SopmodJack
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Posts posted by SopmodJack
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Hello guys can anyone help me please ,i really need to remove that annoying debug window,help anyone please.
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Please release this for Arma2 :)
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I request a Jason Voorhees (killer from friday the 13th movie series)addon for Arma2 ,he must be a bit big in size ,with a machette -i know this takes time but i`ve been waiting for a Jason Voorhees addon since Armed Assault :) so hopefully before dying i shall see it done :)
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Ok, but consider all the islands your running too, and lose COWarMod, and the islands and run vanilla with jsut the CBA parameters for CO and see if you still get the same thing, probably not, another suggestion would to run CBA with each islands,a nd see what you get and then with each mod, and so forth.If you still have further issues then be sure you have the latest cba versions which i posted a link be low,. and or get more info from the CBA team on their thread.
@SopmodJack
What page are you reading?
Community Base Addons
i was reading from the CBA`s READ ME.Nevertheless i did as you said now all 3 cba`s :)
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Sorry if I wasn't clear Gunter, what I'm saying is that my tests show it's CBA causing the freezing, not COWarMod. I don't expect you to help me fix this problem and I'll start a new thread about it.There's been too many fixes for me to go back to 1.60 now but hopefully there'll be a new stable 1.63 soon anyway. I'll give -nosplash -mod=@CBA;@CBA_A2;@CBA_OA;@COWarMod a go anyway, just to see if that has any problems on my system.
For Combined Operations (ArmA II and Arrowhead launched together):
-mod=@CBA
For a standalone Operation Arrowhead:
-mod=@CBA;@CBA_OA
For ArmA II only (people without Arrowhead):
-mod=@CBA;@CBA_A2
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Thanks Gunter ,with the updated files the balloons are gone :) i`ll test the civiian interaction module again just with cowarmod.
Maaaan reinstalling Arma 1 is tempting i want to try the warmod on it .
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Your Welcome Kyle, any future questions dont hesitate to ask.@doveman
yes remove the file if its spamming, the file will be
slx_melee
slx_melee_give
they should be ok in sp.
Mod update
As far as the tpwc_ai_suppress mod, yes if you can update it on your own do so,
because Im not going to upload a 1.10 gig mod for 1 update, it takes to much time.
So for those that have no clue on what were talking about, this mod:
TPWC AI suppression system (TPWCAS)
http://www.armaholic.com/page.php?id=17049
has been updated, just download the updated version and then move the userconfig and the addons
to their proper places, and you should be asked if you want to overwrite, just say yes.
Look in the customization folder under Ai enhancement, and try it out, It might have been updated already, but I didn't add it,
i did test it, and I forget what the results were but like some mods like ESS I left up to you.
any other questions, reports, est,. please post your reply.
Hi again Gunter -whenever i choose the civilian interaction module a black hawk appears and kills all my zombies -and another thing i would really like to get rid of those balloons from tpwc_ai_suppress_206 or something :) i found the config file but still dont know how to remove them ,they`re killing me .I just updated the files as you said above now we`ll see what happens.
The balloons seem to be gone with the updated files -i don`t know if it`s just me ,i`ll test them some more .
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Same here! Will check the readmes again.Edit: I didn't find an slx readme in the COWarMod folder. (Don't know if I overlooked it or if it is not there.) Then I looked for the latest version of COSLX which I downloaded from Armaholic and the readme says that some features require the hpp file. I copied it and placed it in a newly created mod folder named @coslx\addons. This folder has to be loaded along with COWarMod and the CBAs. That's all, but there may be a simpler solution.
worked for me too, thanks again.
---------- Post added at 06:40 PM ---------- Previous post was at 06:37 PM ----------
Ok great.Hpp can be found at this folder address actually:
@COWarMod\Customization\Optional TWEAKS & MODS\SLX\Working SLX Files not in COWarMod
once you find it just put it in your addons folder, if you still get the error then move the file SLX_ace_fixes to the addons folder.
Anyways Im uploading an updated version to fix the issue for those that haven't downloaded the mod yet or for those that
haven't seen the posts here and haven't solved the problem.
Again i have no idea why the error did not showup for me as i have the same file setup as what you all downloaded, and
I checked and rechecked that the hpp is not in what i have, I have what you have.
i always thoroughly test the mod before i release, I'd never release something with errors popping up or the game crashing, or what have you,
you guys should know that by now from my previous versions.
Anyways sorry about this small issue, let me know how the mod is running for you,
if theres any troubles, or questions, please dont hesitate to ask I'm here for you guys.
Problem solved ,thanks for giving me the exact location of the SLX.hpp it works fine now :)
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Same here! Will check the readmes again.Edit: I didn't find an slx readme in the COWarMod folder. (Don't know if I overlooked it or if it is not there.) Then I looked for the latest version of COSLX which I downloaded from Armaholic and the readme says that some features require the hpp file. I copied it and placed it in a newly created mod folder named @coslx\addons. This folder has to be loaded along with COWarMod and the CBAs. That's all, but there may be a simpler solution.
Thanks for helping me :)
---------- Post added at 02:00 PM ---------- Previous post was at 01:59 PM ----------
Late reply just got home from work.stupid me forgot to put the hpp in the addons folder.
thing is its just a folder address change in the configuration file of 3 files, I have it setup for
COSLX which is in CoWarMod, thing is I forgot to update the same configs for COWarMod.
remove the following files:
SLX_ace_fixes
SLX_aiskill
SLX_anim_swim
Dammit, i got to reuplaod the mod, I never got that error and have no idea why, i have the same files as you guys.
just remove those files, you should only have the bottom 2.
Any more problems let me know.
Thanks Gunter it works fine without the two pbo`s.
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Hey guys sorry for the late reply.Good deal, we'd have to create links, but my idea is to have a readme that has everything from start to finish, so basically a description,
installation, location of folders,the break down of mods, ect,. features, ect,.
and break em down into linkable chapters.
But for COWarMod as I said in my previous post v 1.2 may be the last version I build unless some new mods are released, some bugs,
and misc are found or reported so dont know, but I do have WarMod for Arma1 that needs a readme, and A2WarMod Im going to update,
and COWarModACE that needs readmes or 1, so we can do those.
I'll probably put something together for WarMod for Arma1 as Im pretty much finishing up on the next version for that, so maybe once I get a
mock readme put together you can pdf it and set that up, we can review make any adjustments necessary and then go from there, weird though
I was play testing WarMod last night for like it seemed a half hour, i was having so much fun, Arma1 with WarMod is freaking ausome!
Better then when i first released it and any update after, this new version Im actually really excited about.
If someone would be interested in making a trailer type movie for it that would be great, well back topic on COWarMod,
Ya thats what i had figured there is alot to the Light version, plus the full version is easier to build believe it or not.
Full version news
Speaking of the full version, i been working with Foxhound at Armaholic, the release has or was been delayed a bit as I had to make a
distinction between the Light and Full versions, so Foxhound is writing up the news for both versions atm and it should be released sometime this evening.
The Version I had released before which i had coined Customizable Light or COWarModCL will have its own download page which had to be built on Armaholic,
So to make it clear there are 2 versions of COWarMod v 1.2
-COWarMod Light version 1.2 which was released 3 days ago
-CoWarMod Full version 1.2 which will be released today
and the new version which is the Full version releasing today will have the existing download page.
Look for the release on Armaholic!
Any questions thoughts, reports, ideas, let me know.
I`m having a problem in COWarMod 1.2 full everytime i try to run the game it gives me this error and my game wouldn`t start .Error = include file @coslx\addons\SLX.hpp not found .
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Ok all problems are solved now,no more smoke grenades ;) i removed zeus AI and it worked ,thanks again Gunter. ;)
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Thank you so much Gunter ,you have been of great help ,i did exectaly as you said and it worked ,(ARD)no more smokeshell ;) About the voices it is fixed too Thanks to you ,i forgot to remove sar krik and the other sar pbo ,now i have the default voices and my BAF soldiers got their British accent back lol ;p
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I couldn`t see my last msg on this thread, To remove handsignals just remove sam_handsignals from co warmod, I removed slx shout and all rug dsai pbo`s but i`m still getting a mixture of languages ,when i use BAF some soldiers shout in American and last i would like to remove throwing of smoke grenades please ,i have read much of the read me`s but cannot find from where to set this.
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One question:Is it possible to switch off the handsignals?
It´s most annoying when you´re looking down sights to shoot enemy and have to shift your position a little bit, everytime some obsolete, nonstopable gesture- animation kicks in before you can shoot again :j:
It´s just ridiculous apart from the fact it makes proper fighting impossible :(
Otherwise great collection, Günter ;)
ps: the autozoom in sights- mode makes movement in CQB with your weapon raised way harder. Is this intended?
I removed sam_handsignals.pbo and it worked for me ;)
---------- Post added at 07:48 PM ---------- Previous post was at 07:46 PM ----------
I would like to remove the smoke grenade throwing ,i think this is from Victor Furbau but couldnt find from where to set it.Also i am getting a big mixture of languages ,when i use BAF the British are shouting in American.Any help please?
Group Link 5 Core (AI Enhancement)
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted · Edited by SopmodJack
hahaha it worked ;p Thanks a lot Lordprimate it really helped i always use GLfx from ArmA,Arma2 & Arma3 ,that debug window was destroying my life ;p lol "if you see a debug windows or debug info on the map you need to go in to the userconfig folder and edit GL5_Global. near the bottol there are AI Debug Array settings ... set them to false." the evil curse is lifted hoorrayy .Thanks again Lordprimate you have been of excellent help :) Good day and all the best ;p