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Vilman

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Everything posted by Vilman

  1. Vilman

    Improved BRDM2 units

    Hi hcpookie, i am in trouble with some of the launcher features. The static launchers are not working fine, and i do not really know how to use them with the backpacks. The most issue is the Malyutka (the "P" too !) and the Konkurs - both have controlling problem. As i already wrote, the Malyutka launcher's sight turns down into the right corner of the screen. The Konkurs rocket is uncontrollable, its flying down into the ground in 2 seconds after the launch. The Fagot is perfect ! The other trouble is that i do not know how to use the backpacks for the launchers. Can i reload the launchers from the backpacks ? If yes how does it look like ? What should i take in my gear for that ? As i am not using ACE mod anymore, it cannot cause conflicts more times. So our trouble hides somewhere else...
  2. Thanx Günter ! You see i switched COSLX in and out for a pair of times, and i discovered that this turret rotation comes only when COSLX is on. Im using some other mods like TGW wehiclefixes and Caa1 but i really do not know what can cause this thingie...
  3. Hi guys, thanks for this awesome mod ! I have one question there : How can i disable the tank turret's continuous rotation when the gunner is in turned out position ? Is that possible if i delete any .pbo-s ? I am using this version: @COSLX 2.4 Arma2CO Thanx
  4. THX-1338, why do you think the T-80 is slow in battle ? Man, that tank is one of the fastest tanks in the world...(in the real life). :plain:
  5. Vilman

    Balkan war mod w.i.p

    With the new update, the RPD's gunsight is a little bit bad to the right side. Better than the older version but still not perfect. Keep on working on this great mod !!! :)
  6. Guys, could anyone make an example of the vehicle loadout changing for me ? I am not a good scripter, so it is a little bit too high for me... Is it possible to take 8 AT-2s on the Takistani Mi-24D instead of 4 ? If yes, how does that look like ? Thanks !!!
  7. Vilman

    ACE for OA 1.13

    The truth is at the "deep swimming" of the tank. When the tank stucks in the bottom of the lake or river or etc. the crew floods the T-72 from its top to te bottom of the chassis. In that case, the driver must crawl from his seat to the gunners or to the commanders seat and then he can swim out of the flooded tank.
  8. Vilman

    ACE for OA 1.13

    Dear ACE devs, Is it possible to switch off or edit some ACE features ? Im talking about the T-72A and M. The first is the driver's posititon, the possibility of getting into the drivers pos from the commanders and gunners pos and back. You turn down the driver seat's backrest so you can get in the seat from the turret. Its true for the T-55 and the BMP-2 too ! The second is the main gun's horizontal stabilisation. When the tank is turning, the gun stays in its original position. Like at the T-72B. In the real life, and as in the vanilla ArmA 2, the 72A and -M has both things working. Thanks guys !
  9. Vilman

    Reforger mod

    Man, i was not about to criticize your mod, i only wrote down what i have discovered. There is no need for flaming.
  10. Vilman

    Reforger mod

    It seems for me that this is a retexture mod. The "T-62" is the stock OA T-55 renamed but not retextured. The "T-72 Ural" is the same, stock green T-72 and so like all the other vehicles. The infantry units are reminding me of some other mod but i cannot remember which one. What is the purpose of your mod wannabe_ ?
  11. Vilman

    Improved BRDM2 units

    Not at all. I really have no idea what causes this problem.
  12. Vilman

    Improved BRDM2 units

    Hcpookie, i tried the Malyutkas (both, the basic and the P too) with only your addon. The problem is still there ! I have no idea. All i can say is that ArmA 2 OA is the latest version. Note that i told you the crosshair kept moving to the right lower corner of the screen. Now, as ALL mods are switched off, the crosshair keeps moving to the LEFT lower corner. FPDR
  13. Vilman

    Improved BRDM2 units

    I think both 9m14s are bad, but i cannot remember that correctly. So i will try it wit and without the other mods.
  14. Vilman

    Improved BRDM2 units

    I use several mods but i do not use ACE any more.
  15. Vilman

    Improved BRDM2 units

    Thanx a lot hcpookie. One bug only from the last update : the aiming of the static 9m14 is almost impossible, because the crosshair keeps moving down into the right lower corner of the screen. Then it stops when on the ground.
  16. Vilman

    Balkan war mod w.i.p

    How goes the work SuperRat ?
  17. Vilman

    Mt-lb wip

    God bless you citizensnip ! :) Any chance for a 9P149 "Shturm-S" ??? (anti-tank version with retractable launcher for AT-6 Spiral ATGM.)
  18. Vilman

    Mt-lb wip

    Hungarian army still uses the SNAR-10 . Some "walkaround" images are here : http://mhrfweb.makett.org/MHRF/index.php?option=com_phocagallery&view=category&id=208%3Asznar-10-tata-2006&Itemid=11〈=hu Nice addon citizensnip ! Do you want to make any other versions of the MT-LB or only the basic model ?
  19. Vilman

    Improved BRDM2 units

    hcpookie, how goes the work about the ACE config ? Did you start to work on that ?
  20. Vilman

    Improved BRDM2 units

    Not bad hcpookie. A bit more "torned feeling" texture for the left one and it will be allright. :)
  21. Vilman

    Improved BRDM2 units

    Do you mean Soviet era vehicles ? There was no russian tricolor flag painted on the chassis, only the red star, but in most cases nothing painted at all.
  22. MR-Murray, can you tell me how to add custom loadouts to your crates in the compositions ? I mean i got some custom scripts like "[this] exec "dshk.sqs." containing a machine gun + magazines, and i wanna know how to add that to the crate in Camp INS 01 for example. Thanx for this addon ! :)
  23. Vilman

    CMcD Cannon/Main Gun Tweaks

    Ah allright. Thanx.
  24. Vilman

    Improved BRDM2 units

    In the real life, here in Hungary, all BRDM crew has one RPG-7 in their vehicle. :D
  25. Hi guys. I wanna know is there any bush addon that i could add to drear terrains ? I mean a bush that i can deploy in large numbers, without lower my FPS. Another thing : a bush that a tank can roll over , an not bypassing it. Thanx !
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