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Everything posted by AZCoder
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I pushed another update. Mainly it was a total refactoring of how I handled scripting in the 6th mission New Management. I've had several reports of crashes in one area of the map. I cannot recreate it and my test player had no crashes, so I did the next best thing and cleaned up the scripting the best I can. Also, it may be too early to ask this, but is there any interest in seeing a Gates of ARMAgeddon Complete Edition? I could merge all 3 campaigns into one. Of course it might melt a few PCs. At any rate, I am working on updates to Gambit Royale first which will take a few more weeks, and then Shadow Fall which will see the most changes.
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That was fixed and pushed to Steam yesterday (99% certain) :) Funny thing is I forgot that I had a UAV in there most of the time and only tested it on Pecher where in fact I did have the right UAV LOL. And thanks for the comments!
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The guy working on Murr is pretty cool, he fixed the campfires so they are no longer infernos, great looking blast waves too. Sometimes when I run it the FPS is still 20+ but I have trouble aiming, my dude is slow to respond, kind of jerky. These things happen in the middle of the campaign, Moschyni through Livonia (the big battles). And sometimes the FPS will bottom out.
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@corporal_lib[br] The Murr edition of Blastcore uses the Taro refractions, if I remember correctly, looks great but I get down to 3 FPS. Using an older Blastcore I don't have the problem (and no refractions). Also I never imagined anyone would load the other campaigns at the same time. They are incompatible, older libraries. I've been working to bring them up to Dark Tides standards. I might even merge all 3 into one release, as long as it doesn't blow up my computer. Seems that the Refractions are not the problem. I tested it, never got below 25 FPS on the fireworks.
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Are you running Blastcore? That's the one thing that kills FPS in some missions. The fireworks is one of those, and the big battle missions later on (Miroslavl', Moschnyi, and Livonia). Let me know. Regarding sound, do you mean sound goes away entirely? I run the game with 100% voice/effect volume and 80% music in the game sound settings. Had a problem with music being too loud in places, and I lowered the volume on those. Try lowering the music in game settings and see if that helps, The flirt thing is just a very very minor easter egg at the bar.
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Actually I knew about that one. It flies around Altis a couple times, sometimes it will buzz the beach, then it crashes on landing. I never expected anyone to see it.... BTW I left most aircraft unlocked on purpose. I figured if you want to fly around, the bay looks nice in the daylight, why not. In fact just as I cleared the runway, that jet crashed right behind me. Close call.
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Yeah, I expect there to be some. Every time I run through, or my playtester ran through it, weird this or that would show up. Depending on what it is, you might use spoiler tags. Thanks.
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Updated the ending to match the opening to Dark Tides, using the new Art of War assets and change in location. Fixed a few other things. There will major updates down the road.
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I moved all links to my personal website because this forum kept blocking my updates due to using external links (see first posting for link to my website). There I have all of the mods linked up, such as Max Women. Also, just curious, do Women at Work come from a land down under?
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Ok, finally we're here. Let's go! https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=2437763589
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Sounds like the right idea! Releasing a campaign is a lot of work! I should have it up in an hour or two. I've bought cars with less effort than this process.
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I will release tomorrow. It takes me 2 days to run through the campaign and I had a number of relatively small bugs that I found and fixed and retested, and a couple doozies that I fixed as well. Needs about an hour of my time to release and I'm too tired for it tonight.
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PS1: Won't be easy PS2: This is DARK Tides, not Light Tides. :D Actually I cut a lot of content from the trailer, it was getting too long. That being said, there's a 3 sec bedroom scene in the 2nd mission, easy to miss... And if you can find her, a girl will briefly flirt with you in the 3rd mission (the beach party). PS3: Yes PS4: I have one PS5: no
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v1 script released JBOY Giant v1
AZCoder replied to johnnyboy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Army of Darkness, a man of culture I see. You could get the player's face and set all the little guys to have his face! -
Sullen Skies, Ambient Animals, Animals Module-Extended
AZCoder replied to EO's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Does this cover "Carter_Winter" map as well, aka Pecher with Snow?- 276 replies
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- sullen skies
- ambient birds
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(and 1 more)
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Updated first post with the official video trailer! I expect to release the campaign in 5 days.
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[RELEASE] Active Lockpicking
AZCoder replied to NumbNutsJunior's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I like the subliminal messaging in your script: "call pizza" mmmmm unless it's Pizza the Hut, he's a dangerous gangster oh and great job on the lockpicking UI, looks like 4K Skyrim addon -
When you do this: null = [] spawn you are creating a global variable 'null' that represents the handle and it's used multiple times above. That's a potential problem. You don't need to capture the handle unless you need to perform an action on it, such as scriptDone. Personally I do this: 0 = [] spawn, but only in triggers, and I'm not sure it's necessary anymore. Do you have 'show script errors' checked when you load the game? You can also check your error log which is the root of your profile directory for Arma. If there's no other code inside 'SFInteraction.sqf' then get rid of the spawn inside it. ExecVM already spawns a new thread, and then you're spawning another thread inside that thread. Threads within threads.
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Community Upgrade Project - CUP Maps 2.0
AZCoder replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Those hardened buildings with the IDAP team look super cool. -
Why would a post to my own thread be hidden instantly? I'm certainly not a new user LOL. I don't think I wrote anything controversial, it was just a campaign update.
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Community Upgrade Project - CUP Maps 2.0
AZCoder replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It's literally named the Green Sea Probably all the pollution dumped in it by Chernarus. -
Love my real life HK45. Excited to see this coming to the game.
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getPos player + 200 meters?
AZCoder replied to Rosso777's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I needed this command for something else. Thanks! Over a decade in SQF and still learning commands.... -
I can't believe it's already mid-Feb. I am almost done making changes. I kept finding ways to improve some parts of the campaign and turned out to be a lot of work. I'm in the editor almost every day, and I'm anxious to get it released so I can start my next project. Soon. Very soon.
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try this https://community.bistudio.com/wiki/forgetTarget of course if the AI can still see you, their awareness will just change back quickly