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Sniper26

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Posts posted by Sniper26


  1. Try taking out the reporting line

    put // in front of line matey...

    I tried that and it didn't work, but that seems to be that it would than become a private match. but I did try it and it didn't work. Anything else? With this new ACE Update (198) It did it again, i've reuploaded everything again and it works, but when i update it doesn't show up in the list.... I know all my configs are correct, i know my command line is correct, why wouldn't it be showing up in the master list?


  2. Jman;1525381']Two suggestions (but may not be the issue).

    Put @cba before @ace and @acex

    You name two -name= and -config= in your startup line.

    I changed my Command Line to go @cba;@ace;@acex, and made it so only one name is showing in the config, still it doesn't show up in the public list within ArmA 2, not sure why. I guess i'll just reinstall the entire server and all of ace to see if it will fix it. If anyone else has some suggestions, they would be greatly appreciated.


  3. Hey guys, i've been running an ACE2 mod server since yesterday, it worked perfect, had about 30 people in it last night, but now that I updated it, it doesn't show up in the list or if I try to connect remote.

    Here are what my configs say:

    server.cfg
    //
    // server.cfg
    //
    // comments are written with "//" in front of them.
    
    
    
    // GLOBAL SETTINGS
    hostname="187ciclan.com ACE2 Newest Version Regular"; // The name of the server that shall be displayed in the public server list
    password=""; // Password for joining, eg connecting to the server
    passwordAdmin=""; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz'
    reportingIP="arma2pc.master.gamespy.com"; // This is the default setting. If you change this, your server might not turn up in the public list. Leave empty for private servers
    logFile="server_console.log"; // Tells ArmA-server where the logfile should go and what it should be called
    
    // WELCOME MESSAGE ("message of the day")
    // It can be several lines, separated by comma
    // Empty messages "" will not be displayed at all but are only for increasing the interval
    motd[]={
    "", "", "", 
    "Welcome to another great server by 187ci Clan",
    "",
    "http://www.187ciclan.com",
    "",
    "",
    "Join up! Our Ventrilo address is: vent.187ciclan.com port 6718",
    "",
    "",
    "187ci Clan has tons of members and is a multi-game community!",
    "",
    "",
    "Check out our Forums @ www.187ciclan.com"
    };
    motdInterval=5; // Time interval (in seconds) between each message
    
    
    
    // JOINING RULES
    checkfiles[]={ // Checks if these files are equal to the servers files. If one or more is not, player will be kicked from server
    "HWTL\dta\data3d.pbo",
    "dta\data3d.pbo"
    };
    maxPlayers=40; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player.
    kickDuplicate=1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing.
    verifySignatures=0; // Verifies the players files by checking them with the .bisign signatures. Works properly from 1.08 on
    equalModRequired=0; // If set to 1, player has to use exactly the same -mod= startup parameter as the server.
    
    
    
    // VOTING
    voteMissionPlayers=1;  // Tells the server how many people must connect so that it displays the mission selection screen.
    voteThreshold=0.33; // 33% or more players need to vote for something, for example an admin or a new map, to become effective
    
    
    
    // INGAME SETTINGS
    disableVoN=1; // If set to 1, Voice over Net will not be available
    vonCodecQuality=0; // Quality from 1 to 10
    persistent=1; // If 1, missions still run on even after the last player disconnected.
    
    
    
    // SCRIPTING ISSUES
    onUserConnected=""; // self-explaining
    onUserDisconnected="";
    doubleIdDetected="";
    regularCheck="";
    
    
    // some ArmA specific stuff - signature verification
    onUnsignedData = "kick (_this select 0)"; // unsigned data detected
    onHackedData = "ban (_this select 0)"; // tampering of the signature detected
    //onDifferentData=""; // data with a valid signature, but different version than the one present on server detected
    //BattlEye=1; //Server to use BattlEye system
    
    // MISSIONS CYCLE (see below)
    class Missions {
    };
    
    MinBandwidth=15000000;
    MaxBandwidth=100000000;
    MaxMsgSend=1024;
    MaxSizeGuaranteed=1024;
    MaxSizeNonguaranteed=64;
    MinErrorToSend=0.0025;
    MaxCustomFileSize=0;

    Than here is my server.ArmA2Profile

    version=1;
    difficulty="regular";
    class Difficulties
    {
    
    class recruit
    {
    	class Flags
    	{
    		Armor=0;
    		FriendlyTag=0;
    		EnemyTag=0;
    		HUD=1;
    		HUDPerm=0;
    		HUDWp=0;
    		HUDWpPerm=0;
    		WeaponCursor=0;
    		AutoAim=0;
    		AutoGuideAT=0;
    		3rdPersonView=1;
    		ClockIndicator=1;
    		Map=0;
    		Tracers=0;
    		AutoSpot=0;
    		UltraAI=0;
    		UnlimitedSaves=1;
    		DeathMessages=1;
    		NetStats=1;
    		VonID=1;
    	};
    	skillFriendly=0.34999999;
    	skillEnemy=0.34999999;
    	precisionFriendly=0.20;
    	precisionEnemy=0.20;
    };
    
    class regular
    {
    	class Flags
    	{
    		Armor=0;
    		FriendlyTag=0;
    		EnemyTag=0;
    		HUD=0;
    		HUDPerm=0;
    		HUDWp=0;
    		HUDWpPerm=0;
    		WeaponCursor=0;
    		AutoAim=0;
    		AutoGuideAT=0;
    		3rdPersonView=1;
    		ClockIndicator=1;
    		Map=0;
    		Tracers=0;
    		AutoSpot=0;
    		UltraAI=0;
    		UnlimitedSaves=1;
    		DeathMessages=1;
    		NetStats=1;
    		VonID=1;
    	};
    	skillFriendly=0.39999999;
    	skillEnemy=0.39999999;
    	precisionFriendly=0.25;
    	precisionEnemy=0.25;
    };
    class veteran
    {
    	class Flags
    	{
    		Armor=0;
    		FriendlyTag=0;
    		EnemyTag=0;
    		HUD=0;
    		HUDPerm=0;
    		HUDWp=0;
    		HUDWpPerm=0;
    		WeaponCursor=0;
    		AutoAim=0;
    		AutoGuideAT=0;
    		3rdPersonView=0;
    		ClockIndicator=1;
    		Map=0;
    		Tracers=0;
    		AutoSpot=0;
    		UltraAI=0;
    		UnlimitedSaves=1;
    		DeathMessages=1;
    		NetStats=1;
    		VonID=1;
    	};
    	skillFriendly=0.44999999;
    	skillEnemy=0.44999999;
    	precisionFriendly=0.25;
    	precisionEnemy=0.25;
    };
    	class expert
    {
    	class Flags
    	{
    		Armor=0;
    		FriendlyTag=0;
    		EnemyTag=0;
    		HUD=0;
    		HUDPerm=0;
    		HUDWp=0;
    		HUDWpPerm=0;
    		WeaponCursor=0;
    		AutoAim=0;
    		AutoGuideAT=0;
    		3rdPersonView=0;
    		ClockIndicator=1;
    		Map=0;
    		Tracers=0;
    		AutoSpot=0;
    		UltraAI=0;
    		UnlimitedSaves=1;
    		DeathMessages=0;
    		NetStats=0;
    		VonID=1;
    	};
    	skillFriendly=0.54999999;
    	skillEnemy=0.54999999;
    	precisionFriendly=0.35;
    	precisionEnemy=0.35;
    };
    };
    blood=1;
    singleVoice=0;
    gamma=1;
    brightness=1;
    shadingQuality=7;
    shadowQuality=3;
    soundEnableEAX=1;
    soundEnableHW=0;
    sceneComplexity=300000;
    viewDistance=1600;
    terrainGrid=10;
    volumeCD=5;
    volumeFX=5;
    volumeSpeech=5;

    And Finally, My command line:

    -mod=@ace;@acex;@cba -config=server.cfg -name=host -config=server.cfg -port=2302 -profiles=(Don't need to show this) -name=server -maxplayers=40

    Anyone know why it isn't showing up in the list?

    Thanks.


  4. Can you use this in Multiplayer? If so how?

    I was just playing on on a Warfare BE server (1.05) and was wondering how you can get an AH-64D? (Obviously everything was upgraded to level 3)

    Do you have to have a specific version of Warfare BE? Or be on ACE? Or is it just in EW?

    Thanks for any help.

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