rexehuk
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Everything posted by rexehuk
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Wouldn't of had quite the same dramatic effect no? Bored of checking server or client issues and finding this garbage pasted over the walls. Especially when I'm reading direct RPT from dedicated server live while playing to read certain data output, only to find this is taking up 99% of the write time.
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I'll give you some RPT............. Cannot load sound 'jsrs_ch47\alarm.wss' Cannot load sound 'jsrs_aavp\ext_low.wss' Hopefully I've made my point. I think we'll have to pull your mod from our community as the RPT spam is quite bad as is spilling over to other users including our dedicated server who's RPT is filling with your errors. It's an ok soundmod, but the lack of testing is seriously disappointing. P.s. If I was really mean I would of tried to paste all 20,000+ lines of the error.
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M109A6 Paladin by Soul_Assassin, NouberNou and rexehuk
rexehuk replied to soul_assassin's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Cheers Yuri, I'm sure that will make SA happy to hear you say that :). If all goes to plan... maybe a release next weekend, at the moment it depends on how much time we get to squash a few bugs here and there, along with finish off the documentation. -
ANTI-Chat (Disable chat ingame)
rexehuk replied to DZR_Mikhail's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Good stuff. We will most likely resign this internally for our group, to sign your own files you need DSCreateKey and DSSIgnFile. The easiest way is to grab binPbo from here - ftp://downloads.bistudio.com/Tools/BI_Editing_Tools.zip You then need to make a privateKey (don't release this) which you use via binPbo options as your signature file. DSCreateKey - http://www.armaholic.com/paga.php?id=2065 -
Shit man... they have an anti gravity room, people walking up the walls! CRAZY SHIT YO.
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M109A6 Paladin by Soul_Assassin, NouberNou and rexehuk
rexehuk replied to soul_assassin's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Unfortunately I don't cater for lazy or ignorant people, takes up too much of my time. It should be fairly straightforward for those who just want to do a simple thing. For those who wish to learn a bit more about the systems vs real life there may be a bit more reading. -
M109A6 Paladin by Soul_Assassin, NouberNou and rexehuk
rexehuk replied to soul_assassin's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Documentation is almost done... I've not been too mean, theres a good mix of theory and gameplay orientated information. Currently stands at around 30 pages of reading, this could expand depending on how happy we are with it. -
M109A6 Paladin by Soul_Assassin, NouberNou and rexehuk
rexehuk replied to soul_assassin's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
You'll have to wait and see wont you ;). -
M109A6 Paladin by Soul_Assassin, NouberNou and rexehuk
rexehuk replied to soul_assassin's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Couldn't resist, spades are so cool. -
M109A6 Paladin by Soul_Assassin, NouberNou and rexehuk
rexehuk replied to soul_assassin's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
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M109A6 Paladin by Soul_Assassin, NouberNou and rexehuk
rexehuk replied to soul_assassin's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Documentation has begun! You guys are going to hopefully love this little beauty. Top marks to Soul Assassin for listening to Nou and I and our ongoing crying for a latch system for the gun ;). May the virtual rounds of wisdom and pain rain near you soon. -
ACE 1.10 (Advanced Combat Enviroment) for OA/CO
rexehuk replied to AnimalMother92's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
A good few groups, mine included, have phased out Yomas... prob best if you switched to the new SixUpdater. :) -
There is an updated CAA being worked on with updated configs... still a WIP though, maybe release in a month or two.
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Anyone else is afraid what ArmA III is going to do to the addons scene?
rexehuk replied to Altimeter's topic in ARMA 3 - GENERAL
You're forgetting that a lot of the stuff like ACRE is not dependant on anything other than itself really, just a case of patching the new game. As long as the SQF commands etc are all there, it will be a very simple port. Other mods like ACE2 however rely heavily on base classnames etc etc so causes much more trouble for them. -
Grass layer not the best solution?
rexehuk replied to Chunk3ym4n's topic in ARMA 2 & OA - BETA PATCH TESTING
Mine got up to 5GB before it died in flames :p. Obviously it wasnt very happy trying to cache a few miles of textures. -
You do get the idea of "opinions" right? :rolleyes:
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I think we do need more control over sound ingame... on the soundmods I've created atleast there are very frustrating issues and missing commands for us to use. For one, theres no real way to get a proper jet passing over with loud bang as you enter the cone of the rear thrusters, especially at MACH1+ where you'd hear little then suddenly roar as it passes over you. On top of this simple things like engineStart sounds play over the top of engineON sounds instead of waiting for the engineStart sequence to end. Also a feature I'd like to see is the inclusion of a command to determine the length of a sample being played, this allows us to do things such as continuous play of samples from a bank etc. Armas sound engine is good... but lacks a few features to really make it punch its weight.
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Ragdoll is one of the main purchase features for me... if it advances the death of units and even introduces PROPER war effects like dismemberment (lets face it this is a simulation with no simulation of real consequences of war) then it will be an easy decision to buy. I am quite excited by the physx engine being introduced though... I can imagine some modders are going to have some fun fiddling with it and being innovative.
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Squint - the sqf editor and error-checker
rexehuk replied to sbsmac's topic in ARMA 2 & OA : Community Made Utilities
Got .NET 4 installed? -
Fr3quenciEs Audio Productions WIP thread
rexehuk replied to LordJarhead's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
It is also important that ALL of these sounds are syncronised between players... otherwise it's just lame as some people will be looking left, some looking right at random shit going on. I did try create this with NIAC but wasn't very well recieved here.. seems not many people care about mission environment, I personally think it makes or breaks a game. New NIAC will be out soon, maybe you can check it out and see if you like it. -
SIX Projects - Updater Suite, Portal, Config Browser, etc.
rexehuk replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Congrats -
Road selection name format
rexehuk replied to hellfire257's topic in ARMA 2 & OA : TERRAIN - (Visitor)
How can this be done Wolle? Can we reverse the P3D and edit it from there? This is part of a new CAA1 patch for a number of islands etc to bring them up to usable OA standards. -
Found a few bugs such as missing sounds, some weapons having same sounds etc (M109 has same sound as M110). Overall it seems ok, few air assets seem a bit quiet though, personal preference I suppose. I like my air to be extremely loud and true to life, adds immersion when it comes to ACRE etc.
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Add PRC-148 UHF to ammo box
rexehuk replied to fasterthanlight's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
WEAPONCARGO not magazine. **Edit aww beaten** -
Timeout here too...