacore Ati Raditon 9870 10Gig RAM haha!