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MD500Enthusiast

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Everything posted by MD500Enthusiast

  1. MD500Enthusiast

    Flight dynamics (important issues)

    AHAHAHHAHAH LOL OLOLOLOL i busted out laughing when i read you asked for a better heli!! ---------- Post added at 12:21 AM ---------- Previous post was at 12:14 AM ---------- well sure it may not control like a real helicopter but it's far from uncontrollable. you just have to get used to it. i can tell you any real helicopter pilot that has been playing simulators for a little while can hover and land in these things, they just have to fly it a little differently. so have some more patience and practice, i also do pro bono lessons on multiplayer a lot if you need some tips or guidance.
  2. MD500Enthusiast

    Auto hover?

    don't worry so much about auto hover, if you use it you won't improve. if rescuing people wasn't such a time sensitive and critical task the pilots would opt not to use this feature. plus hovering with very little forward view on those big helos are a daunting task when you're at 50+ ft and can't detect small movements very well against the ocean waves.
  3. MD500Enthusiast

    Flight dynamics (important issues)

    i think it would be a good idea for people to take an introductory flight on helicopters, sure it might be a bit expensive but it's a great experience and you might learn a thing or two. all this explaining to you guys is one thing but experiencing it is a whole other matter.
  4. MD500Enthusiast

    Help on landing

    how odd that if you fly real helicopters that you never encountered the backward drift if you don't counter it before take off. for me when soloing in r22 i have to push the stick quite a bit forward and left, due to less weight in the cabin the helicopter wants to drift backwards with full tank of fuel.
  5. actually most autos don't have to be run on landings unless you're in high altittude low air density environment. all the autos i've seen done at my airport have been flare to zero airspeed and gently touching down with remaining rotor rpm. ---------- Post added at 03:14 AM ---------- Previous post was at 03:12 AM ---------- actually the engine rpm (tachometer) and VSI (vertical speed indicator) and airspeed indicator are all legible if you know how to read them. google for a picture of each of the above and get familiar with how they work and what the needles indicate. ---------- Post added at 03:20 AM ---------- Previous post was at 03:14 AM ---------- for piston helicopters it's called a manifold pressure guage for collective, for turbine it's torque i believe. ---------- Post added at 03:27 AM ---------- Previous post was at 03:20 AM ---------- actually you are incorrect about engine/rotor rpm giving you any indication of of how much collective you are pulling. engine/rotor rpm are kept at a constant by your governor. they only change when governor can't keep it stead in high altittude, low air density environment or when there's an engine failure or when you just start/shutdown the engines.
  6. MD500Enthusiast

    Help on landing

    you should be using trim to relieve the constant pressure you're using on your joystick so that your joystick can return to a more neutral position and you can make small adjustments as necessary. ---------- Post added at 10:30 AM ---------- Previous post was at 10:29 AM ---------- for instance, when you come to a hover and have to apply constant left cyclic pressure, what you can do next is trim left cyclic a little bit and you can slowly move the joystick back to neutral position and take a nice deep breath and relax.
  7. MD500Enthusiast

    Help on landing

    thanks for watching =D.
  8. MD500Enthusiast

    Help on landing

    have you gotten rid of your deadzone? the default settings has like a 15% deadzone.
  9. MD500Enthusiast

    Storyline?

    yes it was completed in expert, and now i'm replaying the career mode in trainee with autotrim turned off.
  10. MD500Enthusiast

    Auto hover?

    translating tendency happens because of the thrust of the tail rotor. the tail rotor is trying to compensate for the torque of the engine running the rotor blades which induces a right yaw and the thrust direction of the tail rotor is usually to the left which pushes the helicopter to the right. this is true for helicopters made in the us, where helicopters made in european region has the opposite effect.
  11. MD500Enthusiast

    Storyline?

    yes that's basically what i meant, i'm sure i and quite a few others are more than happy to increase your pool of "resources" by purchasing mission packs that are playable in multiplayer or even just single player. i thought even though the career mode was short it was very enjoyable, i guess it's nostalgia from the old and beloved simcopter game which was the one of the first games on pc i've ever played. then again the game has only been out what a week or two? so i'll just wait and see.
  12. MD500Enthusiast

    Where is flight path marker on HUD?

    oh that... ewwww.... you're not flying an apache attach helicopter you don't need it.
  13. MD500Enthusiast

    Auto hover?

    dynamic rollover. there's this acting force on the helicopter called translating tendency, where it makes the helicopter drift to the right. if you don't use left cyclic to countert hat, the right skid will act as a pivot point on the ground for the helicopter to tip over.
  14. to OP, don't listen to the instructor, when you get vertically close to the checker board say 40ft or so start your flare to arrest your descend and level out your helicopter and apply some up collective to slow down the descend. once your skid reaches the checker board you should complete the mission.
  15. MD500Enthusiast

    Help on landing

    i don't mean to be rude bother but i think it would be detrimental to his training if he should fly in the yellow arc of the airspeed indicator to the landing site, because once BiS implements vortex ring state he's gonna get in trouble. first thing's first you need to learn how to hover. use trim setting to stabilize your helicopter then use small cyclic movements to keep it from moving. keep your eyes outside and don't stare at your gauges. pick a bush or a tree in the near distance as a reference point to so you can monitor sideway movement etc. for a normal approach you do the following. initial airspeed should be 60 knots, but bis programmed the game all wrong with the light helos so unless you're at 40knots and below you won't descend properly. intial altittude for a text book normal approach is 300-350agl (above ground level), but the altimeter in game gives you MSL (mean sea level). so if your landing spot is say 800MSL on your altimeter your starting point should be 1100MSL on your altimeter. although it's kind of irrelevent what alttitude you start from as long as you keep the approach angle correct which i will explain. to make an approach angle for normal approach, make an imaginary line on your cannopy, the line should be 2/3 way up from top of the dash to the compass. line your intended landing area with that imaginary line and keep it there with collective adjustments. reduce your speed very slowly from starting point to touch down but never below 30 knots until you're pretty close to your touch down point. once you're near flare up and decrease collective so you don't balloon up and mess up your approach angles. remember as you get slower and closer to your landing spot more collective is needed to keep your descend angle and to arrest your descend rate. also the closer you get the less descend rate is needed to keep the sight picture which is why i recommend you to slow down below 30 when you're close to your landing spot to reduce the chances of you getting into settling with power. as you come real close to the touch down point just inch yourself forward and relax on the controls. make sure you're countering translating tendency (right drift) with slight left cyclic when you're slow and on hovering. your left skid should touch the ground first, hence the saying left skid first for rotorhead. as you're coming to the landing spot lower your collective little by little until you touch down. do not drop the collective, that is bad practice and it can also damage your helicopter and you can have a dynamic roll over. here's a video of me making a normal approach to the middle of the runway just before my turn into the taxiway. keep your eyes on the taxiway entrance where i come down and see how i keep it on an imaginary line on the cannopy all the way down and it doesn't move up or down. as i mention why not to fly in the yellow arc in the airspeed indicator is the danger of vortex ring state or settling with power. settling with power happens when you're below ETL (effective translational lift) airspeed which is usually 16-24 knots and you're descending more than 300fpm on your VSI (vertical speed indicator). when rotor blades spin, at the tip of the blade it makes these vortices, which reduce lift produced by the blades. but the same vortices are irrelevant when you acheive ETL, because the airspeed blows the vortices away from the blades and they no longer affect us and we gain additional lift. if you're below ETL and descending more than 300fpm what happens is that those vortices gets sucked back into the main rotor and we no longer have clean air to produce lift on the rotor blades and we're in a settling with power situation. what happens next is you loose lift and you start to descend faster and faster even though you're applying up collective to try and arrest the descend. the proper way to recover from it is to lower your collective and dip the nose down to gain airspeed above ETL then you can level out and pull up collective to arrest your descend. if you've ever played dcs blackshark they've modelled that pretty well in the game. that is why i say not to fly your approach in the yellow arc of the airspeed indicator because you're only a few knots away from loosing etl then you can get into a lot of trouble if you're near the ground. i know i wrote a wall of text but it is crucial to learn these points to fly safely even in a simulator. my instructor told me before i started learning landing approaches is that they're the hardest manuevers to learn in helicopter flying, took me a little over 10 hours of actual flight time to get it down. so be patient and be smooth with the controls, adjust with small increments of movement. hope this helps anyone who is having trouble making landing approaches.
  16. MD500Enthusiast

    Storyline?

    i'm done with the campaign because it's short and easy.
  17. MD500Enthusiast

    Flight dynamics (important issues)

    actually if you read the progress tracker http://dev-heaven.net/projects/toh-cit/roadmap they're not fixing any of the major flaws of the flight model. they're focusing on game stability first, so it'll take some time before we see flight model improvements.
  18. MD500Enthusiast

    Where is flight path marker on HUD?

    use the yellow needle in your cockpit, the arrow points towards the waypoint but the heavy doesn't have it. ---------- Post added at 09:38 AM ---------- Previous post was at 08:47 AM ---------- oh and one more thing, you can press the j key to view your objectives. the marker will appear for a few seconds and fade away, just press the j key to activate it again.
  19. MD500Enthusiast

    Storyline?

    would help ease the time if there were more people flying multiplayer though. but as the mas evac mission is broken there isn't much purpose in flying.
  20. MD500Enthusiast

    Storyline?

    i don't know how to script and i tried reading up on the tutorial on BiS but it lacks the indept explanation i require to understand how it works. plus i just want to fly not make missions =D, isn't that why we "pay" for the game? i don't mind paying for an addon or xpac with a large array of interesting and diverse missions but first things first, bis needs to fix the flight behavior of the helos.
  21. MD500Enthusiast

    Storyline?

    yeah no kidding i was also expecting this career mode to be much much much longer.
  22. MD500Enthusiast

    Trackir + confined landing mission request

    what confined area mission? i haven't encountered it in the campaign yet.
  23. MD500Enthusiast

    Auto hover?

    it just takes practice to know how to hover, if you're hover near ground you can see if you're moving left or right, forward or backward by looking at the ground texture or nearby objects. just counteract the movement with very small inputs. if you keep using autohover you'll never learn how to hover.
  24. MD500Enthusiast

    How can I sell my Helicopters?

    doesn't work for me either, i think you can only sell ones that you've purchased. i had to fly so many rescue missions to purchase the medium civilian helo. now i have nothing else to do in single player because everything is so repetitive and easy.
  25. lol no it wasn't really scary, i was just a bit nervous that i'd some how fuck up the throttle control and over revved the engine during flare. i wasn't wearing gloves that day and my palms were sweaty and my grip on the throttle kept slipping while holding it to detent LOL. ---------- Post added at 08:05 AM ---------- Previous post was at 07:41 AM ---------- btw if anyone wants i can show you guys how to perform an auto in game step by step. currently only the medium helicopter can actually perform a some what proper autorotation when you roll the throttle to off position. in the heavy helicopter if you roll the throttle off you just roll over to the right and drop like a brick. also in the light version if you roll throttle to off you're basically rolling to the right whenever you pull collective up to cushion landing and the rotor system won't provide enough lift to cushion your landing.
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