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Jynx

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Posts posted by Jynx


  1. I'd rather add a script to a mission everytime I want to use it than forcing everyone who wants to play it to:

    1.: download a mod

    2.: copy a mod in the gamefolder

    3.: edit the startup parameters of arma3

    4.: force everyone to repeat steps 1-3 everytime I update the mod

    but that's just me

    Those are actually great reasons you gave there. You can have the best of both worlds though. It is fairly easy to make an addon that works both via script or addon. it's been done quite a few times. Mando Missiles and TAW View distance to name a couple. With the TAW one you can even disable the addon in the mission via scripting if you want. I will offer to help if you want it.


  2. Well I would think your question could be answered by the same reason why they make other scripts into addons. For ease of use, for those that are not well versed in mission making, to make it not necessary to edit every mission to use the awesome features this script provides. I'm sure i can provide for you a few more reasons if I think on it more than the 2 secs i took to think of the reasons i just supplied.


  3. is it possible to make head mounted optics with different vision modes? i saw something in the configs about thermal goggles but never could seem to pinpoint the way they would be implemented. also is it possible to add optics overlays to head mounted stuff like the way they did in the laser designator and range finder? Id d give a look through the forums for a request like this and didnt find one. i hope i looked well enough.


  4. extremely nice work. small request if i may. ( lol and feel free to ask me to bugger off) I know for right now it would only be for cosmetic value, but would you consider making the jammer pods (one set goes on wing tips and the other type goes under wings) so that it is possible to have a EA-F18 Growler Variant? like i said small request that is only for looks ( but it would be sweet to have)

    EA-18G_Growler is case you will actually consider it lol and need pictures of the jammer pods.

    PS I totally understand if you dont have the time or want to make it. your work is amazing and i dont want to sound like an ingrate.


  5. does anyone know if they are gonna fix the jet pilot helmet? NVGS clip terribly with it. i looked in the configs and i see a separate .p3d for the visor, but i do not see away to remove or hide the visor currently on the helmet itself. if the visor was removes from the helmet, then the stand alone visor could be used as a NV device. when in use the visor would be down, and when not it would be up and out of the way. like the NVGs do now. any ideas or suggestions?


  6. This can be easily circumvented by the mission creator. The simplest method is to group one of the teams with a blufor or opfor member of higher rank to them, with his probability to spawn set to zero. The grouped players will now be on his team, and he won't exist at all.

    you can also open the mission.sqm file with a text editor and change the side of the units there manually and not have to worry about respawn issues and the such


  7. Will the MH9 have the functionality to use the built in animations like in ToH? What i mean is will we be able to add the flir camera to it and render PiP to the addon screen? right now we can add the flir cam, and the screen but they are not controlable. since BIS is using the same model for all the MH9 Variants it would be cool if they made it to where you could retro fit the MH9 to mission needs. Example: add flir cam and be able to paint targets, drop the benches, and add doors. I took some time to look for a similar post to this and did not find one after about an hours looking. If i over looked a post I do apologize . as always keep up the amazing stuff you guys do with this game and thank you.

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