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Everything posted by canis lupus
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Fields of War: Normandy 1.00 and beyond WIP thread (formerly The 31st Normandy mod)
canis lupus replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Here you go, better screenshots -
Fields of War: Normandy 1.00 and beyond WIP thread (formerly The 31st Normandy mod)
canis lupus replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I can't figure that tranparency and alpha channel thing out either.. I tried on the helmet camo for the 101st without much luck, I managed to get it to look right in O2 but in game they don't.. -
Fields of War: Normandy 1.00 and beyond WIP thread (formerly The 31st Normandy mod)
canis lupus replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
my signature is actually a screenshot from the arma1 version.. but maybe I can make a new one.. -
Fields of War: Normandy 1.00 and beyond WIP thread (formerly The 31st Normandy mod)
canis lupus replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I really can't imagine how you manage to make a model of the Eiffel Tower Rip its trully amazing.. Revoluzer: I'll try and get some screenshots of the infantry out soon.. -
Fields of War: Normandy 1.00 and beyond WIP thread (formerly The 31st Normandy mod)
canis lupus replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Aidstation almost done some of the new stuff for the airborne -
Fields of War: Normandy 1.00 and beyond WIP thread (formerly The 31st Normandy mod)
canis lupus replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
we know don't worry.. but I really wanna hear from everybody what they would like to see in the mod.. When I get a chance I'll post my entire updates on the private forums -
Fields of War: Normandy 1.00 and beyond WIP thread (formerly The 31st Normandy mod)
canis lupus replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
okay so the graveyard won't be all that hard to make and it should be possible to add some sort of function so you can write on the headstones.. however I got a question, those military graveyards, weren't they put up quite a while after the war, or at least a while after each battle, so perhaps I should start by looking into what they did with the fallen right after they died -
Fields of War: Normandy 1.00 and beyond WIP thread (formerly The 31st Normandy mod)
canis lupus replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
That actually sounds pretty cool with the cemetary I'll look a bit into if its possible... -
Fields of War: Normandy 1.00 and beyond WIP thread (formerly The 31st Normandy mod)
canis lupus replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
a small preview of the aidstation just as an example of the detail I'm after.. I will be making it all as one object instead of alot of small ones so you won't need to spend alot of time placing them right in the editor... -
Fields of War: Normandy 1.00 and beyond WIP thread (formerly The 31st Normandy mod)
canis lupus replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I'm on the French resistance aswell, but when I'm done with those I wan't to get more into objects. Any suggestions as to what objects you all wan't to see?.. I'm trying to work in very small details to get the atmosphere really good in the game I'll show you when I get the chance -
Fields of War: Normandy 1.00 and beyond WIP thread (formerly The 31st Normandy mod)
canis lupus replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
SAS would be fun.. though I wasn't thinking in the lines of special forces just some units that played some special roles but I don't really know if there would be much difference in the game the uniforms must have been pretty much the same... -
Fields of War: Normandy 1.00 and beyond WIP thread (formerly The 31st Normandy mod)
canis lupus replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
It won't take much to turn the models I made into whatever US infantry we need. I was thinking about creating something a bit more special, if someone can tell me about some special units, its always the same ones in movies or games, there must be some that also earned the attention.. My Aidstation is comming along nicely so perhaps some medical units? -
Fields of War: Normandy 1.00 and beyond WIP thread (formerly The 31st Normandy mod)
canis lupus replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
it would be really great if you could get them all to run out of the LCM -
Fields of War: Normandy 1.00 and beyond WIP thread (formerly The 31st Normandy mod)
canis lupus replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Thanks Atkins, I'm not sure it makes much of a difference though, the screenshots I take are not nearly as high quality as the game for some reason.. now that you mentioned the LCM I got a little tip for when you use them. Use one of the paradrop scripts to make the units eject instead of dismebark, that way they will get out alot faster and it looks alot better aswell.. -
Fields of War: Normandy 1.00 and beyond WIP thread (formerly The 31st Normandy mod)
canis lupus replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
a couple of in game shots for you all.. sorry for the poor quality I really don't know how others can make such big and good shots and keep them below 100k's anyone else think Lt. speirs? -
Fields of War: Normandy 1.00 and beyond WIP thread (formerly The 31st Normandy mod)
canis lupus replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I hope we won't have sthe same problem again this time but I don't think so I ran a test with 300+ units with no fps drop at all, however it's a new and better computer so can't really compare the two. I'be been trying to keep all the equipment I add low-poly -
Fields of War: Normandy 1.00 and beyond WIP thread (formerly The 31st Normandy mod)
canis lupus replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I didn't know that:) as i recall we actually talked about creating something between his and my models.. but anyways the models i work on now are something brand new more or less so its nothing like the old ones.. I made some quick improvements like ammo pouches arround the chest, i bet thats what alot of you wanted to see, the small firstaid kit hanging on the top of the uniform and a gas detection armband.. I'll post some screenshots soon, I just have to make some good in-game ones since bulldozer doesn't really show them as they really look when you play.. -
Fields of War: Normandy 1.00 and beyond WIP thread (formerly The 31st Normandy mod)
canis lupus replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
made some improvements I'll post some screens soon I just can't get Bulldozer to show them right.. don't know how all the other guy's do it -
Fields of War: Normandy 1.00 and beyond WIP thread (formerly The 31st Normandy mod)
canis lupus replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
interiors look amazing.. Babylonjoke: neither can I:) and don't worry about being a critic, as long as its constructive, its always welcome and you are right gaz did some amazing 101st models he was kind enough to show me his models to give me some idea about how they should look. the thing about airborne troops at least for me, is that they are really hard to get just right, there always seems to be something off and I can never really tell what. -
Fields of War: Normandy 1.00 and beyond WIP thread (formerly The 31st Normandy mod)
canis lupus replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Don't worry I'm far from done with those yet.. these are mostly jsut the foundation, I'll keep adding and ajusting untill they are just right -
Listening to sounds outside of the game
canis lupus replied to dragon01's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
thats the one thank you. Thats what I'm using, just couldn't remember where I got it from -
Listening to sounds outside of the game
canis lupus replied to dragon01's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
think you'r in the wrong section here.. but anyways there is a sound tool that converts both wss-wave and wave-wss, but couldn't find a link for you. As for ogg. you can always use Audacity -
Fields of War: Normandy 1.00 and beyond WIP thread (formerly The 31st Normandy mod)
canis lupus replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Brand new ones even.. or at least very updated ones... 101st 1st infantry and a german surgents kit.. Yes I've been away for a long time, for a lot of reasons, so if anyone really wanna know feel free to ask.. sadly one of them means that i lost all of my data from the PA mod and i can't start from the top again.. so I'll be working only on this... Oh yeah and I promisses Enigma a surpirse.. we can't have you working so hard on all this and not be able to try any of it.. I have a spare computer that runs Arma2. If you'd like, we can figure out how I can ship it to you -
Post-Apocalypse mod
canis lupus replied to canis lupus's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I just came back from vacation, it might be a bit slow with progress the next few weeks I got tons of other stuff to sort out but I'm trying my best to bring you some news here and there.. Should any of you be woundering if it works with OA then yes it does, it even seems to look a bit better but might just be me.. -
Post-Apocalypse mod
canis lupus replied to canis lupus's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I don't know about animals though it would be a great thing.. but yes I am working on some market like objects aswell