Loggert
-
Content Count
44 -
Joined
-
Last visited
-
Medals
-
Medals
-
Posts posted by Loggert
-
-
Have you ever used ACRE, or perhaps installing it without 100% luck?I've just had problems installing ACRE once and then it was a fuckup that i did myself. It's not hard if you really read the instructions.
-
Easiest way to do it is as themaster303 say. Don't load ACRE into teamspeak, then you'll hear everyone speaking at the same time.
-
Are you sure that you're running ACRE on the server?
You can only use one backpack radio at a time so you can't carry round a 119 and a 117.
Could be a problem with domination, all the missions I've played during the last 4 months have had almost no problems with ACRE. But I almost never play domination.
The prc148 look a lot like the standard item_radio so that might be it. If you're not running ACRE on the server you'll see the standard radios but when picking up a ACE_prc119 it wont work as a radio. You just end up with a heavy backpack..
-
Im not sure if this is a bug or what, but some bipod weapons doesnt work in prone position, for example the SVD DragunovHmm, does the SVD even have a bipod ingame?
I haven't seen many with bipods on pictures either.. Need to go ingame and look at it again.
-
-
Cammo nets!
For observationsposts, snipers, fsg positions and such.
Just as a nice addition.
-
Sure i dont see why not.Anyway about the mod, can someone contact me whos got knowledge of extended event handlers and whatver im stuck on trying to get some scripts to work and well im confused as to why... I just spend like the whole day trying to solve this and im back to where i started from this morning. :(
They guys that do the ACRE mod is bashing their head against A2 and extended event handlers, they might be of help. And ask for their script execution thinigie ;) its a keeper... (a running every frame instead of regular arma2 waiting).
-
Arma2 OA 1.54 and @JayArma2Lib compatibility problem!Is that a suprise?
Just wait for jay2armalib update...
-
Sniperrifle pack would be nice ;) a remake of the Pistolpack for OA and ACE would be a good thing aswell.
-
ace_sys_weapons_test = true;
in the initline of the magicbox and then you're set..
-
Doesn't the weapon switching cause the weapon magazine to be "switched" too with a full one? Can't test it myselfYes but as long as you're not PvP ing who cares? You just have to se it as a minor problem.
-
You should implement a copy to clipboard command in the mod. So when you've got the pos you want just copy to clipboard and then you can paste into the editor?
-
Hi guyz.I tested the addon yesterday in A2 and it looks awesome but....
..i 've made a big mistake.
I tried to use it in OA and i activated it via the OA menu :(
So..now its impossible to run "vanilla" Combined
operations (because a CBA missing-kind error)..and when i run it with -@CBA
the built-in-game menu "EXPANSIONS" shows no other options/addons, except
ArmA2 and Arrowhead. :(
The only solution i found to make vanilla Combined operations run properly
was to erase ACRE/JayLib/ACRE usercongigs/Dsound.dll and DE-activate
TS3 plugin.
So my question is..
Is there any way to have again ACRE addon (for my ArmA2 at least)
without having problems running Arrowhead??
Thanks..
Easy way to solve your problem is...
Don't use internal modloader. Use either a mod-line at startup or use a launcher.. If problem still continues reinstall combined operations and try again..
Maybe jay or nou can help better but i think stop using the internat modloader.
-
3. there are known problems with comunication in montains using long range radio. I know you are working on it.
best regards
Hmm not mouch to do if you've got 2 km of solid rock in the middle ;)
But a bird whispered in my ear and said something about a wonderfull thing called retrans that will come soon..
-
?? I know how it's supposed to work in game but its broadcasting into team speak at the same time. My understanding is that pressing caps lock should broadcast through the radio and also people close in game close to me would hear. My problem is that when pressing caps lock it also broadcasts into team speak so even people not in the game hear the comms, surely thats not right or is it?When I press caps lock should someone only in TS not in game be able to hear the comms?
How i understand it is that if you're not in the game you'll hear all the people in the channel at the same time. When in game you'll only hear those close to you in game (or over radio) but still hear those that are not ingame.
The muting, unmuting on ts only work when both arma2 with the plugin running and TS with the plugin are running.
-
Tried again today with VON disabled on the server. Doesn't seem to matter which button I have set for TS3 PTT whenever I press caps lock it broadcasts to TS and via ACRE radio. ACRE seems to be working in all other aspects positonal sound etc are superb if I could only get it to stop broadcasting in TS at the same time.That's the way it's supposed to go, you use your lips to speak into the radio, offcourse the sound will be in direct (to the people close to you) and in the radio channel.
It's coded so that when you talk into the radio set you talk "ingame" too.
-
You'll hear all radios you've got on you but can only speak in the active one. Usuall loadout might be 2-3 prc 148 and one prc 119 ;)
-
Just a thought, might create a ticket later bur right now it's just a mindplay.
Could we have both flashlights and the "NV laser"? Most modern rifles have both, and is there someway to code it to use both in the game?
-
If you want to use it then you need to run it when joining a server.. Aswell as all the people need to have ACE running to join a public ACE server. I don't really see the big trouble?
If you want to use the first version of this plugin you would still need it running if you were to be able to use it in game. Sure you could join the server but if you would have to quit to make it working. Since most of the things in this mod aims towards a milsim experience I for sure think it would be stupid to remove some of the things from it just so that some guys who only play dommination with DMR and SMAW can join servers without the mod loaded....
-
From my testings i can speak for the 006 version and when over 20pple the load on the clipboard apllication is massive and to mouch but in the next version it should be better..
-
Version 004PROBLEM WITH 5.1 again. no middle posision.
I can not make front and side speakers work at the same time to emulate off centre position.
example:
person at 12 o'clock -> front speaker only
person at 1 or 2 oclock -> right speaker only
there is not middle position of sound for 1-2 o'clock,. should be front&right speaker.
I think that the 004 version just is a fix for the ts3 beta 18, not anything new in the plugin, the version being tested by the testers has real 3d support but not this one.
(not 100% sure yet)
-
1-Set the TS to Continuous Talk2-Set the Hotkey (same key for Arma2-Broadcast) for StatusChange>Toggle>Microphone
So every time you press broadcast key combination in ArmA your mic is activated/deactivated in TS as well, allowing to talk using continuous transmission.
Sure, but that don't make the radio transmit button push to talk.
That is what he is asking for, but i think it's being looked at by the team.
-
Why not include bequia while you're at it?
That's a really nice island, been there and i loved it.
-
Good stuff. Are you collaborating with the SFP team in any way? I haven't checked them out since ArmA1, but I recall seeing that they did some work for ArmA2 as well. Seems like a waste of resources and time to be doing two similar projects from scratch up. :)If you read in the forums of ssg-clan.se and anrop.se you'll see the reason for two seperate mods. That is if you're able to read the language of neutrality and hard dry bread ;)

ArmA II launcher by alpinestars
in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Posted
Any chance this nice launcher might migrate to ArmA3??