Jump to content

Col Penny

Member
  • Content Count

    30
  • Joined

  • Last visited

  • Medals

Posts posted by Col Penny


  1. (Sorry for double post)

     

    Played with it for about an hour with another player, and found out what they meant by AI 'randomly dying'.

     

    When I have ten workers in the area (which, tbh, is a little much, but you know, testing) sometimes some of the AI will get teleported out to the edge of the map. On one occasion it was only one, on another it was 6 different AI.

     

    As requested, here is a screenshot of our settings:

     

    https://imgur.com/a/kw2Cj

     

    For additional reference, here is a screenshot of the construction they're building. It's intended to be a checkpoint.

     

    https://imgur.com/a/FdWEM

     

    EDIT: I put this and the above post on your GitHub for tracking purposes. I'm sure that's where you'd prefer bug reports, after I thought about it.

    • Thanks 1

  2. 4 hours ago, _SCAR said:

     

    Yes this is expected behavior, you can only interact if they are the same faction.

     

    Interesting. That makes for some nice scenarios I have to make them work around. Doesn't bother me, just didn't expect it. Does that also mean BLUFOR couldn't order around the construction workers to get in vehicles or go to the site, etc?

     

    Also found something. Been testing the settings that they had for this mission. Had 40 pieces set to work at 5 minutes each when 10 workers are present. Left the server for a bit because I had to go to dinner.. when I came back ~1.5 hours later, I had completely lost the ability to interact with anything. Couldn't use the foreman functions, and couldn't load one of my materials. For testing purposes I restarted the mission, and all the functionality came back. I left the server and rejoined, and I could still call materials but could no longer call for workers.

     

    Also had another player JIP and they could call for materials, but not for workers.


  3. 16 hours ago, _SCAR said:

    killed by spawned tools? this does sound weird. Can you please share your settings. 

     

    Trying to recreate it. I was told by some people who had tested it, but in subsequent testing I can't make it happen. Trying to do their mission that they set up but... it wasn't done correctly either.

     

    I have noticed something, though. It seems that if you set the workers to be the CIVILIAN faction, a BLUFOR player cannot access the foreman. If you set the workers to be BLUFOR then a BLUFOR player can interact with the foreman.. but of course OPFOR will engage and kill the workers.


  4. On 10/27/2017 at 2:44 AM, skruis said:

    Alright, one of the most common requests for Athena has been fulfilled. It's on the workshop: http://steamcommunity.com/id/skruis/myworkshopfiles/?appid=107410

     

    If some of you could try subscribing and running it from your PC's, it would be very much appreciated. I'm considering launching the application (Athena Desktop) automatically when Arma starts ... just because it'll be easier for Workshop users. Any thoughts on that?

     

    Also, Tank, this does not include your marker fix. I have to merge that fix back in to the main branch.

     

    Thanks,

     

    bus

     

     

    What was the feature added in this update?


  5. On 8/17/2017 at 8:24 AM, Col Penny said:

    We're having some issues this morning. I have a guy dedicated to managing the membership of the ArmA 3 Units. He's in the group, I changed his title this morning, but after that he's magically nowhere to be found. He's still in the group, you just' can't find him on the roster. He's set to be an Operations Manager for the group.. but is not listed as one, and you can't add him as one because he can't be found through searching the group (or possibly because he already is one, just it's not showing up?)

     

    Somewhat related, but why can't 'Operations Managers', who are listed as able to 'Manage Members' remove people from the group?

     

    Reposting this since it was skipped..


  6. We're having some issues this morning. I have a guy dedicated to managing the membership of the ArmA 3 Units. He's in the group, I changed his title this morning, but after that he's magically nowhere to be found. He's still in the group, you just' can't find him on the roster. He's set to be an Operations Manager for the group.. but is not listed as one, and you can't add him as one because he can't be found through searching the group (or possibly because he already is one, just it's not showing up?)

     

    Somewhat related, but why can't 'Operations Managers', who are listed as able to 'Manage Members' remove people from the group?


  7. Why was the ability to use certain punctuation in the titles removed? Why was it changed at all? After a suggestion I made was denied, the reason was you guys said you wouldn't be changing anything because it would mess with the website...  and now it has, in a very detrimental manner.

     

    Reposting since this question was skipped.


  8. Why was the ability to use certain punctuation in the titles removed? Why was it changed at all? After a suggestion I made was denied, the reason was you guys said you wouldn't be changing anything because it would mess with the website...  and now it has, in a very detrimental manner.


  9. I haven't read every entry in this Forum, but I have checked all the options in the Unit Editing...so question, is there a way to use ArmA 3 Units to force our Squad XML banner to display in game???

     

    AV8R

    ArmA Air Command [=AAC=]

     

     

    Change your image to 512x512 and make sure it's in PNG format. This will kick in the Bohemia 'hack' (as they call it) and make it work.

     

    Make sure you have your unit selected (top right-hand corner on the Main Menu hover over the person silhouette and click on your profile name, then click Units, then select your unit from the dropdown)

    • Like 1

  10. Are there any plans to increase the Squad Tag size? Currently my unit uses a tag of 13 characters (15th MEU(SOC)), but the limit is 10. We can adjust accordingly if we need to, but tradition dictates I at least ask you guys if it will be changed to, say, 15 characters.

     

    Also the in-game logo now works if you set the image to 512x512. I've been asked to ask, however, if it would be possible (for advanced users) to set a unit logo and separate in-game squad logo? Our logo is bright and colorful and we like that on the Units page to grab attention, but in-game we have a subdued/camouflaged version that looks better against uniforms/vehicles.

     

    Also will we be able, or will the individual be able, to set the Name, Email, IM, and Remark fields for the in-game data? Currently it displays all blank, though convential wisdom would say that the name and remark could be easily taken from the data in Units (Name is.... BI name, and Remark is Title).


  11. Are there any plans to increase the Squad Tag size? Currently my unit uses a tag of 13 characters (15th MEU(SOC)), but the limit is 10. We can adjust accordingly if we need to, but tradition dictates I at least ask you guys if it will be changed to, say, 15 characters.


  12. Seems to be a big issue right now with changing Bohemia account names. Almost every one of my members is reporting (and I even tried it myself) that when you change your name and hit 'Save Changes' the button dims out, but nothing happens. Been happening for almost two days.


  13. Though I think you've stated you might or might not work on it, I have to second the concern of the Unit Position being related to the Unit Rank.

     

    Is there any explanation of why the Rank 7 HAS to be the Unit Leader, and Rank 6 HAS to be the Executive Officer? To the layman the positions would seem to only affect the website end, while the rank would only affect the game end. After all, the Officer/Enlisted has no bearing on ranks 1-5. Why should Leader and Executive be any different?

     

     

    EDIT: Also, are there any plans to increase the character limit for the Title?

    • Like 1

  14. Good to hear! It looks like we're covering most of these age categories. We might not want to go below 16+ because of ethical/age-rating reasons (e.g. give an option for 14+), but it will be considered.

     

    There's a glaring omission for the option of 17+. That age is pretty standard for most of the units I know, and without it we're forced to either select 16+ and tell 16 year old "Oh that was just because we can't click 17, you have to be 17, sorry" or select 18+ and cut out the 17 year olds. I know it seems probably trivial, but those of us who have to constantly look at our recruitment numbers think of that immediately.

     

    I also wonder if you all would be interested in adding an option to input like a 'Unit Type'? Some people search for units based on what they're based off of such as:

     

    US Military

    British Military

    Canadian Military

    PMC

     

    or 

     

    US Army

    US Marine Corps

    US Navy

    British Army

    British Navy

    Canadian Army

    Canadian Navy

    PMC

    Other

    etc.

     

    That's not all the options possible, but it's an example. A focus for those trying to find specifically what they're looking for.

     

    Another for gameplay style. There's some units that are Air Force only, for example. Some are infantry only. Some are only armored/mechanized. Some are reconnaissance. And some are combined arms. Just another way to describe your unit and help people narrow their searches.

    • Like 1

  15. For the M119 and the D30 artillery guns, is it possible for you to put the Solution and Elevation Control readouts that are on the vanilla artillery pieces? Currently the M119 and D30 only display the crosshairs, which means you can basically only fire artillery through the BI Point-and-Click system, or use AI. If we could somehow get the readouts enabled on them then people could actually run the guns a bit more realistically.

    Picture for reference of the readouts


  16. So I'm old school. Sue me.

    I still use the -mod line on my desktop to launch my ArmA 3. I've got about 10 different shortcuts, and for me it's a hell of a lot faster than PWS or anything else. If the ArmA 3 launcher did it correctly and found non-Workshop mods, this wouldn't be a problem. But it doesn't. So now, with the new 1.26, whenever I launch a shortcut it goes to the ArmA 3 Launcher, and trying to launch from that launches no mods at all.

    Launching the arma3.exe from my ArmA 3 folder launches the game without the launcher, so I know that this is possible, but I don't seem to be able to find the Steam Appid for the specific executable (although granted I don't know where to look). Does anyone know what the AppID is for the arma3.exe, or if there is a launch parameter to disable the launcher?

    For reference, AppID 107410 is the usual one, but that launches the Launcher now.

    ---------- Post added at 11:56 AM ---------- Previous post was at 11:36 AM ----------

    Someone from my unit got it for me.

    Replace

    "C:\Program Files (x86)\Steam\Steam.exe" -applaunch 107410

    with

    "C:\Program Files (x86)\Steam\steamapps\common\ArmA 3\arma3.exe"

    Followed by parameters

×