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Fearmonge

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Posts posted by Fearmonge


  1. Ok tried it with 1 group nothing just standing there, tried it with just 1 person and nope nothing still standing there. Just incase you were wondering the 1 person wasn't me. LOL. Changed 500 then 50 and nothing. Tried to add a move waypoint maybe once he started to move he would be good to go. No go on that one either. Any more idea's I'll give it a shot. Thanks for the help also!


  2. Mr_Centipede I did like you said with the code. I like the random placement but the troops just stand there no roaming. Coding is so over my head, from the way I read your code I simply made a group and pasted the code in the init field of the leader and changed the placement radius to 7500. Is there a step or something in the code that I needed to change to match a name or something? I also just tried it with a unit and added the code not changing his position. I'm sorry I'm such a noob at coding.


  3. I have an A-10 named "a10_1" flying if it crashes or gets shot down all I want to happen is that same plane to respawn and fly the same waypoints. I've tried with respawnVehicle but to be honest I really don't have a clue as to where it should be placed and exactly how it should be worded. I've put this in the Initialization of the unit "a10_1 respawnVehicle [5.0, 3];" I've also put it in a trigger to detect if the unit dies. Condition: "!alive a10_1; On Act: "a10_1 respawnVehicle [5.0, 3];". What am I doing wrong am I thinking it should be easier then it should be? I've always had trouble with code so this is just par for me. I'm sorry if this is such a noob question and I have great respect for the coders out there. Thanks in advance.


  4. ya I was looking at the ACM Module but first off it looks like it's only triggered around you. I wanted to be able to add troops and just let them wonder. This way if a flight was missed or your ride was blown up and you had to hoof it just a random chance of running into someone. I figured it would just be better to add the troops myself. This way as time passes troops are in different locations. But if I can't do it then I will look deeper into the ACM Module.


  5. I've looked around and couldn't find anything about this so I'm posting this question. I'm sorry if the answer is easy but I'm not sure how to do it. Here's what I'm trying to do. I have (6) targets (target1-target6) when all six of them are killed I would like to have a trigger started for a group of troops come moving into town. I know how to do this we 1 target (!alive target1;) and was hopping there was a way to do it without having to make a trigger for each target. I've got the targets and the replacement troops all setup with waypoints. Again it works fine with 1 target but trying to do it for the 6 I don't know how to set that. Thanks in advance for the help.

    Fearmonge

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