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Nicolai

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Posts posted by Nicolai


  1. 1 hour ago, mickeymen said:

    How I understand detonation occurs only on contact with a solid target.

    Maybe inside projectile there distance sensors or a timer located inside the projectile?

    This is definitely not the case, especially if old shells from the 70s-80s are used.

    "Afghans sometimes used RPG-7s at extreme range, exploded by their 4.5-second self-destruct timer, which translates to roughly 950m flight distance,..."

    From wiki


  2. On 5/27/2021 at 12:36 PM, mickeymen said:

    4) The RPG-7 projectiles that have been fired and who had a miss, will explode in the empty sky, it looks strange. Probably a vanilla projectile lifespan ...

    Suggested solution to the problem: Increase the life time of the RPG-7 projectile. Or remove the FX blast effect, if it missed the target.

    This is realistic behaviour, the projectile will self-detonate after about 1000m

     

    Nikolai


  3. Hey Nkenny and others,

     

    Whilst running lambs ai with an 'AI commander' mod (NR6 PACK - HAL Evolved), I noticed that units would continuously mount-dismount their vehicles. Do you think this can be due to the commander mod telling them to mount up, whilst lambs tells them to dismount as they are currently in danger? I know I should not be combining mods haphazardly, but I would just be interested in your thoughts on this.

     

    Regards,

    Nicolai


  4. Dear Mickeymen,

     

    I understand the thought behind your suggestion, there are however two problems that come with it if I understand the above explanations.

    1. With the barring of suppression for objects within a given range to the suppressing combatant, the presence of something as simple as a street sign would stop suppression from happening altogether. 2. You propose a list of impenetrable objects to avoid this issue, but the problem is that such a lookup list would come with extreme FPS penalties, which is something LAMBS avoids as much as possible.

     

    Regards,

    Nicolai


  5. Hello all,

     

    I have a question regarding modules placed in the editor. As I understand it, the modules are a way to change certain parameters, which otherwise would have their default values as designated in config files.

    Are the default module settings (in the editor) the same settings as they are in config files? In other words: Does it make sense to place a module and not change any of its settings?

    Perhaps this even varies per module and addon. I'm asking this because when making a template mission with ACE3, I plop down all the modules to be sure even though I leave some with their default settings.

     

    Many thanks in advance,

     

    Nicolai


  6. Hi all,

    I'm not sure if this has been brought up before, but has anyone ever experienced trouble with the unit bounties?

    I have the option enabled, but at times I won't receive a reward for killing a confirmed enemy unit.

    Rewards for city capture do work at those occasions.

    Thanks in advance,

    Nicolai


  7. Hello ace developers,

    first of all, I'm sorry for not creating a ticket. I can't seem to create an account at the bug tracker.

    My problem is that since some time I don't have any dust kicked up by M1 tanks firing. I remember having the dust in the past so I was wondering whether this is a known problem or that it's something on my side. All I did was load up utes, place a M1A1 with me as commander, and fired some rounds at different locations.

    Thanks in advance,

    Nicolai


  8. I saw that there was a ticket for laser designators on Russian planes. A clanmate and I were flying the Su-34 and we tried to acquire some targets and destroy them.

    The problem was that when turning on the designator, 9 out of 10 times it would say that distance was either too high or too low, whilst this was not the case. We followed the guidelines here but it still appeared to be completely random.

    Any thoughts on this?

    Thanks in advance,

    Nicolai

    Just quoting myself here, does anyone know how the procedure of launching the kh29l from the su34 differs from the one when firing it from the su25?

    e.g. what does the pilot do and what is the role of the gunner.

    Thanks again,

    Nicolai


  9. I saw that there was a ticket for laser designators on Russian planes. A clanmate and I were flying the Su-34 and we tried to acquire some targets and destroy them.

    The problem was that when turning on the designator, 9 out of 10 times it would say that distance was either too high or too low, whilst this was not the case. We followed the guidelines here but it still appeared to be completely random.

    Any thoughts on this?

    Thanks in advance,

    Nicolai

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