rexehuk
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Posts posted by rexehuk
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Battle Royale Mod - https://battleroyalemod.com
What is it?
Back in 2014, something incredible started, Battle Royale in Arma 3; a fast paced heart pounding game mode that took off in ways we could never have imagined. By March 2017 the world exploded with Battle Royale following the launch of PUBG and the world was taken over by the Battle Royale genre.
We however maintain, that the Arma 3 BR experience is one yet to be rivalled - a blend of milsim and survival that is uncompromisingly hard and a real challenge to those who play it.
Where we are now
Despite seeing a decline in numbers with the launch of PUBG, we’ve kept going as have a number of players in the community. Our core team is still here developing the mod, as well as adding new features to the game mod to keep it current.
BR Mod is still alive and kicking - We’ve recently launched a new leaderboards at https://battleroyalemod.com
A few features with the new leaderboards
- Explore past seasons, and relive your position and statistics all the way back to 2016
- Participate in event games, organised on our Leaderboard and put on by community members weekly
- View match replays in amazing detail
- Gain badges for participation in events and pulling off the impossible
We will also be supporting the S.O.G creator DLC, with new Battle Royale modes for the maps and content! So stay tuned.
How do I play?Installation & Setup
Follow our simple guide at - https://battleroyalemod.com/getting-started/installation
Organised Games
Community members currently run games every Saturday and Sunday, wait times are significantly reduced during these days and are great fun.
Discord
Join us at - https://discord.gg/battleroyale
Thanks
A big shout out to the BR community, it’s been a rollercoaster ride with the mod and some players have stuck with us throughout!
We hope that we can continue to provide the BR experience the way it was meant to be, no building, no gimmicks; just raw survival and the occasional desk slamming when you fall through some stairs (it’s a feature not a bug)
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I thought I hadn’t seen him for a while. Well Rob gave me permission to use and abuse the sound expansion he made for our Typhoon. I was planning on giving him a nudge and asking if he was ok with me reusing some bits on other RKSL projects. I just haven’t gotten around to doing anything about it yet.I will sue you for all you're worth! :D
Of course I'm kidding. I have departed and someone informed me today you wanted to use them... Feel free.
You need any files... PM me on here, not that I'm available much these days.
Rex
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well here you have a vidThat was the actual source used I think. It does say somewhere... "Sounds are WIP". The engine sound was an issue due to the fuel being removed, so there is no ongoing sound internally when deployed.
I could use more COOL AWESOME sounds... but what's the point, I'm for realism not COD features. If you don't like it, soundmod it. The only sound that is finished somewhat are the externals, was waiting for later versions to fix internals when the fuel / no engine sound was worked around.
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Email the proof / method to Dwarden.No can do. It's been done, but the method is private to a certain group... seen talk of it on their forums.
Pretty sure they've taken new developments out of the public non-registered domain.
Unfortunately I'm no longer participating in Arma 2, so this thread will most likely no longer be updated.
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move to v2 is must to every sane admin :)Apart from the fact it's already bypassed? :rolleyes:
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by reading the manual and taking a look at how the gun is operated in-game i take it whoever made it used to crew one of these big boys.
Nope... just a regular guy :p.
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Some seemingly dark pictures showing an airport at night.This little Airport/Island will be released together with MBG_Buildings_3 (Though as a seperate addon). This project started out as an Island for me to lollygag around. Test new things, test addons, that sort of stuff.
So, this Testfield will feature the pictured Airport and some rather interesting and unique facilities to test addons. Originally not intended to be released, I guess I'll pump this out anyways. It would be a waste to keep Top Gear's Powerlap course just for me. :P
Very nice! Easily one of the best airport implementations I've seen for Arma 2.
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Made this Sea Sparrow today for my Nimitz, next probably make the RAM launcher. I know there's already a modeled/working one but I could use the practice and I want to make it able to work apart from MMA in more simpler terms.Still have the finer details to add to it (this'll be my first attempt at normal maps haha) and I think the Z-brace thing needs to be skinnier.
Animation states for each missle fired I hope? Looks good. If the tubes empty when fired it will be nice.
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Work has begun on the interiors!
:rolleyes: Just kidding.
Can't kick me from BIS SA
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DCS A10C AVAILABLE FOR £20 ON STEAM UNTIL 11TH
http://store.steampowered.com/app/61010/
This is a must for anyone who enjoys flight sims, and for £20 it's a steal from the retail £35 at launch a few months back.
(Not recommended for those that think Arma 2 is a flight sim - your head may explode)
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We have a public Arma 2 Free server up if you filter HC in your browser.
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Sounds exciting Amra! Good luck with it, ill use your new release.
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Sure, just got Arma 2 and MoW. Will give keys to my friends who don't have the games yet. It's free and legal :)I've been told you do not get the keys. You'll have to give them your account.
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What grid size is Arma 3 using for the main island? This will be a main factor... Would be nice to have more detailed terrain features.
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What is an "attach run"?Think it is meant to say an Attack Run.
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I would like to switch... but we play a lot of mods...You guys gonna abandon mods/addons which are not using v2 signatures?
Ditch or resign yes. " A lot of mods" is irrelevent. We have more than you I bet, simple batch file mass signing = problem solved.
Duala 1.95 is in V2, except African Foliage v1.24t2 supplied with it (still V1).I'll update other islands as they get their own updates soon.
I will not add it to this list at the present time then, as you can't play duala without african foliage, so sort of useless having one with v2 and one with v1 ;).
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UPDATE:I deleted all the MPmissions and now I can join OK.
So I'll upload one mission at a time until I find the culprit
As I said... ;) had the issue in the past and it's a pain to track. Luckily windows servers usually throw an exception message on crash saying Cannot read byte 239239b on mission 'mystupiduploadedpbo.pbo'
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Does the server have a dodgy mission loaded in the missions directory?
Corrupted .pbo uploads can cause the server to crash when you fire it up and join as it then caches them to show to you.
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This post is important to any administrators of Arma2OA servers
What is this about?
I am proposing that administrators sign up here to commit their group to a V2 switchover by the date in the title (31/08/2011). The main reason for this... to escape from V1 signatures and accelerate the change, else we will be stuck with a mixture forever.
Why do this?
The V2 signatures check slightly faster, also adds better protection for dedicated server administrators against malicious users.
How do I sign up?
Reply here and you'll be added to the commitment list, to show that your community is switching over to V2 signatures in the coming months. Please state your NAME and GROUP you represent.
What do I hope to achieve?
To get addon makers to move to V2 signatures, or get communities sharing V2 sig signed products if the addon makers are no longer around.
Groups commited so far
- Havoc Company
- Crossfire Gaming Coalition
- The Game Wardens
Addons commited so far
- PvPscene Addon Packs
- PvPscene Tweaks (By 31/08/2011)
- Havoc Company
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Is M203 "sticky" grenades reported?if you fire very close to your own posistion, I think within 5 metres, then the grenade don't explode. It just sticks to the ground.
Is it on purpose or not??
This is a common feature with M203s... stops a tard firing it at the ground and blowing his squad up. They have a minimum distance fuze.
Fuze. The fuzes for the High Explosive Dual Purpose (HEDP) and practice rounds are impact detonated. It is armed by spin and set back action and must travel 14-28 meters from the muzzle before being armed. Once the fuze is armed it is very sensitive and care must be taken so that the round has a clear trajectory to the target.More reading > http://www.usna.edu/USMCInfo/Documents/Pubs/b2109.pdf
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Just switched over to this for NIAC Arma, so will give it a test :).
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Good to see you released Amra, hope some people find use for it.
Battle Royale Mod - The Original Battle Royale
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
Server Reservations
You asked and we delivered! The community has not been fully satisfied with the configurations on the servers, so it is now possible for players to select the configuration on some servers to their liking.
If you're a player/streamer you can now take advantage of this to host your own custom BR game modes.
Full announcement
https://battleroyalemod.com/news/24