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minimalaco

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Everything posted by minimalaco

  1. Mana island NZ By Mikebart: http://www.armaholic.com/page.php?id=11600
  2. minimalaco

    Better animations?

    The new animations are really good, well done.
  3. minimalaco

    Arma3 Videos

    Some bugs... BomGazCk3_c 7NyA5NA7HcY QgbMK3Eo5p4 1ZZekbaZYxc
  4. minimalaco

    Love the new AI firefights

    Yes, finally good firefight with the robots xddd. love it the new AI. Please not change that.
  5. minimalaco

    Low CPU utilization & Low FPS

    buy an i7 3770 3,6ghz, 8 gb ram, ssd 240 gb and gtx 690 and my fps is horrible. 25-50 in SP, in MP 25-35 :S unfortunately for me, just play ArmA2 and arma3, nothing more. BIS fix this please!
  6. minimalaco

    Compass + Watch Enlarger

    Yes!! very nice.
  7. minimalaco

    HELP Gtx690 :(

    gtx 690 here and the same problems !!! i7 7770 ssd 240gb gtx690 8gb ram :(
  8. minimalaco

    We need this to be optimized.

    i have gtx 690 and i7 7770 and I have low fps. :(
  9. System: WIN7 64 bits CPU: i7 3770 RAM: 8GB Grapchic: gtx 690
  10. minimalaco

    ArmA 3 terrain Size in to the Future

    Can't wait to get the new terrain tools :(
  11. this reminds me domintation in arma1 and... :D
  12. minimalaco

    Arma 2 DLC? PMC, BAF or ACR?

    The best is BAF.
  13. minimalaco

    AI and roads

    Standard tools sucks, use this (roadpainter): http://forums.bistudio.com/showthread.php?128340-Road-Painter-2
  14. Only sounds mods, csm2,jsrs,acexsm,vopsound,etc...
  15. Well Done!!!, love the terrains :D my new favorite mod.
  16. minimalaco

    Arma II & OA User Video Thread

    Testing Realistic Halo Jump
  17. minimalaco

    Clafghan Map 20x20 Beta Release

    my hard drive is dead dead. GG Clafghan... close topic please!
  18. minimalaco

    maps under construction:

    Robster told me some time ago, the problem of AI in some areas where there are many many rocks on the roadsides ( like the picture of Mondkalb). anyway, there is not a map designed for the IA. My idea is to publish the map when is finished, but the problem will be custom objects, path, names, etc ... but we'll see ...
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