Freebie
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Everything posted by Freebie
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3 of us just tested the revive function of 0.9 after the update today and no probs at all :)
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Hi Giallustio, Don't worry about the ghosting issue, that was my dumb fault. Reading what WildFire said made me realize what I'd done that was causing it. Because I only ever want to use revive with no respawn I deleted the respawn marker from the map and that was causing the unit to spawn next to itself before it teleported to itself. I've added the respawn marker back in and now it's fine. I placed it 7km out to sea though so once the revive timer runs out there's no continuing for the player unless he wants to spend half a day swimming back to shore :p
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Hi Giallustio, any word on the revive ghosting issue I mentioned on the last page? Cheers mate.
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Does someone have a tested weather script that will sync up all players? Sure would be handy right now.
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Any news on this yet? Seems like a pretty important item to me.
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I've used the search and tried a couple of things such as putting player setVariable ["BIS_noCoreConversations", true]; in my init.sqf but I just can't shut the automatic player reporting off in MP. I've turned off auto enemy reporting through the game settings but whenever a MP player goes down the teamleader starts gabbing about team member down, then when the team member is revived he gabs his grid location and that he's ready etc. I want to disable all the automatic spam on MP so there's just silence ingame and we can just tell each other info through TS but I don't want to do it through a mod or addon. Please tell me it's possible? A command in the init.sqf? or in a trigger? or in all the players? Thanks. :o
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I put enableRadio false; and enableSentences false; in my init.sqf and YEH! Total silence ;)
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Thanks mate I'll try that. Being a bit of a newb where would I put that? Would it go in each unit's init?
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Shit I feel kind of bad mentioning this but in testing 0.9 today there's one thing that happens everytime. I'm only using revive and between being killed and being placed into the revive position a ghost unit shows up next to the victim for a couple of seconds. It happened several times in 0.8 (I never mentionioned it) but it's happening everytime in the 0.9. If you look at the screenie you can see what I mean... there were only two players on the server and when I shot the other one he collapsed as expected, but then the ghost unit appeared standing near him, then went prone and then disappeared. As soon as it disappeared the victim assumed the 'revive' postion. Happens the same way everytime. Can anything be done about that Giallustio? Or is that a non-fixable thing? http://members.westnet.com.au/scott_k/not%20much/107410_2013-04-12_00001.png (1139 kB)
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Hi Giallustio, I didn't have a problem with version 0.8 but I've just tried the latest rc version and I get a big classname list on the screen. I got this in my mission so tried your default mission, didn't change anything and still got it... http://members.westnet.com.au/scott_k/not%20much/107410_2013-04-11_00001.png (1493 kB)
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Thank you very much for this Giallustio. I'm an utter noob but this was pretty easy for me to set up and it's great. Only problem I've come across (v 0.8) was that a body sunk into the ground when it was still revivable (only happened once though) and whenever you revive someone their gear gets swapped around somewhat between shirt/vest/backpack. You don't lose anything though unless you've basically filled up everything to pretty much maximum. I pretty much maxed out shirt, vest & backpack and lost a missile out of the backpack once revived. It must've gone to put move it into the vest or something on revive and because there wasn't room it dumped it. So nothing major but maybe worth a little look if you have time. Once again though thanks mate excellent work :)
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You might be editing too much if..
Freebie replied to StrongHarm's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yes.. even though I'm spending a fair bit of time gaming I still take my dog out everyday. Don't neglect your pets, all they have is you. -
norrin's ArmA2 scripts ported to ArmA3
Freebie replied to norrin's topic in ARMA 3 - MISSION EDITING & SCRIPTING
^ but would also give away your position! -
Hiding positions on the map. Possible?
Freebie posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi all I was wondering if there's a script to hide all friendly & enemy positions from appearing on player's maps in a MP server? All I can find is one that was for ACE2. Thanks. -
Hiding positions on the map. Possible?
Freebie replied to Freebie's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yep this worked cheers. For some reason there's a great big circle around your approx position (don't know why BIS put that in) but from what I've read it's coming out so good. As when you don't want to see where you are on the map you REALLY don't want to see where you are on the map. Now all I've got to do is find a way to disable all AI talk/radio chatter. Anyone know of a way to do that? :o -
norrin's ArmA2 scripts ported to ArmA3
Freebie replied to norrin's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Would have to agree with the (vest I think) and definately backpack losing equipment on revive (version 0.2). I've got it all working as I want it and I only just noticed that this happens which is a game killer. Once revived the backpacks are empty. Fingers crossed you can get it all working mate. -
Hiding positions on the map. Possible?
Freebie replied to Freebie's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yes I already tried it in game difficulty settings for SP & MP but doesn't work, just reverts back to default. Well the overall one works, veteran / elite etc but I just wanted to turn off the extended HUD (I think that's the one) whilst playing regular rather than ramp everything up. I'm hoping that there's a script that can do this. Other than that it's waiting till the game difficulty settings are fixed. -
Map w/o Personal Position Marker
Freebie replied to ResurrectedBones's topic in ARMA - MISSION EDITING & SCRIPTING
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norrin's ArmA2 scripts ported to ArmA3
Freebie replied to norrin's topic in ARMA 3 - MISSION EDITING & SCRIPTING
No worries Norrin, thank you. I have a couple more questions if you don't mind. I'm using version 2. Regarding the campfire in lieu of the MASH tent: I thought that dragging an unconcious player over to the mobile spawn (campfire) and dropping them there would revive them. I saw it done in an arma 2 game using your revive. Only difference was that it was the actual MASH tent. Is it supposed to work that way now? Or are you waiting until the MASH tent is available again in the game before implementing that option of reviving a player? On the bug reporting side: I see that the animations for drag and carry aren't working properly. When I drag someone they drag for a few feet then stand up while still being dragged. When I carry someone they spaz out all over the place and sometimes stop in midair just hanging there. -
norrin's ArmA2 scripts ported to ArmA3
Freebie replied to norrin's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Was thinking.. is ^this because there is no MASH tent object in arma 3 yet? -
norrin's ArmA2 scripts ported to ArmA3
Freebie replied to norrin's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi Norrin first of all thank you for this great script. I think I sort have it working, haven't tested it fully yet but have a weird problem. I get the action menu to deploy the mobile spawn but what deploys is a campfire 0_o Not a tent or whatever it's meant to be. Could you (or anyone else that knows why) tell me what I'm doing wrong? Thanks. -
We need a better server browser system, and leaderboard system
Freebie replied to Kellon's topic in ARMA 3 - MULTIPLAYER
Is Xfire able to be used for browsing/joining arma 3 servers? I installed it and it see's the game but I can't get any servers to show up. -
I haven't seen this happen yet, as long as there's beach the driver beaches the boat and the AI get out either on sand or in shallow water. If there's a sandbank and they get out a little early or the water bank drops off steeply and a couple get out swimming then all you need is a move waypoint however far you want in from the beach and they'll continue onto there once they get out of the boat. I just tried it a few times in different places on Stratis and it worked everytime. Maybe I've just been lucky.
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You just want the boat to land and the AI to get out on the beach? Just give the boat a "get out" waypoint on the beach front. Boat beaches, AI's get out on beach.
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[Beginners guide]How do i install mods/addons?
Freebie replied to [frl]myke's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Main thing is is that it's achieved what I wanted and I now have 2 desktop arma icons, one that loads up no mods at all and the other which does. So I'm happy :cool: Now I just have to find a server that doesn't keep crashing every 15-30 mins >.<