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Pain0815

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Everything posted by Pain0815

  1. Pain0815

    Just got ARMA2 - advice?

    You need to get used with the AI. You need to know what all commands can do. In Arma you can give precise orders to the AI, you can control them over the whole map without view contact if you want. You can devide them into fireteams, you can give them diffrent states of awareness and you can set them to follow you in formation OR going from cover to cover slow on their own. BUT YOU NEED TO LEARN THIS STUFF FIRST. Diffrent than in OpfDr is, you are able to give command while moving. If you want control a AI sniper you need to get him to a good spot, give him cover order or prone/crouch order and now give him a view direction and fire command (hold for spotting so you can select targets and order him to kill those, or engage at will). He will cover this area for you. Thats micromanagement for single things. But if the ai is follow you they only need formation, awareness and stance orders if you want go attack or hide. Maybe you want devide them into colored fireteams and one team cover the advance of the other team, no problem with the AI here. But you need to get used with the AI first.
  2. whatever he does, it sounds fantastic. cant wait for it, chammys sound mod was the only soundmod i used for arma 1 (and i tested all). take your time! by the way, would be cool if ArmAVidz would make some new cool vids
  3. Pain0815

    Just got ARMA2 - advice?

    Thats not true. If you set your ppl in combat mode (7-2), they will automaticly search for cover and giving cover eachother. If you want them to stay in formation keep them bahavior 7-3 or 7-4 for combat & cover with micro AI just select 7-1 or 7-2 7-8 7-9 7-6 etc are just for the positions like prone knee or follow stance Thats it! Have fun
  4. Wrong. Why public teamplay is given on any pr server then if not the missions force ppl to work together? You need to get restrictions to force ppl to play as a team. If a player cant deal with any situatin on his own they automaticly group up. With no teleport stuff they will get a ride with other ppl to the same landingzone, so they already grouped so far. Thats all some little restrictions you need for teamplay. And thats just in the hand of the missionmaker. A big part of teamplay is the oppertunity to communicate with the others (arma voip should be enabled on all servers, to make it possible to communicate between units --> TS and stuff is additional) Why someone should stick to the team if hes medic with a sniper rifle and a anti tank launcher??? thats the biggest problem in such "arcade missions". Other example are the missions without respawn, there the ppl work as a team, because they have to. As i said, try HUNT WALDO 2 playing as rambo. You dont survive long on your own, thats no 1 man army map where 30 rambos equipped with 30 sniper rifles and 30 at launchers going around... p.s. cant wait to play that mission with ACE 2 on public servers edit: @admins --> ever played xenos mission on the jägerbatallion or the fun clan public server? awesome teamwork there on a public, but why ?? ;) I think the reasons are the admins and the community which play together in TS and force teamwork this way.
  5. Lets hope it, i mean the vehicle sounds are great but the firefight sounds are better in chammys mod(just my opinion) (i only saw the new chammys mod on youtube so i dont know exactly how it sounds, but i know his work in arma 1 and project reality)
  6. best teamwork mission with respawn avaiable atm!!!!!!!!!!
  7. I cant wait for the mod, thumbs up guys!!!!!!!!!!! :ok: Its looking fantastic. I have one question to you. I know ACE will have own sounds, is it possible to get a other soundmod (i wait for chammys) working with ace2 later? Or is it not possible because of the new stuff you put into your mod (tons of new guns and vehicles)?
  8. i have to give my 2 cents to it... First one, i play both Arma and Project Reality. And in my opinion its just by the missionmaker to force teamwork. Domination is a really nice coded mission but it doenst force teamwork. On non public servers you may play it realistic but on publics you will find rambos all time. Not in Pr because here you dont have acces to ALL weapons. And you need ppl to get things done, in most arma missions (i will take domination as example) you can all make on your own. In Domination you can be a medic with mg and a rocketlauncher, but thats absolutly bullshit in terms of realism. What the mission designer have to do is putting some restrictions into the mission. Things need to be changed to force teamwork: 1) Take out ALL teleport stuff, to make transport usefull and necessary 2) limit the gear for the inf to the specific classes (no launchers for non AT soldiers, MG´s only for mg gunners, m203 only for grenadiers, only snipers with sniperrifles, only pilots can fly... bla bla bla) this forces squads stick together because not every soldier can handle every thread on the battlefield alone 3) death penality (longer spawn, loosing money or rank, or without teleport just getting to the front again after death) --> ppl need to have fear to die!!!!!!! Good things alredy in domination but not needed because of "spawn-die-spawn-die" mentality: Ammo loadable into vehicles to get supplies to the front troops. This is necessary if you force ppl to stay alive without the ability to teleport to the front with new loadout after getting killed. So in my opinions its just the mission which force ppl to play as team if there were restrictions which force the teamplay. This happens in Project reality AND in some ARMA missions. If anyone is searching a good mission for10-30 ppl which force teamwork you should give HUNT WALDO 2 a try. Its like a mix of Domination and Project Reality. The mission is random after the first airfield cap (first mission is same) Features: Coop 35 - no teleporting - revive - ammoboxes loadable into vehicles - multiple variant of missions (no kill anything every time) you have to search for intel, looking for weapon caches, rescue ppl, blow stuff up or laser stuff - equipment only avaiable for the classes they should have it (no rocketlauncher medics or snipers) - your team get money for solving missions, with those money the Engineer can build a mash, an artillery base with sat view or statics and more (only squadleaders can call in ari if the FOB is builded by the engi with the truck) - if someone DIE your TEAM loose some money, so if many ppl die there will be no money to build stuff - if you get sidemissions done you get new special vehicles for your team (if they waste it it needs 20min to respawn the unlocked vehicle) - for mainmissions or any searched convoys or enemy HQs before destroying your team will get INTEL (intelligence points), if you have enough intel by getting missions done you will get the position of the enemy general (waldo) and youn have to arrest him. The missions after getting the airbase are all random every time (random missions in random towns with random enemy forces). Give it a try... btw dont blame xeno, he done a good job to build a mission for everyone. all kind of players can play together here, but for real teamwork you have to go non public with this mission as he said or you just connect with a couple of friends on a pub server and make your own thing with teamwork and let the others around make their thing to simulate your war around you. or just try other missions where you need more teamplay.
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