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Vilman

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Everything posted by Vilman

  1. Vilman

    Improved BRDM2 units

    Older russian ATGMs (before 9P148 Konkurs) have a minimum launching range of 500 meters. The operator cannot control them immidiatly after the launch because of the large speed and/or the smoke.
  2. Vilman

    CMcD Cannon/Main Gun Tweaks

    Can we use this mod with ACE ?
  3. Vilman

    Improved BRDM2 units

    When you talk about ATGM reload animations, do you mean the launcher turrets down/up lifting ?
  4. Vilman

    Improved BRDM2 units

    Well hcpookie the ACE version would be a very important change for me too. I am using ACE and TGW Vehicle Fixes, and those mods make your BRDMS unusable. You have to change something about all the 9P... ATGM vehicles. In ACE all of these rockets are uncontrollable. Plus player cannot see the gunsights in any BRDMs.
  5. Vilman

    Balkan war mod w.i.p

    Me too. I would flood the A2 community with Warsaw Pact vehicles in never saw numbers. :D SuperRat, how much vehicle types are in the mod ? ~25, maybe ~30 ???
  6. Vilman

    ACE for OA 1.12

    Okay, i allready fixed, thanx Sickboy.
  7. Vilman

    ACE for OA 1.12

    After installin the update, i have got an error report saying : Addon 'ace_main' requires addon 'CBA_Extended_EventHandlers'.
  8. I know thats not in the update list but is there any chance to make an iraqi BMP-1 for the mod ? They used that IFV in large numbers. http://http://commons.wikimedia.org/wiki/Category:Iraqi_BMP-1_IFVs_%28post-2003%29
  9. Vilman

    ACE for OA 1.11

    Hi guys, i got a trouble about ACE Wounding System : Sometime when a guy gets hit, and falls on the ground, and do nothing, but he appears to be fine. When i examine him, the report says : "You examined XY and he appears fine" So there is no need to give first aid or anything for him. But he just lies there, and do not stands up. If i switch on him, i can only see to one point on the screen, i cannot do anything. How can i continue the game with that guy ? Any ideas ? Thanx...
  10. Vilman

    Faysh khabur beta release

    Hey i downloaded Beta 3. Now i got 2 Faysh khabur maps in the editor list. Dunno why. Any ideas ? I have only one Faysh khabur pbo in my game's directory...
  11. Vilman

    Improved BRDM2 units

    Thank you hcpookie. Okay, the question is open. Your decision, i do not force it. :) Are you planning any other improvments on the pack ?
  12. Vilman

    Improved BRDM2 units

    hcpookie, did you think about the ACE issues ? I mean can you update the pack with an ACE friendly config ? Any progress in that subject ?
  13. Hi guys. My game use to crash to desktop when i am start playing one of my missions. I am using several mods, so i do not know why the game crashez exactly. Map : Faysh khabur beta Arma 2 OA and Ace are the latest versions. The last errors are listed here from the Arma2OA.rpt file : So what do you think which error can cause the crashing of the game ??? Thanx.
  14. Vilman

    Faysh khabur beta release

    You mean better right ? :D Just keep working slowly and take it easy. Do not feel yourself hasty.
  15. Vilman

    Faysh khabur beta release

    Hey . I tested beta 2. Looks good, and mainly RUNS FANTASTIC ! :) Thanks a lot !
  16. Vilman

    Faysh khabur beta release

    Not the road network IN the map. I mean all the road lines in the editor AROUND the terrain. :)
  17. Vilman

    Faysh khabur beta release

    Yes. No trouble but what if you remove the editor lowering road network ? I mean those around the map.
  18. Vilman

    Faysh khabur beta release

    The game is awfully slow sometimes when i am playing tank combat. Just a few (8-10) vehicles are in my test mission, and 2500 meters visibility. Display quality is on "low". I got a middle config pc. Isn't it those lots and lots of roads around the map that can lower the fps ?
  19. Vilman

    Faysh khabur beta release

    Really awesome, tried in the morning. Perfect for my tank combat missions... :D Thanx a lot 'Mamba !!!
  20. Vilman

    Improved BRDM2 units

    Well, i can not control the rockets. The rockets are flying to the left after launched and dissapearing .
  21. Vilman

    Improved BRDM2 units

    I tested your new file, works not for me with ACE. Sorry. ACE and CO are all the latest versions.
  22. Vilman

    Balkan war mod w.i.p

    And when ? When ? WHEN ??? :D
  23. Vilman

    Improved BRDM2 units

    Will try that, thank you ! I found a bug : your BRDM-HQ's left front wheel rolls not centered. I only tested that with ACE, so it can be a mod collision too.
  24. Vilman

    Improved BRDM2 units

    I swiched off ACE, ACEX, and ACEX_RU mods . All models are working fine. Any chance of an ACE friendly config ? :D Will you work on the AT turrets for turn them down ? And a last question : Any intent to make a BRDM-1 ? :D http://i290.photobucket.com/albums/ll270/ham545/ml/BRDM.jpg
  25. Vilman

    Improved BRDM2 units

    Wonderful addons hcpookie ! Thank you ! I discovered that there are no crosshairs in the BRDM-ATs gunners sights (by all 3 types), and the rocket pods cannot be turnable down into the chassis. Are these things normal, or should i swich off some mods i am using ? For example ACE, Unsung, TGW vehicle fixes, etc.
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