SigintArmA
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Everything posted by SigintArmA
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@peeaa - The reason is that most of the infantry aren't given hand radios (Which is realistic for the time). All you need to do is add them manually to the squad you play in. If I recall, it's "ItemRadio". But someone correct me if I'm wrong. ^_^
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I added an issue on Dev-Heaven about the BMW R75. I don't know if it's wrong to give a heads up, but I figure it'd be an idea to see if other players can take a look as well and see if they have the same issue.
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Excellent release, guys! -Claps- And I took a flight around Merderet River and find it a great looking and well built map! There are areas where I have flashbacks to old MoH games! (But that's most likely because WW2 looks all the same after a couple dozen villages.)
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I'm sorry for asking here instead of the bug tracker, but I'm wondering if anyone else is having a bug with the Jerry Cans being over 120,000kg and having no icon when in the weapon box? I want to make sure it isn't just me that is having the problem and it being on my end.
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FHQ WIP Thread (contains lots of images)
SigintArmA replied to Alwarren's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Hiddenselections does not work with weapons, if I recall correctly from threads past when it was introduced. -
Fromz ArmA Linker: GPS edition - Link to the real world
SigintArmA replied to fromz's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Neat idea, but can I ask what the purpose is? Is it to send in game GPS data to a device in the real world? What is the function intended for and how is it to be used for ArmA2 o.O I'm sorry for asking such questions, I'm nosy as how it works other then how it connects to a device o: -
FRL Airforce Addons release thread
SigintArmA replied to [frl]myke's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Wait for'm to be released o.o Since they haven't been released yet -
Ah. I see, I saw the red star on the shoulder and thought as much, but wanted to know exactly without thinking wrongly. Thanks for the info ^_^
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I'm sorry if this has been asked before someplace, but what does the 'Red Brigade' represent of the RACS? Sorry if it's been stated before :/
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Cook. American Big City
SigintArmA replied to Col.'s topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Where did he say he was halting production? Is it posted someplace other then these forums/ArmAholic forums about it? o.O If you're assuming he has abandoned it due to no answers, then that's not right. He could very well have too many things on his plate. Give him time and let's hear from him directly about what's going on if any. -Shrug- Sorry to the mods if I am out of line with my post D: -
German Forces next Generation
SigintArmA replied to fluttershy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Looks like a scope with a Night Vision enhancer of some sort in font. Think it's the NSV80 II. -Looks at what the post said to learn the name and what was being shown in the pic- ;) -
There's a DEV GRU campaign that is heavily infantry oriented on Duala. I can't remember the link for the life of me, but have you looked into/found that one? Could possibly find it in the user mission thread here and possibly under one of the campaign tags in ArmAholic.
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Visitors for Arma2
SigintArmA replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Please can we get back on topic? This has happened before and I don't think anyone wants another argument. I for one know how it went the first time. Not pretty. -
Visitors for Arma2
SigintArmA replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Is there a 'Like post' button. Hehe but back to the topic eh? ^^; Don't want this closed for going off topic -
Visitors for Arma2
SigintArmA replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Because he said he wasn't. Please respect his choice and let him be. If he feels like doing it later on he can choose to, but he chose not to make dinosauroids. So can I, as any other member can request, that you please stop bringing it up? -
Visitors for Arma2
SigintArmA replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
By the looks of what he said thar -Points to quote- There should be an armored version at some point. ^_^ -
SyNcRoNiCzZ WIP Thread
SigintArmA replied to SyNcRoNiCzZ's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I think what Nofty is saying is support for use with Night Vision Goggles being on when you bring the scope up. At least, that is what I read from it hehe -
Isla Balkania (aka Project Massacra)
SigintArmA replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
It's a picture of a real life airport, but it gives an idea of what the north airport will look like on the map :P -
Hell in the Pacific MOD
SigintArmA replied to mr pedersen's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Because they were done at the same time by the same person (Both directed by Clint Eastwood at the same time) :P But on topic, can't wait to play it o.o Been jumpy in my seat to see what else is being cooked up -
PvP Animation replacement/enhancement pack
SigintArmA replied to smookie's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
It's not just with ACE2, it's with other weapon packs that alter weapon animations as well. Don't think he's gonna be able to get'm all, ya know what I mean? Hehe = -
If I recall it's possible to set a parameter in the init file of a mission to detect ACE, and if it does to add/remove/activate different features to the mission. It just takes editing and adding it. -Nods- Save to vanilla, official missions. It's not a good idea to edit them :P Hehe
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@student Are you talking about towing a car behind you with a tow rope? It's not a bug. http://ace.dev-heaven.net/wagn/Towing All I saw in the video was using a towrope to tow one vehicle behind another which is intended when attaching a tow rope to the Tower then attaching it to the Towed vehicle. It's completely intentional and I don't see any bug in the video. Unless I'm blind as a bat and am missing something in the video o.O
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Visitors for Arma2
SigintArmA replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Hey man, take your time ^_^ Knowing people are alive and well is good enough info of knowing things are okay. Hope the distractions were more fun then annoying for ya since everyone knows how they can get crazy =D -
CSLA Studio - work in progress thread
SigintArmA replied to MAA's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
No problem, I just hope I didn't come off as hostile :P Hehe I know how sometimes that happens on these forums XD -
CSLA Studio - work in progress thread
SigintArmA replied to MAA's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Health packs are obvious lol when you get hurt you get the option to use one. But the bayonets, I don't believe they have any use for the time being as they stated a long while ago. But I forget.