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About cia_kid

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  1. cia_kid

    Will large ships be able to move?

    Cool, where can I get one?
  2. A larty. LAAT, the republic gunship, the standard transport for the clones.
  3. Outerra are releasing a demo soon. The Outerra Engine, when released, will most likely be used by someone to try this. ---------- Post added at 07:27 PM ---------- Previous post was at 07:09 PM ---------- I view a ARMA MMO as a very big map, lot of Insurgents and Civies and a WW2OL command structure. Rather than having random, clans like United Operations & Tactical Gamer can set up HQs and FOBs. Just a VERY big mission I guess...
  4. cia_kid

    Animation Improvements in ArmA 3

    I'd do it for free to help out, hell, we all would do anything to make ARMA 3 as good as possible. The better the vanilla, the better the mods can be.
  5. cia_kid

    Module graphics settings for Arma 3 Vote please

    Hey Johanna, I only have 10x as much RAM as you. I'm serious. I can only just play OFP, I'm rubbish anyway so it doesn't matter. I'm good at making MP & SP Missions though.
  6. cia_kid

    Internet requirements

    Any good? I can get 3x faster speeds in my area.
  7. thanks didn't notice i'd strayed in arma. thanks for the quick reply. sorry where is the missionmaker. funny sig btw. OMG! you mean me, i'm the mission maker. i thought you mean't a great maker of missions. THE MISSION MAKER!!! lol ---------- Post added at 11:54 AM ---------- Previous post was at 11:18 AM ---------- prob fixed ---------- Post added at 11:56 AM ---------- Previous post was at 11:54 AM ---------- prob fixed
  8. i have this problem, but it says Mods: RES ErrorMessage: Config Users\CIA_KID\missions\SS.Intro\description.ext: some input after EndOfFile. i tried deleating mp missions and missions that i had adden but did not have the island but nothing is working pls help. ---------- Post added at 10:56 AM ---------- Previous post was at 10:42 AM ---------- ===================================================================== == C:\Program Files\Operation Flashpoint\FLASHPOINTRESISTANCE.EXE ===================================================================== Exe version: Wed Mar 02 11:36:12 2005 graphics: Direct3D , Device: Intel® 82845G/GL/GE/PE/GV Graphics Controller, Driver:ialmrnt5.dll resolution: 1024x768x32, w-buffer Addons: FLK_HermS368 in flk-hermes\, Bizon in bizon\, LincolnBlackN in cwklcbn\ Nimitz in hwk_uss_nimitz\, Su25 in su25\, 6G30 in 6g30\, jetpackE in jetpack\ BIS_WeaponPack in o_wp\, SJB_TOS_WeaponsPack_Models in sjb_tosm4\ CWK_FishingBoat in cwk_fish\, JAM_Magazines in jam_magazines\, BMP2 in bmp2\ CWKUtopiaSeagulls_FX in cwk_seagull\, FLK_HermS268 in flk-hermes\ jetpackW in jetpack\, Kozlice in kozl\, SJB_TOS_WeaponsPack in sjb_tosm4_cpp\ Steyr in steyr\, AH64 in apac\, JAM_Vehicles in jam_vehicles\ SJB_Optics_Pack in sjb_optics\, C130v2 in c130v2\, Vulcan in vulcan\ F1car in ferrari_f1\, FLK_HermS468 in flk-hermes\, Hunter in hunter\, Kolo in kolo\ Mini in mini\, Trabant in trab\, G36a in g36a\, BRDM in brmd\, Ch47D in ch47\ HMMWV in humr\, LaserGuided in laserguided\, Noe in noe\, OH58 in oh58\ SJB_ShotgunDefines in sjb_shotgunmisc\, XMS in xms\, DummyGun in dummygun\ FLK_HermS168 in flk-hermes\, BIS_Resistance in o\, Flags1 in flags\, MM1 in mm-1\ Bradley in m2a2\ Mods: RES ErrorMessage: Config Users\CIA_KID\missions\SS.Intro\description.ext: some input after EndOfFile.
  9. Hey guys, just want to know what the biggest village or town is? Thanks
  10. cia_kid

    screen is foggy white

    hey, i got that too. have you got a fix, pm me. thanks some stuff that might help us http://community.bistudio.com/wiki/Operation_Flashpoint:_FAQ:_Troubleshooting#I_can.27t_see_more_than_50_meters_ahead_of_mission.21_Why_is_everything_foggy.3F this happens most commonly when you have more than 64 "units" active at startup. Hi guys, you have too many entities in the mission at one time. The Game is limited to 62(?) entities. If you exceed this then the game will display just a white foggy screen on startup of your mission. It's a common problem topic and there ought to be a post titled 'GREY FOGGY SCREEN ON STARTUP?' stickied I think hehe. Anyway your only way around it is to use entity sets to spawn and despawn units at certain times of your mission, as long as you remain below the limit you should be fine. Entities that use up this limit are pretty much anything that moves. Vehicles, soldiers particles, sounds ect. Waypoints and static props dont use up this limit.