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basilbakerst

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  1. basilbakerst

    FLIR v1.0

    I was playing around with this mod yesterday, and I found that aside from the mapped A, E, and R keys, no other keyboard inputs (i.e., pause, zoom, etc.) will work. I unpacked the .pbo to take a look and found that a few lines will fix this issue. The keyEventD function can be modified as follows (NOTE: I only included what needs to be added/changed with its placement in the function as opposed to the entire function): keyEventD = { private ["_handled",... _handled = false; ... switch (_KeyCode) do { case Apu_Flir_key_rev: { ... _handled = true; }; case Apu_Flir_key_inc: { ... _handled = true; }; case Apu_Flir_key_dec: { ... _handled = true; }; }; _handled; }; This way any keyboard input that is not FLIR-specific will be handled in the default manner. Adam
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