Wilson999
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Posts posted by Wilson999
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Ehy guys,please calm down little bit,call someone moron and miserable it's a bit too much,please learn education before impersonate new Solon.Right now i don't have no problem paying for this mod,but i think bis could think otherwise,maybe a donation when the mod will be 100% operative.
I was in hurry when i wrote please improve sound quality,so now i can explain better:
first of all mine is not a critic but a suggestion,than not all sounds needs an improvement,tanks sounds are very good and many others,imho some weapons need a little improvement,like the garand,the actual sound is not realistic(i've used this weapon a lot in the shooting range) right now it's to soft,more similar to a tommy gun than it's real counterpart,i suggest you to check some red orchestra free and open source sounds library,you can found very interesting things.Mp44's sound insted is too loud and deep,real mp44 sound's like an air soft gun more or less,maybe also grenade explosions can be made more realistic,ambient sound can be improved with echoes and sounds of bullets falling close.
Some vehicles have the same sound at 100m and 800m without any redshift effect.
Theese are only some suggestions,please refrain to call me moron,troll and miserable because i can repute my self offended,if i'm not enough understandable please ask to better explain myself.
For everything else,keep up the good work and good luck for the future,if we have to pay some extra for this mod it worth every $ or Eur you repute necessary.
Once again i think a developer should pay attention to what a possible customer wish to see added in the final release,the customer/player for sure must respect others opinions and the general rules.
I hope to had explained my thoughts in the proper way, cheers
I think people reacted badly to your comment because it sounded very rude and dismissive, like you just wanted to offend the devs without having thought about it. Obviously that's not the case, but it came off like it since it was only a one line comment with no explanation or positive aspect. If you'd posted what you just wrote, I expect no-one would have minded. It's the difference between constructive criticism (your second comment) and trolling (what your first comment sounded like).
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Wow.. sometimes I do wonder why we bother...Yeah, do try and ignore them. I thought that video looked great. Can't wait for the CO version. Keep up the good work!
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Just what I was looking for! Thank you both for your help. The script in the example mission looks pretty complex to me, I'd never have got it on my own. With that as an example though I'm sure I can figure it out.
I pretty much tried what AZCoder did, but I was using an array instead of 'list trgPursuit' which I'm guessing you can't do? Anyway, thanks again.
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I basically want a trigger to activate when any one of several units gets within a certain distance of a particular unit. For instance:
catcher distance escapee < 10
But when I try to create an array of catchers, and use the same code, it doesn't work (e.g. [catchers_array] distance escapee < 10 doesn't work).
I've been looking all over the web and these forums for the right way to do this, but I can't quite figure it out. I've tried using count and ForEach commands, but they didn't work for me. I only have a fairly basic knowledge of scripting, so I apologize if I'm asking for something really easy or really hard. I think I could use a lot of OR statements in the trigger, but that isn't going to be the best way :)
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It all looks excellent. Keep up the good work!
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Excellent stuff. The buildings are very nice!
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Hey,
Just wanted to say that all the stuff you've done so far looks really good, I'm excited about it :)
Also, I would agree that lightsabers aren't worth the effort. Massed Imperial vs Rebel battles are what Arma 2 will be good for. Keep up the good work!
Invasion 1944 - DDay 2.0
in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Posted
The latest video is very exciting, I'm very much looking forward to the CO version of the mod. Thanks for all your hard work!