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Sif

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Everything posted by Sif

  1. Hey, I purchased the PMC DLC on Steam and was excited to see it get put up today. I use ArmA II Launcher to launch my game. I did not see a folder named 'PMC' in the Available Mods selection. From what little I could gather from all of this it appears the installer didn't even create the 'PMC' folder in my OA directory as BAF did with it's installer. Here's an image to show what did appear: And when I loaded it and launched the game I got firstly 'Game Is Unavailable' from Steam and it kept loading my Combined Operations. Then I got this. I'd really to play this DLC soon, able to assist?
  2. Basically what I can see from it so far is that it's installer isn't even working, it's basically not installing the content to the proper folder.
  3. My PMC on Steam isn't working at all, it looks like it's not installing it correctly. I look in my ArmA2 Launcher and it's listed as dlcsetup/pmc/pmc_data. Aagghh, I want to play this now! :mad:
  4. Sif

    Squad Logos.

    Being a nitpicker doesn't fix any problems either, I also didn't want to bump any ridiculously old topics just for it to be closed. It's a feature which a good portion of Units and clans loved in the past. I wish it would've been added more regularly but didn't.
  5. Would be cool if you could make an actual replacement pack, and actually replace the Officer skin too while you're doing that.
  6. Hopefully you guys start adding some more variants of the SCARs again, I love that you guys added the Mk17 with only an RCO and foregrip. Wish you could keep doing stuff like that.
  7. Sif

    Squad Logos.

    http://dev-heaven.net/issues/13534 Found it, gonna go ahead and get it some attention.
  8. Sif

    Squad Logos.

    I'd really love to be able to be able to see this feature looked at again, I really enjoyed seeing the Unit patch on your character.
  9. So has there been any discussion of there being a possible optional replacement pack with the Desert and/or ACU heavies used to replace the US Deltas?
  10. Multicam in my honest opinion would look great on some of the units, it'd also would help distinguish them from the enemy who also are wearing DCU at times.
  11. Thing is the Army is actually from what i've read started having all the Units deploying to Afghanistan deploy with Multicam instead of ACU camo. http://defense-update.com/features/2010/february/new_multicam_uniform_19022010.html
  12. Sif

    RH wip thread

    Wondering if maybe in the future some of the later versions of the AK you included may get some silenced versions? It'd be neat to see a few.
  13. I meant add the shemaghs to the customization features for the SEALs. Have the various colors that'd be there for said environments.
  14. Wondering also if you're thinking of ripping the shemaghs off the KSK guys and possibly adding those to the customization features? Make the various ones for the various environments, including a snow camo.
  15. Sif

    SJB SAS Pack

    I'd personally like the one OA uses, overall aesthetics of it are nicer imho.
  16. You're aware that the PSO was designed to allow the troops to still view their ironsights, correct?
  17. On OA standalone they have texture errors, the camelbak on the models is dependent on ArmA 2.
  18. Russian tanks are not built to be the king of tanks, they're built to be massed in numbers. Learn some Russian tank doctrines.
  19. http://mattsif.com/arma2/ArmA2OA%202010-07-06%2015-09-28-87.png I think the Multicam is fine as is.
  20. I know this may be an odd question but have you guys considered using the M16A1's from the RH pack? The sounds and the model itself are pretty good.
  21. I'm guessing adding all the customization features which is why I honestly looked forward to this update is not happening?
  22. I noticed that the custom hats that were added in the regular TF86 pack is somehow missing. And not all of the subsections of the camo variants seem to be added either? This true or?
  23. I'm not sure if this has been asked but why exactly does the RPK-74M with the fourty five round magazine require earplugs when you can in some ways operate just as the AK-74M does?
  24. If my memory serves right the spaces in that cannot be there. Haven't actually used those commands for a bit.
  25. Put that in the Units init field when you create him. Haven't actually tried it ingame yet, most likely works. removeallWeapons this; this addWeapon "ACE_G3A3"; this addMagazine "ACE_20Rnd_762x51_B_G3"; this addMagazine "ACE_20Rnd_762x51_B_G3"; this addMagazine "ACE_20Rnd_762x51_B_G3"; this addMagazine "ACE_20Rnd_762x51_B_G3"; this addMagazine "ACE_20Rnd_762x51_B_G3"; this addMagazine "HandGrenade_West"; this addMagazine "HandGrenade_West";
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