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slatmes

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Everything posted by slatmes

  1. slatmes

    ArmA3 Wishlist and Ideas

    Helicopters that can land on building roofs.
  2. slatmes

    ArmA3 Wishlist and Ideas

    While I want to see a lot out of this game, but primarily I'd like to see a realistic penetration system and a better AI but not a ridiculous aid, I.E. shoots from 500m through heavy brush at an enemy laying in a bush.
  3. Just to be sure this is all through scripting? So there's no way to make them spawn and explode on the ground? Also good job on the bombs.
  4. slatmes

    JTD_Mines 0228 beta

    I love the "do not eat contents" on the back of the claymore, do they really have that on there?
  5. slatmes

    The Undead Mod

    thanks, this will help a lot.
  6. slatmes

    The Undead Mod

    uh, am I using this code wrong ,it's in a script that's called at the beginning of the mission, but every time it fully populates the map: Sleep 15; [[berezino, Gorka, Polana, Dubrovka, Khelm]] call CHN_UNDEAD_fn_SETMAPINF;
  7. yes I know, but its just for the fun of it. ok thanks for the info I guess its time to start figuring out how to do it ( I understand the set fuel but preventing future refueling and also the removal of equipment, like the GPS, on a massive scale).
  8. ok then, through scripts would it be possible?
  9. Is it possible with the nuke to cause a e.m.p. after the nuke goes off?
  10. Is it possible to spawn one of the cluster bombs with out haveing the ai drop one in?
  11. Love the F4, can't wait for the F-14.:bounce3:
  12. slatmes

    Operation unknown wip

    The sacrifice worked, its out and even more awesome than expected!
  13. slatmes

    The Undead Mod

    Thank you, ugh how could I have been so stupid.
  14. slatmes

    The Undead Mod

    Oh sorry, what I mean is to set a random number, say a number between -200 and -400, as the time factor, so that instead of having the same experience each time you play through the mission each time it changes; and the ability not to predict when the people that are spawned infected will change over.
  15. slatmes

    The Undead Mod

    Not to be pushy, but is it possible or is just the lack of answers just expressing its impossible?
  16. slatmes

    Operation unknown wip

    We need better sacrifices, anybody know where I can get a cow?
  17. Cool great up date, will the AGM-88s track in on surface radar or will they act like normal air to ground missiles?
  18. Do the AGM-88s actually track in on surface to air radar transmitters?
  19. slatmes

    The Undead Mod

    Awesome, can't wait for it. Where is that by the way?
  20. slatmes

    The Undead Mod

    Is it possible to set a random time for this sequence: this setvariable ["CHN_UNDEAD_IS_HUMAN",true,true]; this setVariable ["CHN_UNDEAD_INFECTED",true,true]; this setVariable ["CHN_UNDEAD_BITTENTIME",time,true]; this setVariable ["CHN_UNDEAD_INFTYPE","INFECTED",true];
  21. slatmes

    The Undead Mod

    Ok, thanks for your help.
  22. slatmes

    The Undead Mod

    Where is this code supposed to be used in the initial line of the module or the init.sqf?
  23. slatmes

    Operation unknown wip

    Looks awesome, can't wait.:bounce3:
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