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Posts posted by Bielow

  1. @Jdb

    Thank You for mirror.


    Thank You! About fwatch it was used (By Fab I guess) to improve possibilities of animations and scripts. During tests i had few strange things which I couldn't fix so I decided to stay with Fwatch.


    Like ProfT wrote You - change name of folder. I accidently uploaded my "work wersion" ... :/ All settings files should stay at main folder. In "release version" I had deleted ""settings"" folder,changed name and added credits list.


    Yeah. I know it. It's impossible to fix to me. I talked with some scripters/coders specialist and they told me something similiar. Maybe expert specialist like Reyhard can fix this but I didn't saw him for ages.

    About lag...hmmm... What ofp version do You have? 1.96, 1.99? With fwatch or without it? Please write me more about it. Probably I will not be able to fix it but I'll send all info's to friendly scripter.

  2. After very long time I can prouduly show to our small Ofp community newest and probably the latest demo of team WWII Engineering Corps (WWIIEC in shortcut)

    All thanks, beers, flowers, girls and money goes to Fab. Simply amazing guy. Words can't describe everything what he did. I heard that FAB accept credit cards too :)

    In new version You can find:

    -polished animations

    -new ironsights

    -few new small weapons (e.g Mg 34, p03, 038, finished lee enfield No. 4 Mk. I (T),Enfield No.2 Mk I )

    -new stuff like wireless radio for brits and feld fu for germans

    -heavy weapons to both sides (mg34 on tripod, mg 42 on tripod, 2 and 3 inch mortars, pak 36, pak 40, AA polsten gun, 6 pounder)

    -one vehicle (daimler scout car)

    -few new sounds and tweaks


    Few pic's from Gatebuilder


    And link to dl'ad file


    [b]Heavy weapons[/b]
    [right]ECA_pak36HEMag ; ECA_pak36HEATMag ; ECA_pak36APCRMag[/right]
    [right]ECA_pak40HEMag ; ECA_pak40APHEMag ; ECA_pak40APCRMag[/right]
    [right]ECA_20mmPolstenAPmag ; ECA_20mmPolstenHEmag ; [/right]
    [right]ECA_6pdrHEMag ; ECA_6pdrAPMag ; ECA_6pdrAPCRMag[/right]
    [right]ECSMLEMag ; ECSMLE4Bayonet[/right]
    [right]ECK98Mag ; ECK98Bayonet[/right]
    [right]ECK98Mag ; ECK98APgrenade ; ECK98ATgrenade[/right]

    Of course is obvious that all credits goes to FAB and rest of WWIIEC Team. If You want to take something from that package You must ask Fab himself. You can't port to Arma 1, Arma 2 or any Bis and non Bis Games without consultation with author.


    To play it You need to have fwatch.You can find it e.g in Faguss site. I tried to make it CWA compatybile (and I hope so - cause it worked during tests.)

    Feel free to send me any bugs which You can find. My life is a bit crazy since I'm father so it's more than likely that I forgot something.

    If someone don't know what "Road to Caen is" please check old topic.




  3. Well....new version of Caen mod will be have more polished animations-I can guarantee it ;) Camouflages looking very nice but I think it will be nice to make "clear" variant and "dirty" - You know- with all that mud and sands from battlefield on it. Keep it up Sennacherib!


  4. Looking really good. Nice to see that You are back in modding my friend. Screens looking marvelous! Can't wait to see beta stage. Are You planning to make few open houses to house-to-house firefights?


  5. Dear Bielow and Fab,

    I just wanted to say thank you all for this great release, you made an OFP veteran very happy with these outstanding new toys, thanks alot :notworthy:

    I hope there will be some future plans with the rest of the addons (revival of the WWIIEC :o would be really nice)

    Greetings and all the best to you.

    I was a bit away from Ofp but during that time I worked a bit with Fab's files. Soon (today-tomorrow-toyota :P) I'll release new version as soon I discover how to make it 1.99 CWA compatibile.


  6. It was few moments when it was real hell :d mission like I wrote earlier it's very nice. Did You thought about adding script's to remove dead bodies and to force small viewdistance a'la fog? It will speed up mission a bit. I actually spotted that mission should end near convoy of hummers :) I fixed that part for myself.

    Thanks once again for Your time! I really appreciate it :)

    About my activity hmmm.. now I can sleep 36min longer per day than normal ;) it's really good news to me :D. Thanks for asking.But still my free time is very limited. But I'm still trying to be around. ;)


  7. Ok. Tested new version. I'm a bit dissapointed.

    You added 3xt55 near first village. And one or two bmp more. Now it's a bit hard to finish mission but.... gameplay it's still the same. You can fail only if someone from Your Ai teammates will shoot to T-55 (they suck with javelin and law to...). Otherwise mission is exactly as the original version. It's nice that You added few infantry but there is a few bugs which I spotted:

    -Infantry in 1st village are blocked few times by buildings.

    -When You provoke t-55's to follow You to base challenger don't shoot to them

    -Vulcan in base don't shooting to Hind's

    Maybe it's fault of my version 1.99. But it's better to say You.


  8. look here: link


    I see that You are using WWIIMP by Reyhard with JdB higgins. That's reason of bugs. It's obvious to me....



    Even if You replaced Rey's higgins with JdB You can still see that things. Both are different even after replace name of p3d.

  9. Well Jan...You suprised me. I thought that new release will be Blood Island :P


    I played it. So here's what I spotted:

    -Mission is lagging. Terrible to be honest. Placing all objects in You own hand was nice but ofp missions don't like this way... to reduce lag it will be good to use wrp tool and place buildings one by one on Nogova. It will reduce lag 50% maybe more. (during my tests with conspiracy by Sled88 I discover almost 70% more FPS when objects are placed in wrp than editor )

    -Mission is insane! Hard like hell is not enough. Lag+lot of enemies = very often dead of player. You did a lof ot enemies in strategic points. It's really nice I thought I was in Somalia ;)

    -Too much enemies with rpd,pkm. In real fight most of them should use Akm,ak47,ak47 folded etc. And it will be nice to add blackhawk above the city ;)

    -Great scenery. I really enjoyed trip to outskirts. Then I spotted band of rebels and ...cavalry is here :d really nice. I enjoyed fight near crashed blackhawk too.

    -I spotted bug after that BH fight. Hint says "Find convoy" and new waypoints is showing. I discovered I must go through block and use balcony to jump out... but we can't cause wall near balcony is *&*$%^$%. I used acceleration x4 to be like ghost but it should be fixed ;)

    -Save point - One is not enough. You should make few save via radio

    -End of mission... whut? I go to one of wall and then...mission ended...Don't understand it to be honest. It's a bug?

    Conclusion - Thank You - another once You showed us that is possible to make nice mission with few addons and clima will be still awesome. I hope You will make new version with fixed bugs ;) I also converted it to coop mission to 3 players so I had great fun with my buddies.


  10. I had free weeekend so I looked at Fab's files. GUI is now integrated with the last beta. I did some minor tweak (very few-cause Fab did 99% of all work). I think I should release next version during this week. It still have some bugs but I hope I will fix them.

    In new release will be :

    -It will be added mg34 on tripod, mg42 tripod, granatwerfer 34,pak 35,pak 40 - to Axis side

    -2cm mortat,3cm mortar, polsten,daimler scout car,6pounder to British side.

    -New things like Feld Fu, Wireless, mg34, p08,p38, n2mk1

    -Beautiful optics to all weapons (really sweet)

    Like I said many times - I'm not a scripter so few things may not work. But I'll try to look at them ASAP. Unfortunately most of good scripters which I tried to contact are innactive,lost their interests in ofp or they switched to (f)Arma 2/3/4/5 so progress will be a bit longer then I expected.



    I'll make some screens to show new stuff after dinner.

  11. Oki. Played,finished reviewed ;)

    Very nice mission. I really like the way which You use to make this mission. Simple in good old ofp style. Ohh I never used javelin before so my first contact with enemy armor was death screen :D

    After that I used guerlilla tactics in hill near roadblock. It was shot in 10! End it was a cake after elimination of armor. Mission is rather small and fast so I think it will be nice make it a bit longer. Hind destroy my transport so I get back to base on foot. Can't wait to see next part. But two things:

    -random patrol -it will be nice to see few more patrols near depot. Although 2 man patrol.

    -counterattack after capture roadblock - I think that enemy should send recon vehicle first-than armour. Or spetsnaz team on spearhead.

    Beside this excellent taste. And I really appreciate it that You made modfoler. I hate download every single addon or searching at my hdd.


  12. I started to checking files from Fab. Almost 99% of modelling thing is done by Fab. Models are marvelous and... You should see new ironsights done by Fab. I'll try to make some pic after get home. It looks like it's only matter of scripts and few tweak in config and it is ready to release. I sended pm's to friendly scripters and I'll write when I get answer. (Cause I'm not an ofp scripter -beside Fab's level is too high to mortal peoples ;) ) If You reading this and You are good scripter/config maker please send me pm.

    Fab - one sentence: You're Ofp God!


  13. It's really big suprise for our small Ofp community. When I wrote "return of the king" i didn't thought that I'll wrote happy truth.

    Glad to see You alive Fab!


    Yeap. Now it will be great to make international expeditionary force in Ofp world - together we can win ;)


    Fab pm sent ;)

  14. If anyone can help me,please contact me in anyway!!

    -So i'm trying to create this and i made that,but now problem is that when soldiers in landing craft aproach shallow part which is 0(zero),landing craft unloads them all in deep water....is there a way to avoid this....

    so here is what i did so far http://img849.imageshack.us/img849/9352/omahabeachcrosssection.jpg

    Yes.It's possible. You can use invisible targets and unload transport on them. Something similiar was in one of campaign if I remember correctly. It was a wwII mission/campaign. I'll check next week if I still have that file. If yes I'll upload.


  15. Has anyone heard about this "another version of his mig-21", the one with compatible roundels?

    Also what happened to mythical island of Tuc Song http://ofp.gamepark.cz/index.php?showthis=10011 Is this obtainable somehow ?

    Same thing with Bushfires Mod http://ofp.gamepark.cz/index.php?showthis=8586 Any addons in hands ?

    Tuc song island was never released. It was rumours that it was donated to Hawkins JF mod but it was only rumours. I heard that someone from Unsung team get beta version to test but it's not confirmed.

    About Bushifres mod all addons went to Bush Wars. They were upgraded to Arma standards and ready to release...but never released in A1 modification. Bushfire team is innactive from some time but You can ask Obmar. Maybe they still have that ofp addons.



  16. @wiekniera

    It's not "my mod" just unofficial patch. Nothing special made in time when I was completly noobs.

    In my opinion Reyhard's mod is top notch. All wwII mods combined tohether and few things more. I personally have only this in my hdd (in world war 2).

    Marfy Tiger's are unfinished so that's reason why Reyhard didn't included them in his compilation. I don't have time to fix them due to my limited time. Maybe if I'll have time I'll back to this someday.


  17. Hello im new in this forum,

    i've a question here, i use both this unofficial i44 2.7 with WW2 MP mod...when i combined both of this mod what i found is there are no sounds at all..no effect sound, no ambient sound, etc...because in WW2 MP mod there's no King tiger and Jagdtiger and of course i'd love to see Marfy's works...

    is there a way to fix the no sound problem?? or where can i download marfy's all work?? i just found his gallery but nothing can download :(


    Reyhard in his thread wrote clearly that his mod can't be combined with any other addons/mods. That's reason why You don't have sounds.

    All Marfy's work were:

    -Dak Panzer's 4 finished by Sennacherib. You can found them in Benny DAK Mod. http://ofp.gamepark.cz/index.php?showthis=10795

    -Tiger II pack with Jagdtiger (unfinished) - I44 patch 2.7

    -Panther V Arnhem era - I44 2.5

    -Stug and Stuh with Cooperation with Mathias Puttzer - I44 2.5

    -Panther pack (unfinished) - Waiting for someone to finish it as part of I44 2.8

    -Sdkfz 2, Grey Hound and few more was released by I44 team in his first Arma I modification.