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Posts posted by Anunnaki Nibiru
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I fixed the older version of DSTS but I don't like that one that much. I have a newer version coming soon. I should have it testable in a week or so. It will have all the older functions as well as a couple new ones. Since they allowed the clipboard I am utilizing that method to move data in and out of the game. More stable and less issues for people to get it working. Only downside is that it only allows for a single instance of the game server per login.Hi Nutty !
It is good to hear you again :)
Where can i download latest version of your DSTS for ARMA2 v1.5 (i can do beta testing too when you wish, i have WIN dedicated server with small community playing there) ? I wish to collect statistics from the game storing them to the mySQL server thru DSN access, and reading that data later, to assign the RANKS to players. Perhaps i wish to SAVE/LOAD some mission state to the database too, so the mission can continue afther server restart.
About more servers using clipboard, it is on mission makers, they should use something like "keyword", which they will add to every transaction to the clipboard as "identification of database connection", and they must wait for reply with the same identification. So they can add a mission startup parameter something like DSTS string to select: "DSTS1,DSTS2,DSTS3 or DSTS4".
And you in your DSTS tool in config file can add for every DSTSn keyword different DSN connection (different connection to different database).
PS: in which language are you programing your tool ? perhaps i can help you with my basic programming skills in VB.NET and C#.
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Hello Mandoble.
I have one request for you, can you add to your @MMA folder the file ".version.txt" with actual version ?
I have script on server which is looking to this file for version of ACE mods, so i am able to automaticaly update first motd message (in "server.cfg") on our server with all necessary mods and theyrs versions.
It would be nice to have this option in @MMA too, just like is in ACE.
BTW, the HUD display and external camera for ACE lift is great, very very thank you for that.
content of file @MMA\.version.txt would be looking like this:
2.4b41 -
And last but not least: The co-pilot can only have access to the camera so he can navigate the pilot but the pilot can control his chopper with the active camera :DOr should the pilot have the camera too?
I think that both can have access to the camera. As the Mandoo pointed out, the pilot would be not able to control helicopter, when he have external camera on, so this external camera can be avaible to both.
Anyway, i think that the best solution would be to do all this:
a) add simple external camera to the pilot/copilot ( they can check theyr position above object )
b) make the "lift spot" far more bigger, where would be enought to be +-1,5m around object, perhaps necessary only to "touch" object with end of ropes
c) completly remove "Lift Up/Lay Down" functionality from helicopter crew, and add it to the someone (=ground operator), who is 0,5m away from object and end of ropes too.
So, pilot would be able to lift/lay down objects ONLY with help from ground operator, he alone would be able do only "DEPLOY/DROP cargo ropes" and "emergency release". And this whole does not take more then 1minute, like in real life.
And for Mandoble:
First, sorry for "hijacking" this thread.
Second, i think you have wrong command in your online manual for "re-equip" ammo-trucks:
ammo_truck setVehicleVar ["mando_source_level", 100];
it should be:
ammo_truck setVariable ["mando_source_level", 100];
am i right ?
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Than sorry for my mistake ( both Mando/Cyborg ).This assumption is wrong, Cyborg11 is doing some things with ACE. Anyway I'm trying to figure out what are you trying to implement, and I think it is not doable/useful.If you are talking about a camera for the pilot to be able to aim better to what is below the chopper, then there is a problem, while you are in TV camera mode you cannot control the chopper.Well that was exactly what i was thinking, but when it is not possible, than OK. But maybe it can be enought withouth controling the helicopter, when it switch to the camera only to check where he is. But this would be better activated on key pressed down.
Might be you are looking for something more like Mando Hitch, where the pilot has a specialized HUD from where he can see where his chopper is and where is the closest potential cargo. Note that Mandohitch is not yet ported to A2 and it is also unrelated to MMA.Yeas, that is second alternative. The point is ... RAV=ACE lifter is here and is very nice ... so i preffer to stay there. But we need to have "external camera" or "lift navigation" implemented to the "mando navigation HUD" ... that would be perfect.
Thank you for response and interrest.
---------- Post added at 19:48 ---------- Previous post was at 19:45 ----------
I use RAV lifter a lot, and i don`t have problems with the hud ,in a MP i use a friend to guide me to the "object , lot of fun tough :pAnd in real life i think they are not using a hud or cam, but they use ppl on the ground and in the copper if i am right(?) when i see some video`s.
its just some practice with it.
Than connect with your ground navigator to our server, and try pickup some wrecks :), where no-one know, where is "middle"="lift spot" of object/wreck. I am not saying that i can't do that ... but 5 to 15minutes to catch wreck , when transport time is abou 30seconf, si too much for 2 people "playing with lift" :).
In real they ofcourse use:
a) external cameras
b) the ground operators "catch the cable and connect them to the object"
So in real life there is not real need to navigate the pilot where he should to be exactly on spot 20x20 cm.
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Anunnaki: Please chill youll blow a fuse.Well sorry ... i have updated my post to be not so "HOT". Sorry, my english is not so good, so i must edit it few time to be "OK". And ... of course, my name is Anunnaki, and i am cholerics. So deeply sorry for that.
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It is explained there why - exactlly what i said. The second thing is i guess they removed it because you should do that with a friend. Someone on the ground directing you - communication. That is possible in Domination. I guess then you can use RAVEN lifter stand alone as it has a HUD and just skip adding the module in ACE. Unless Mandoble makes his own lifter i fail to see why this is his problem to solve? To compliment the ACE lifter i mean.Sorry if i got what you meant wrong. No harm intended. ;)
Have you tryed to use that lifter in game ? All what you have writted now and beffore was known things for me, i am "the guy" which read all possible informations first :). But i place it here again.
a) RAV Lifter uses STATIC HUD ... that is NOT USABLE in game ... it shows you only direction in 8 ways not in 360°. Nor exact/lift spot, nor the X,Y,Z distance .. nothing. Even it shows you that you are in "middle" you may be still +- 0,5m around the "hot ponint". So it is not usable ever.
b) ACE Lifter have that same problem, is too accurate, so YOU ARE NO ABLE TO PICK UP SOMETHING with GROUND ASSISTANCE in 5 minutes. This is WHY NO-ONE on servers is using it in game, and we are forcing to use others not so nice lifters. There can be sollution, that lifter would be not so accurate to the "hit zone", and not PILOT but GROUND OPERATOR would have option to LIFT/LAY DOWN objects to on the rope. I have writted this too to the autor of RAV lifter.
But ... because ACE need to be "realistics" as posible, there is solution to have "CAMERA" mounted on helicopter pointed down to the ropes.
...but to ask mando to make a solution, i think that you better contact the addon maker himself and use the stand alone version instead the ace lifter...or watch in third person mode :DOn most non-arcade servers you don't have external views, so we (i and my frends) we don't play arcade games.
And why MANDOBLE ?? Because:
a) he is already doing some things with ACE
b) he have ALREADY FINISHED the external cameras and HUDS in Mandoble Missile addon. So for him is maybe very simple to make such a "mod" which will add External Camera HUD to the "ACE lifter" or "RAV Lifter". Maybe he copy few files .. change few variables and DONE.
c) Another reason why i am not asking autor of the RAV lifter to do that is because he must develop and create and test whole new system, and results can be no such good (no fence RAV), like it can be from Mandoble. So easy and fastest way is to ask mandoble to "port" some of his HUD + external camera to be used with those "lifters".
d) I think he (Mandoble) was releasing some own lifter mod/addon for ARMA1, so maybe he would be interrested to help with work with RAV/ACE lifter.
So ... for anyone other ... please read first all what i have writted beffore, and than reply, because i don't have time to explain everything again to other, which are not willing to read all information posted here.
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...Turn it off and you have the HUD back.Read that carrefully again , and than the links to the ACE bug tracker, and you discover that it is not true nor solution.
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Hi Mandoble :)
Your work in this mod is amazing, so thank you for this mod very very much.
I have big request for you.
In latest ACE2 mod version is "ACE Air Lifter". It is basicaly the same mod like was "RAV Lifter" here http://www.armedassault.com.ar/forums/viewtopic.php?f=9&t=2884 , you can download it here http://www.armedassault.com.ar/scripts/RAV_lifter_beta_2.7z.
Problems:
a) "ACE Air Lifter" does not have HUD. So it is not usable for use in game, because the chopper must be on very very exact point (very small area) over the object to pick him up. It is not possible by pilot withouth help from gound operators. But this is still problematic, because the "hot spot" for "lift up" is very very small. The ACE developers says, the HUD is not there, because they wish to have it "real" so no HUD would be there for usage, and therefore we must use help from ours team-mates as ground oprators. But it is very hard and slow too, so players don't use that.
b) "RAV Lifter" have it's own HUD, but that HUD is not real "dynamic", have only 9 posible states (=9 static pictures) to basicaly represent/show the direction, so is far far away from precise. It is also not usable in game.
There is solution, how to solve this issue and make it REAL. And it is mine request to you:
There can be some "fullscreen real-looking device HUD=monitor" like is now in Mandoble Misile mods in some vehicles for gunners.
Something like on this picture:

But we need something like "camera-monitor" which is mounted under helicopter near point where are the ropes attached, and pointed DOWN. There can some camera effect used, like you was using for some TV HUD camers for navigating missiles. Maybe NighVision ON/OFF, or switch for external lift's light pointed down with switch ON/OFF (that need to be implemented by the addon maker (ACE Lift) i think, but it can be prepared from you on the pannel. Maybe some other information can be displayed there also like basic navigational informations, so pilot can see there also, what angle/speed/height/direcion is moving. The camera self can be on "static" holder, but of course, when you can make possible to change the direction, where is pointing, it would be better, but it is not so important. The height for lift is normaly around 6 - 7 meters (for MobileHQ), and ropes are connected to the down side in the middle of chopper object, so there somewhere +- is place for your camera or maybe external light too.
With this HUD from you the pilot or co-pilot (gunner) would be able to "switch" theyr view from cocpit/cabine to this "fullscreen hud" - like looking on the monitor - picture from camera, to navigate the chopper "visually".
I was examining the "monitor.sqf" (from RAV lifter mod) there is important code:
. . . private ["_obj","_posVeh","_posObj","_dir","_objAnt","_list","_list2", "_anclaje","_distDetect","_ropes","_delay","_dx","_dy","_ang"]; _veh = _this select 0; _tgt = _this select 1; _distDetect = 10; _delay = 0.5; cutRsc ["panelOn","plain",_delay]; _ropes = _veh getvariable "eslinga2"; . . . { _dx = (_posObj select 0) - (_posVeh select 0); _dy = (_posObj select 1) - (_posVeh select 1); _ang = _dx atan2 _dy; _dir = abs((getdir _veh) - _ang); _dir = abs(_dir - 360); if (_dir > 337.5 or _dir < 22.5) then {cutRsc ["Img0" ,"plain",_delay]}; if (_dir > 22.5 and _dir < 67.5) then {cutRsc ["Img45" ,"plain",_delay]}; if (_dir > 67.5 and _dir < 112.5) then {cutRsc ["Img90" ,"plain",_delay]}; if (_dir > 112.5 and _dir < 157.5) then {cutRsc ["Img135","plain",_delay]}; if (_dir > 157.5 and _dir < 202.5) then {cutRsc ["Img180","plain",_delay]}; if (_dir > 202.5 and _dir < 247.5) then {cutRsc ["Img225","plain",_delay]}; if (_dir > 247.5 and _dir < 292.5) then {cutRsc ["Img270","plain",_delay]}; if (_dir > 292.5 and _dir < 337.5) then {cutRsc ["Img315","plain",_delay]}; };I thing there are all informations which you need from "RAV Lifter Script" ... so we can instead change picture thru cutRsc call some of your scripts with variables, which you need.
So ... can you do that for us ? It would be great for whole community.
When you do that, we can use that with "RAV Freigh Lifter", and perhpas ACE2 developers would be interrested for such a functionality too.
There is ticket in ACE2 about HUD for Ace Lifter: http://dev-heaven.net/issues/show/8254
Thank you for your time and respond.
SQL database and Arma 2
in ARMA 2 & OA : ADDONS - Configs & Scripting
Posted
Great ... i was using you old version on ARMA1, but have not tested anything on ARMA2. And the way you wish to integrate DSN connection to OPEN/CLOSE directly from ARMA2 scripts is GREAT ! I like using database connections thru DSN, because it is independent on type of used database server (SQL/mySQL atc).