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AZCoder

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Everything posted by AZCoder

  1. AZCoder

    [sp_camp] Dark Tides

    I pushed another update. Mainly it was a total refactoring of how I handled scripting in the 6th mission New Management. I've had several reports of crashes in one area of the map. I cannot recreate it and my test player had no crashes, so I did the next best thing and cleaned up the scripting the best I can. Also, it may be too early to ask this, but is there any interest in seeing a Gates of ARMAgeddon Complete Edition? I could merge all 3 campaigns into one. Of course it might melt a few PCs. At any rate, I am working on updates to Gambit Royale first which will take a few more weeks, and then Shadow Fall which will see the most changes.
  2. AZCoder

    [sp_camp] Dark Tides

    That was fixed and pushed to Steam yesterday (99% certain) :) Funny thing is I forgot that I had a UAV in there most of the time and only tested it on Pecher where in fact I did have the right UAV LOL. And thanks for the comments!
  3. AZCoder

    [sp_camp] Dark Tides

    The guy working on Murr is pretty cool, he fixed the campfires so they are no longer infernos, great looking blast waves too. Sometimes when I run it the FPS is still 20+ but I have trouble aiming, my dude is slow to respond, kind of jerky. These things happen in the middle of the campaign, Moschyni through Livonia (the big battles). And sometimes the FPS will bottom out.
  4. AZCoder

    [sp_camp] Dark Tides

    @corporal_lib[br] The Murr edition of Blastcore uses the Taro refractions, if I remember correctly, looks great but I get down to 3 FPS. Using an older Blastcore I don't have the problem (and no refractions). Also I never imagined anyone would load the other campaigns at the same time. They are incompatible, older libraries. I've been working to bring them up to Dark Tides standards. I might even merge all 3 into one release, as long as it doesn't blow up my computer. Seems that the Refractions are not the problem. I tested it, never got below 25 FPS on the fireworks.
  5. AZCoder

    [sp_camp] Dark Tides

    Are you running Blastcore? That's the one thing that kills FPS in some missions. The fireworks is one of those, and the big battle missions later on (Miroslavl', Moschnyi, and Livonia). Let me know. Regarding sound, do you mean sound goes away entirely? I run the game with 100% voice/effect volume and 80% music in the game sound settings. Had a problem with music being too loud in places, and I lowered the volume on those. Try lowering the music in game settings and see if that helps, The flirt thing is just a very very minor easter egg at the bar.
  6. AZCoder

    [sp_camp] Dark Tides

    Actually I knew about that one. It flies around Altis a couple times, sometimes it will buzz the beach, then it crashes on landing. I never expected anyone to see it.... BTW I left most aircraft unlocked on purpose. I figured if you want to fly around, the bay looks nice in the daylight, why not. In fact just as I cleared the runway, that jet crashed right behind me. Close call.
  7. AZCoder

    [sp_camp] Dark Tides

    Yeah, I expect there to be some. Every time I run through, or my playtester ran through it, weird this or that would show up. Depending on what it is, you might use spoiler tags. Thanks.
  8. AZCoder

    [sp camp] Gambit Royale

    Updated the ending to match the opening to Dark Tides, using the new Art of War assets and change in location. Fixed a few other things. There will major updates down the road.
  9. AZCoder

    [sp_camp] Dark Tides

    I moved all links to my personal website because this forum kept blocking my updates due to using external links (see first posting for link to my website). There I have all of the mods linked up, such as Max Women. Also, just curious, do Women at Work come from a land down under?
  10. AZCoder

    [sp_camp] Dark Tides

    Ok, finally we're here. Let's go! https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=2437763589
  11. AZCoder

    [sp_camp] Dark Tides

    Sounds like the right idea! Releasing a campaign is a lot of work! I should have it up in an hour or two. I've bought cars with less effort than this process.
  12. AZCoder

    [sp_camp] Dark Tides

    I will release tomorrow. It takes me 2 days to run through the campaign and I had a number of relatively small bugs that I found and fixed and retested, and a couple doozies that I fixed as well. Needs about an hour of my time to release and I'm too tired for it tonight.
  13. AZCoder

    [sp_camp] Dark Tides

    PS1: Won't be easy PS2: This is DARK Tides, not Light Tides. :D Actually I cut a lot of content from the trailer, it was getting too long. That being said, there's a 3 sec bedroom scene in the 2nd mission, easy to miss... And if you can find her, a girl will briefly flirt with you in the 3rd mission (the beach party). PS3: Yes PS4: I have one PS5: no
  14. Army of Darkness, a man of culture I see. You could get the player's face and set all the little guys to have his face!
  15. Does this cover "Carter_Winter" map as well, aka Pecher with Snow?
  16. AZCoder

    [sp_camp] Dark Tides

    Updated first post with the official video trailer! I expect to release the campaign in 5 days.
  17. AZCoder

    [RELEASE] Active Lockpicking

    I like the subliminal messaging in your script: "call pizza" mmmmm unless it's Pizza the Hut, he's a dangerous gangster oh and great job on the lockpicking UI, looks like 4K Skyrim addon
  18. AZCoder

    execVM not running?

    When you do this: null = [] spawn you are creating a global variable 'null' that represents the handle and it's used multiple times above. That's a potential problem. You don't need to capture the handle unless you need to perform an action on it, such as scriptDone. Personally I do this: 0 = [] spawn, but only in triggers, and I'm not sure it's necessary anymore. Do you have 'show script errors' checked when you load the game? You can also check your error log which is the root of your profile directory for Arma. If there's no other code inside 'SFInteraction.sqf' then get rid of the spawn inside it. ExecVM already spawns a new thread, and then you're spawning another thread inside that thread. Threads within threads.
  19. Those hardened buildings with the IDAP team look super cool.
  20. Why would a post to my own thread be hidden instantly? I'm certainly not a new user LOL. I don't think I wrote anything controversial, it was just a campaign update.
  21. It's literally named the Green Sea Probably all the pollution dumped in it by Chernarus.
  22. AZCoder

    BWMod

    Love my real life HK45. Excited to see this coming to the game.
  23. I needed this command for something else. Thanks! Over a decade in SQF and still learning commands....
  24. AZCoder

    [sp_camp] Dark Tides

    I can't believe it's already mid-Feb. I am almost done making changes. I kept finding ways to improve some parts of the campaign and turned out to be a lot of work. I'm in the editor almost every day, and I'm anxious to get it released so I can start my next project. Soon. Very soon.
  25. AZCoder

    Making AI forget you

    try this https://community.bistudio.com/wiki/forgetTarget of course if the AI can still see you, their awareness will just change back quickly
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