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rexehuk

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Posts posted by rexehuk


  1. Battle Royale Mod - https://battleroyalemod.com

     

    View the trailer

     

    What is it?

    Back in 2014, something incredible started, Battle Royale in Arma 3; a fast paced heart pounding game mode that took off in ways we could never have imagined. By March 2017 the world exploded with Battle Royale following the launch of PUBG and the world was taken over by the Battle Royale genre.

     

    We however maintain, that the Arma 3 BR experience is one yet to be rivalled - a blend of milsim and survival that is uncompromisingly hard and a real challenge to those who play it.

     

    Where we are now

    Despite seeing a decline in numbers with the launch of PUBG, we’ve kept going as have a number of players in the community. Our core team is still here developing the mod, as well as adding new features to the game mod to keep it current.

     

    BR Mod is still alive and kicking - We’ve recently launched a new leaderboards at https://battleroyalemod.com

     

    A few features with the new leaderboards

    • Explore past seasons, and relive your position and statistics all the way back to 2016
    • Participate in event games, organised on our Leaderboard and put on by community members weekly
    • View match replays in amazing detail
    • Gain badges for participation in events and pulling off the impossible

     

    We will also be supporting the S.O.G creator DLC, with new Battle Royale modes for the maps and content! So stay tuned.


    How do I play?

     

    Installation & Setup

    Follow our simple guide at - https://battleroyalemod.com/getting-started/installation

     

    Organised Games

    Community members currently run games every Saturday and Sunday, wait times are significantly reduced during these days and are great fun.

     

    Discord

    Join us at - https://discord.gg/battleroyale

     

    Thanks

    A big shout out to the BR community, it’s been a rollercoaster ride with the mod and some players have stuck with us throughout!

     

    We hope that we can continue to provide the BR experience the way it was meant to be, no building, no gimmicks; just raw survival and the occasional desk slamming when you fall through some stairs (it’s a feature not a bug)

    • Like 3
    • Thanks 2

  2. I thought I hadn’t seen him for a while. Well Rob gave me permission to use and abuse the sound expansion he made for our Typhoon. I was planning on giving him a nudge and asking if he was ok with me reusing some bits on other RKSL projects. I just haven’t gotten around to doing anything about it yet.

    I will sue you for all you're worth! :D

    Of course I'm kidding. I have departed and someone informed me today you wanted to use them... Feel free.

    You need any files... PM me on here, not that I'm available much these days.

    Rex


  3. well here you have a vid

    That was the actual source used I think. It does say somewhere... "Sounds are WIP". The engine sound was an issue due to the fuel being removed, so there is no ongoing sound internally when deployed.

    I could use more COOL AWESOME sounds... but what's the point, I'm for realism not COD features. If you don't like it, soundmod it. The only sound that is finished somewhat are the externals, was waiting for later versions to fix internals when the fuel / no engine sound was worked around.


  4. Some seemingly dark pictures showing an airport at night.

    This little Airport/Island will be released together with MBG_Buildings_3 (Though as a seperate addon). This project started out as an Island for me to lollygag around. Test new things, test addons, that sort of stuff.

    So, this Testfield will feature the pictured Airport and some rather interesting and unique facilities to test addons. Originally not intended to be released, I guess I'll pump this out anyways. It would be a waste to keep Top Gear's Powerlap course just for me. :P

    Very nice! Easily one of the best airport implementations I've seen for Arma 2.


  5. Made this Sea Sparrow today for my Nimitz, next probably make the RAM launcher. I know there's already a modeled/working one but I could use the practice and I want to make it able to work apart from MMA in more simpler terms.

    Image 1

    Image 2

    Still have the finer details to add to it (this'll be my first attempt at normal maps haha) and I think the Z-brace thing needs to be skinnier.

    Animation states for each missle fired I hope? Looks good. If the tubes empty when fired it will be nice.


  6. I would like to switch... but we play a lot of mods...

    You guys gonna abandon mods/addons which are not using v2 signatures?

    Ditch or resign yes. " A lot of mods" is irrelevent. We have more than you I bet, simple batch file mass signing = problem solved.

    Duala 1.95 is in V2, except African Foliage v1.24t2 supplied with it (still V1).

    I'll update other islands as they get their own updates soon.

    I will not add it to this list at the present time then, as you can't play duala without african foliage, so sort of useless having one with v2 and one with v1 ;).


  7. UPDATE:

    I deleted all the MPmissions and now I can join OK.

    So I'll upload one mission at a time until I find the culprit

    As I said... ;) had the issue in the past and it's a pain to track. Luckily windows servers usually throw an exception message on crash saying Cannot read byte 239239b on mission 'mystupiduploadedpbo.pbo'


  8. This post is important to any administrators of Arma2OA servers

    What is this about?

    I am proposing that administrators sign up here to commit their group to a V2 switchover by the date in the title (31/08/2011). The main reason for this... to escape from V1 signatures and accelerate the change, else we will be stuck with a mixture forever.

    Why do this?

    The V2 signatures check slightly faster, also adds better protection for dedicated server administrators against malicious users.

    How do I sign up?

    Reply here and you'll be added to the commitment list, to show that your community is switching over to V2 signatures in the coming months. Please state your NAME and GROUP you represent.

    What do I hope to achieve?

    To get addon makers to move to V2 signatures, or get communities sharing V2 sig signed products if the addon makers are no longer around.

    Groups commited so far

    • Havoc Company
    • Crossfire Gaming Coalition
    • The Game Wardens

    Addons commited so far

    • PvPscene Addon Packs
    • PvPscene Tweaks (By 31/08/2011)


  9. Is M203 "sticky" grenades reported?

    if you fire very close to your own posistion, I think within 5 metres, then the grenade don't explode. It just sticks to the ground.

    Is it on purpose or not??

    This is a common feature with M203s... stops a tard firing it at the ground and blowing his squad up. They have a minimum distance fuze.

    Fuze. The fuzes for the High Explosive Dual Purpose (HEDP) and practice rounds are impact detonated. It is armed by spin and set back action and must travel 14-28 meters from the muzzle before being armed. Once the fuze is armed it is very sensitive and care must be taken so that the round has a clear trajectory to the target.

    More reading > http://www.usna.edu/USMCInfo/Documents/Pubs/b2109.pdf

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