slatmes
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Everything posted by slatmes
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Helicopters that can land on building roofs.
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While I want to see a lot out of this game, but primarily I'd like to see a realistic penetration system and a better AI but not a ridiculous aid, I.E. shoots from 500m through heavy brush at an enemy laying in a bush.
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Cluster Bomb pack Beta Release 1.0
slatmes replied to NutzMcKracken's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Just to be sure this is all through scripting? So there's no way to make them spawn and explode on the ground? Also good job on the bombs. -
I love the "do not eat contents" on the back of the claymore, do they really have that on there?
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The Undead Mod
slatmes replied to charon productions's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
thanks, this will help a lot. -
The Undead Mod
slatmes replied to charon productions's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
uh, am I using this code wrong ,it's in a script that's called at the beginning of the mission, but every time it fully populates the map: Sleep 15; [[berezino, Gorka, Polana, Dubrovka, Khelm]] call CHN_UNDEAD_fn_SETMAPINF; -
A.C.E. Advanced Combat Environment - Public Beta *2*!
slatmes replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
yes I know, but its just for the fun of it. ok thanks for the info I guess its time to start figuring out how to do it ( I understand the set fuel but preventing future refueling and also the removal of equipment, like the GPS, on a massive scale). -
A.C.E. Advanced Combat Environment - Public Beta *2*!
slatmes replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
ok then, through scripts would it be possible? -
A.C.E. Advanced Combat Environment - Public Beta *2*!
slatmes replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Is it possible with the nuke to cause a e.m.p. after the nuke goes off? -
F-4E Phantom II - 'Wild Weasel'
slatmes replied to eble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Ok, thanks. -
F-4E Phantom II - 'Wild Weasel'
slatmes replied to eble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Is it possible to spawn one of the cluster bombs with out haveing the ai drop one in? -
Southy's Arma2 conversions
slatmes replied to eble's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Love the F4, can't wait for the F-14.:bounce3: -
Operation unknown wip
slatmes replied to sfc.itzhak's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
The sacrifice worked, its out and even more awesome than expected! -
The Undead Mod
slatmes replied to charon productions's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thank you, ugh how could I have been so stupid. -
The Undead Mod
slatmes replied to charon productions's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Oh sorry, what I mean is to set a random number, say a number between -200 and -400, as the time factor, so that instead of having the same experience each time you play through the mission each time it changes; and the ability not to predict when the people that are spawned infected will change over. -
The Undead Mod
slatmes replied to charon productions's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Not to be pushy, but is it possible or is just the lack of answers just expressing its impossible? -
Operation unknown wip
slatmes replied to sfc.itzhak's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
We need better sacrifices, anybody know where I can get a cow? -
Mando Missile ArmA for ArmA 2
slatmes replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Awesome, thanks. -
Mando Missile ArmA for ArmA 2
slatmes replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Cool great up date, will the AGM-88s track in on surface radar or will they act like normal air to ground missiles? -
F-4E Phantom II - 'Wild Weasel'
slatmes replied to eble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Do the AGM-88s actually track in on surface to air radar transmitters? -
The Undead Mod
slatmes replied to charon productions's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Awesome, can't wait for it. Where is that by the way? -
The Undead Mod
slatmes replied to charon productions's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Is it possible to set a random time for this sequence: this setvariable ["CHN_UNDEAD_IS_HUMAN",true,true]; this setVariable ["CHN_UNDEAD_INFECTED",true,true]; this setVariable ["CHN_UNDEAD_BITTENTIME",time,true]; this setVariable ["CHN_UNDEAD_INFTYPE","INFECTED",true]; -
The Undead Mod
slatmes replied to charon productions's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Ok, thanks for your help. -
The Undead Mod
slatmes replied to charon productions's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Where is this code supposed to be used in the initial line of the module or the init.sqf? -
Operation unknown wip
slatmes replied to sfc.itzhak's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Looks awesome, can't wait.:bounce3: