bazeye
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Everything posted by bazeye
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I think its counter productive to force players to play in a certain way, especially on public servers where mainly individuals just drop in to play and might not want to take orders or have to ask others where they are etc. If you are trying to promote a new mod i think its better to at least give "all" players the basics then at least they have a choice of how to play the game, i dont want new players trying these missions and getting annoyed that there isn't a way of navigating the map without help from another (also what happens if the guys with the maps dont speak english or aren't team players?) This is a great mod and needs more people adopting it so please lets not get "elitist" at this stage in its evolution. One last thing is that even if one guy has a map and his fellow players dont, how do those players know where the leader wants them to go without him having to type in a reasonably detailed description, surely everyone having a map and compass would actually facilitate teamplay as order / rendevous markers can be displyed on a mp for all to see. Theres always going to be a compromise when it comes to realism over gameplay and i think the map / compass request isnt too much of one and as i found out from experience it isn't fun floundering around on a map with no or little idea of your position on it :)
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Just a mention to any mission makers to put a map and a compass as default for infantry, this might sound stupid but im losing track of the amount of new i44 missions that start without these items, or if they are in the game at all you have to keep getting them from ammo crates which is an unnecassary complication.
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The Allies need an AA weapon so i would suggest trying the US Quad 50 cal AA Half Track from the 31st Normandy Mod, it looks good and should fit in aesthetically quite well. This would be a great addition to the i44 mod. heres a link to a site with a picture of the half track http://www.armaholic.com/page.php?id=4160
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Firstly the mod is fantastic, ive lost count of the number of "Private Ryan" moments ive had since it was released. Secondly, would it be possible to create a function where if you had an AI squad under your command you could move into any one of your troops and "posses" them, then move and position them where you want them, then move into another one leaving the previous one retaining the posture and direction you placed it in. I ask this because i always find AI cumbersome and distracting to order around as they often get stuck in terrain, cannot enter buildings or take up keyhole defensive positions without lots of time consuming micro management (sometimes thats to no avail either) A feature like the one i have posited would allow all the AI in a squad to be "intelligent" because they would be you ;) and also allow a craftier approach to defence and a stealthier approach to attacking. If there is anyone out there that could script this and put it in the mod please do so :)
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The patch didnt fix the Falanga missiles in the Hind from OA, they still miss the target even though the target locking signal is sounding off. Also the new patch has added unnecassary restrictions to the placement of structures and static defences, for example pre patch i could place a long high wall against the open face of an aircraft hanger and build, now i cant, and i cannot place some static launchers in places i could of previously, like near or under trees. Please lets have a fix for next time.
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ArmA II: Operation Arrowhead discussion thread
bazeye replied to Tonci87's topic in ARMA 2 & OA - GENERAL
Has anyone noticed a problem with Blufor TOWs purchased from repair trucks. When i mount them as a gunner im sitting high in the weapon like it was an AA pod and i cannot fire, access the optics or see any crosshairs on the weapon, also AI gunners do not fire at enemy armor targets that are in range :( Has anyone noticed this ? -
I play a lot in tanks as the commander using the AI to fire the main gun by using the target cursor to choose the target, on many occasions when i have targeted an enemy tank the AI fires the turret MG and not the main gun, this has caused me to lose a tank duel on many occasions by giving away my position, is this something to do with range as sometimes it fires the main gun and sometimes the MG, could anyone explain this or is it just a bug that hopefully can be fixed in a subsequent patch. Also another problem with this method is that the turret will turn violently away from the target after the target has been selected and firing has been ordered, this is very disconcerting and disorientating, can it be fixed ?