Jump to content

=WBG=cpt_custard

Member
  • Content Count

    31
  • Joined

  • Last visited

  • Medals

Everything posted by =WBG=cpt_custard

  1. I have created a mission and almost got it finished how ever i want to trigger the mission impossible theme as people leave camp. I have done the following 1. created a music folder and inthere i have placed an ogg file called mission_1. I have added the text above to my description folder like this // Mission Header class Header { gameType = Coop; minPlayers = 1; maxPlayers = 16; }; onLoadMission = "REVIVE TEST MISSION"; OnLoadMissionTime = FALSE; // description.ext settings for revive /////////////////////////////////////////////////////////////////////////////////////////// respawn = "BASE"; respawndelay = 4; disabledAI = 0; #include "revive_sqf\dialogs\config.cpp" #include "revive_sqf\dialogs\define.hpp" #include "revive_sqf\dialogs\rev_cam_dialog.hpp" #include "revive_sqf\dialogs\respawn_button_1.hpp" #include "revive_sqf\dialogs\respawn_button_2.hpp" #include "revive_sqf\dialogs\respawn_button_3.hpp" #include "revive_sqf\dialogs\respawn_button_4.hpp" #include "revive_sqf\dialogs\respawn_button_1b.hpp" #include "revive_sqf\dialogs\respawn_button_1c.hpp" #include "revive_sqf\dialogs\respawn_button_2b.hpp" #include "revive_sqf\dialogs\respawn_button_3b.hpp" #include "revive_sqf\dialogs\respawn_button_4b.hpp" #include "revive_sqf\dialogs\respawn_button_1map.hpp" #include "revive_sqf\dialogs\respawn_button_2map.hpp" #include "revive_sqf\dialogs\respawn_button_3map.hpp" #include "revive_sqf\dialogs\respawn_button_4map.hpp" #include "revive_sqf\dialogs\OK_map.hpp" #include "revive_sqf\dialogs\dead_cam_dialog.hpp" #include "revive_sqf\dialogs\rev_cam_dialog_blank.hpp" /////////////////////////////////////////////////////////////////////////////////////////// class Params { class DayTime { //paramsArray[0] title = "Time Of Day"; values[] = {-6, 0, 8, 13}; texts[] = {"Morning", "Clear day", "Sundown", "Night"}; default = 0; }; class Revive { // paramsArray[1] title = "Number of Revives:"; values[] = {2000,1000,20,10,7,5}; texts[] = {"No Revive","Infinite - Cadet","20 - Easy ","10 - Normal","7 - Hard","5 - Extreme"}; default = 10; }; class CfgMusic { // List of tracks (.ogg files without the .ogg extension) tracks[] = {mission_1}; // Definition for each sound class mission_1 { name = "mission_1"; // Name for mission editor sound[] = {\music\mission_1.ogg, db + 0, 1.0}; titles[] = {0, ""}; }; }; }; 3. I went into game set the trigger activated by blufor present went into effects but the ogg file was not in the tracks list??? I know theogg file works as its in my sounds folder for use in game anyway, and help would be appreciated thanks =WBG=cpt_custard
  2. =WBG=cpt_custard

    Music In Chopper

    thanks for all your help nettrucker, but im still having loads of issues here I have created a mission and almost got it finished how ever i want to trigger the mission impossible theme as people leave camp. I have done the following 1. created a music folder and inthere i have placed an ogg file called mission_1. I have added the text above to my description folder like this // Mission Header class Header { gameType = Coop; minPlayers = 1; maxPlayers = 16; }; onLoadMission = "REVIVE TEST MISSION"; OnLoadMissionTime = FALSE; // description.ext settings for revive /////////////////////////////////////////////////////////////////////////////////////////// respawn = "BASE"; respawndelay = 4; disabledAI = 0; #include "revive_sqf\dialogs\config.cpp" #include "revive_sqf\dialogs\define.hpp" #include "revive_sqf\dialogs\rev_cam_dialog.hpp" #include "revive_sqf\dialogs\respawn_button_1.hpp" #include "revive_sqf\dialogs\respawn_button_2.hpp" #include "revive_sqf\dialogs\respawn_button_3.hpp" #include "revive_sqf\dialogs\respawn_button_4.hpp" #include "revive_sqf\dialogs\respawn_button_1b.hpp" #include "revive_sqf\dialogs\respawn_button_1c.hpp" #include "revive_sqf\dialogs\respawn_button_2b.hpp" #include "revive_sqf\dialogs\respawn_button_3b.hpp" #include "revive_sqf\dialogs\respawn_button_4b.hpp" #include "revive_sqf\dialogs\respawn_button_1map.hpp" #include "revive_sqf\dialogs\respawn_button_2map.hpp" #include "revive_sqf\dialogs\respawn_button_3map.hpp" #include "revive_sqf\dialogs\respawn_button_4map.hpp" #include "revive_sqf\dialogs\OK_map.hpp" #include "revive_sqf\dialogs\dead_cam_dialog.hpp" #include "revive_sqf\dialogs\rev_cam_dialog_blank.hpp" /////////////////////////////////////////////////////////////////////////////////////////// class Params { class DayTime { //paramsArray[0] title = "Time Of Day"; values[] = {-6, 0, 8, 13}; texts[] = {"Morning", "Clear day", "Sundown", "Night"}; default = 0; }; class Revive { // paramsArray[1] title = "Number of Revives:"; values[] = {2000,1000,20,10,7,5}; texts[] = {"No Revive","Infinite - Cadet","20 - Easy ","10 - Normal","7 - Hard","5 - Extreme"}; default = 10; }; class CfgMusic { // List of tracks (.ogg files without the .ogg extension) tracks[] = {mission_1}; // Definition for each sound class mission_1 { name = "mission_1"; // Name for mission editor sound[] = {\music\mission_1.ogg, db + 0, 1.0}; titles[] = {0, ""}; }; }; }; 3. I went into game set the trigger activated by blufor present went into effects but the ogg file was not in the tracks list??? I know theogg file works as its in my sounds folder for use in game anyway, and help would be appreciated thanks
  3. =WBG=cpt_custard

    New to Multiplayer? (Read this guide)

    any chance you could add www.world-gamers.co.uk/home to the directory as well We have a 100 Slot TS 2 server 32 TS 3 beta server and 3 ArmA 2 servers ( Running ACE2, warfare and missions ) Cheers
  4. Hi guys i dont know if this is the correct forum but i have a crashing problem. On our dedi box we have ACE ( 208 ) installed however when ever any one uses a UH1Y ( no matter what mission from domination to training ground to warfare ) the server just crashes immediatley. Does any one have a work around for this at all please as its making our servers unplayable
  5. =WBG=cpt_custard

    Isla Duala

    ahh sweeet thanks
  6. =WBG=cpt_custard

    Isla Duala

    one quick question where do the addon PBO files go ( ibr_rn.pbo ) I didnt install them and it runs fine lol...but i dont want any cock ups
×