Jockson
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Everything posted by Jockson
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It is? Oh man. I finally found my A2 disk and I can confirm what I suspected earlier: the vegetation LOD situation in Operation Arrowhead demo is even worse than in ARMA 2. By some distance too. Trees and bushes in OA looks worse, LODs differ more in shape and there seems to be more of a performance hit even though there is far less vegetation in comparison to Chernarus. What's up with that? One thing that particularly bothers me is this multiple LOD morphing that seems to be going on. It's like ARMA 2 LOD problem X2. For whatever reason, trees morph into one shape and then into another: Q5tRv836CTI Surely there HAS to be a way to make it better than this? Nothing kills the immersion more than being aware of LODs at all times in my opinion. I know it's hard to compare ARMA to any other game but other FPSs all use instant LOD switching don't they? It would certainly explain why LOD changes in this game are so painfully obvious compared to any other. Just can't get my head around as to why does the new game have worse vegetation AND performance :confused: Does this mean if I were to buy Operation Arrowhead I would get this even worse morphing system in Chernarus too?
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Interesting. I wonder what causes the delay then. Surely it's not like that by design? Because it doesn't seem (much?) system performance dependent from what I can see. Even when I lower all the details and set the resolution to low to get high FPS it's still the same: right click, zoom all the way, delay, trees morphing to another shape. The optimal solution would be: - start the morphing process as soon as the zoom button has been pressed, by the time the zooming is over LODs have already been switched and you would be hard pressed to notice it even when looking for it, and: - disable the morphing and use instant LOD switching for high level zoom I'm surprised BIS didn't at least implement the latter because the way I see it, there is zero advantage doing it the way it is now. Sniping looks particularly silly in ARMA for instance.
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Hmm, hopefully not. It would be great to see it as an option in a beta patch if it's technically possible. The morphing is not only ugly but more importantly it affects the gameplay too. The motion of LOD changing is extremely distracting when scanning around for movement. Still haven't found my Arma 2 disk but am I right in saying the LOD problem is much worse in Operation Arrowhead? I wonder why, because if anything, I expected it to be much better considering there isn't anywhere near as much vegetation in comparison to Chernarus :confused:
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I have done some MORE testing and I am now convinced of two things: 1. The game would be far better off without the morphing effect. It does nothing to make changes of LODs less noticeable. 2. There either HAS to be something wrong with my computer or Arma2:OA is for some reason a lot worse than Arma 2 when it comes to vegetation LODs. Regarding point #1, like I've said, instant changes of LODs like in OFP are less distracting in the majority of the situations. I brought over friends of mine, all OFP fans to show them Arma2:OA demo and all of them kept asking "what is this, why are those trees changing their shape all the time?". It's the morphing effect that makes those changes more apparent which defeats its whole purpose in the first place. Another comparison video: OFP: rHBWfPWegxg These trees have the most drastic shape changes that I could find and yet LOD switching is very little apparent during gameplay. OA: wjFthhZQGbU LOD morphing wouldn't be too bad if it were almost instant, without a delay. Instead, first there appears to be some delay, then a tree changes shape and then it morphs to another shape. That brings me to point #2, I can't find my ARMA 2 disk right now but I'm fairly certain that vegetation morphing wasn't THIS bad. It was a problem, I made a thread about it after all, but I don't remember all this multiple LOD morphing going on all over the place. Can anyone confirm OA is supposed to look like in the above video? Object detail is set to very high. Also, yet another advantage of instant LOD changes: vjxq_mif3CE oPQBbKyq_rU Some recording frame rate issues but you get the idea. High level zoom with instant LOD changes = perfect. Instant LOD switching obviously isn't ideal but it is much better than what we have now in my opinion. The morphing effect does the opposite of what it's supposed to do and actually significantly pronounces LOD changes. It won't be on the list of priorities but an option to simply disable the effect would be VERY welcome :)
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Sorry for bumping this thread again. I was doing some testing with OFP vs ARMA 2 and found that there is more LOD switching of trees in OFP that I previously thought there was. Still much less than in ARMA of course but the reason WHY it is so much more noticeable in ARMA is the morphing effect. As Sosna said at the beggining of this thread, the brain and eyes are attracted to motion and morphing just makes the switch even more obvious. That completely defies the reason why it's there in the first place! At this point, I would be perfectly happy if there was an option to simply turn off the morphing effect. Not just in certain situations (zooming etc), just to simply turn it off altogether. Shouldn't be too much work to implement and it would likely improve performance a little bit too. Now, I know chances of BIS doing this are slim, but I was wondering, is there a way it could be done as an addon? I remember when ARMA 2 came out and there was no way to turn off the motion blur effect, there was an addon that did just that. Any chance the morphing effect could be turned off this way as well?
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Optional, yes of course. I wouldn't mind if an option to disable the switching was only available through editing config files or whatever, as long as it's possible to do so. So, we get an option to either a) disable LOD switching of trees and bushes altogether for low level zooming, or b) disable just the morphing effect, so the LODs still change but INSTANTLY while zooming, not with a delay. Having either of those options would make a big difference. The latter one would work like OFP did, the only difference being that morphing would still work when you are walking or driving - best of both worlds. Even simply disabling morphing, while not the optimal solution, would be good. Here's an example from OFP: fZrSHK9CLi0 Notice how by the time zooming is over, those trees in the distance have already changed LODs. That's 10 times less distracting than the zoom... delay... morphing effect that we get in ARMA 2/OA. In fact, it's almost completely unnoticeable unless you look for it. It probably wouldn't work as good as it did in OFP because in OFP there was far fewer LOD changes but it would still be a huge improvement. Personally I don't think having as many LODs is neccessary. I mean, if I zoom in with RMB on a tree that is 15m in front of me, it completely changes its shape. It's a bit silly, really. I would much prefer the vegetation that doesn't look great up close but is more consistent shape wise and doesn't look like simple blobs from anywhere but close distances but that's another story!
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Having just played the Operation Arrowhead demo, it was quite disappointing to see nothing has been done about this. In fact, it actually seems worse than it was before :( LOD switching of trees is ridiculously apparent with low level zooming as LODs seem to differ even more in shape than they did before. Anyone else think so? I quit playing ARMA 2 a long time ago and went back to OFP but these LODs in OA are so bad on my machine that I'm starting to think there might me something wrong with my hardware :)
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Maybe he should compare it to a heavily modified Dragon Rising then. Oh wait! Isn't that the same guy that couldn't figure out how to tell your squad to disembark from a vehicle in ARMA 2? And yet he claimed he was an OFP veteran and has played ARMA 1 too. You'd also think someone who has ever played BIS games would know there is no reason why you couldn't make large scale battles at day time. What the heck is he on about on that one :confused:
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Whats the best launcher to use for mods?
Jockson replied to jblack9's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I use this one and it works great for me. Much easier than changing startup parameters in the desktop shortcut. Install every mod into a separate folder and simply select which ones you want to use when you start the game. -
There is a long-ish thread on this topic in the suggestions forum. IMO there is very little chance of BIS rewriting the whole thing from scratch IF there is an ARMA III at all which I wouldn't really count on.
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In a perfect world yes, they would write a new engine that looks better, runs better, has better physics etc etc but seeing as BIS are already tired of making milsim games and OA might be the last game in the series, I'd say that's not going to happen. Rewriting the whole thing from scratch would probably take too much time and cost too much money for it to be worth it for them. I'd rather have ARMA III sometime in the future than not have it at all, even if it meant it was just an upgrade of the current engine.
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Video Settings - 'Postprocess effects'
Jockson replied to jw custom's topic in ARMA 2 & OA - GENERAL
I always keep postprocessing OFF. Not only the motion blur effect when you turn around makes me physically sick, it is also very unrealistic. It simulates a camera rather than human eyes. Don't really know what BIS were thinking when they decided to put that in the game. Though it would be nice if PP was customizable so you were able to say turn off the blur, turn on bloom and tone it down with a slider etc. -
Able to find what you need? Newbie oriented question.
Jockson replied to tj72's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Just learn to use modfolders, there's many tutorials on that. Or to make it even easier use an ARMA launcher. That way you can simply select which mods you want to use at startup. -
Here's a couple of videos from ARMA 2 (better to watch in bigger screen/HQ). AuIO2r3dqI8 f3D64q_-Heg While the trees don't change their shape as much as in the ARMA 1 video, the effect is still very similar. The higher LODs hardly give you any more details at such distance and yet the switching is very distracting and IMO breaks immersion. Thanks I do only have 4GB of RAM but I'm going to try that and see if there's improvement. I agree it's not one of the most important things to fix right now but yeah, hopefully it will get sorted out at some point :)
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Yes, definitely. If the LOD changing didn't occur AFTER the zoom has already ended, it wouldn't be nearly as noticeable. I did use to think it was my old computer that is causing it but now that I can run the game smoothly most of the time, LOD morphing hasn't really improved from what I can tell. When you stand in one place and keep zooming in and out like in the video, does the game load files from the hard drive every time? I know a SSD or RAM drive would help with textures popping and game stutter, but would it really speed up the vegetation LOD morphing? OK, I will record and post some videos of zooming in ARMA 2 :)
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True, but that wouldn't be anywhere near as easy to implement I think. I remember reading about ARMA 2 vegetation progress on the blog before the game was released and they were talking about how they reworked the whole algorithm and stuff responsible for this and yet it still far from perfect. I'm still playing ARMA 2 a lot and still can't get used to LOD morphing :( Sosna is spot on with the eyes and brain being attracted to motion theory. Even during firefights I find myself very distracted by bushes and trees changing shape when zooming in. I've overclocked my computer to set the level of detail to very high but it doesn't really help much. I guess nothing will be done about it as not enough people care, but I would really love if they would introduce a "disable vegetation LOD switching when zooming" option if not in future patches, then in Operation Arrowhead.
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That, plus the fact that 16:9 screens appeal to console gamers who hate "those black bars" and they can market them as "Full HD" which most people automatically think it's better. What bugs me is that soon if you're going to want anything with a decent vertical resolution, you'll need to go with a 27" or larger screen but then you'll end up with a huge ass horizontal resolution which means performance issues in games as anything outside the native resolution is too blurry.
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Yeah, for first person shooters 16:10 would be more optimal, but there is a lot more to computing than games and movies so I would take that 1920x1440 4:3 thank you very much :D 16:9 is the future unfortunetaly. Most of the new models coming are 16:9 and so are many laptops. New iMacs are 16:9 too. Although the resolution on the 27" is nice, it is still way too wide for a computer monitor imo. 16:10 is/was a very good compromise for games/movies/browsing/work.
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To be honest, I'd take a large 4:3 over anything, even 16:10. The wider the aspect ratio is, the smaller the actual viewing area. Check out how much larger a hypothetical 24" 4:3 screen would be than a 24" 16:9: http://tvcalculator.com/index.html?0f004f8c495d3ec59f8961016637638b My old 19" is STILL taller than a 24" 16:9: http://tvcalculator.com/index.html?5a9582635e498973360984d33caeaa6d 16:10 vs 16:9 on the same screen diagonal: http://tvcalculator.com/index.html?e899de0148d17bae3f84acb40e5b9d8a Since 4:3 monitors are not being made anymore, 16:10 is the next best thing and I'm definitely getting one before it gets phased out by 16:9.
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I'm still on a 5:4 screen but I like 16:10 much better as I also believe 16:9 is way too wide which actually most of the time means it is too short vertically. Unfortunetaly, due to the fact that the manufacturers can market their screens "HD" and "1080p", the 16:9 format is going to replace the 16:10 in the near future so you got that part about the 16:10 being the future kind of the other way around ;) All those new 23" screens and basically 24" 1920x1200 screens with 120 pixel rows cut off. Personally, I find the vertical space much more useful on a computer monitor and the vertical resolution of 1080 kind of sucks considering the 17" LCDs which became mainstream a long time a go had 1024, not to mention I use to use my CRT at 1200p almost 10 years ago. For this very reason I'll soon be looking to upgrade to a 24" 16:10 screen as there is still a decent choice of quality 1920x1200 panels around.
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That's probably true, but I was talking about steering with a mouse which I believe most people use. Although the actual driving/flying model wasn't really realistic in OFP, steering with a mouse was super smooth both in first person and third person view. In Arma 1, it was simply horrible. The steering wheel would always return to center as soon you started moving the mouse which resulted in very jerky steering and frustrating controls. It was a left over feature from the console version of OFP. In Arma 2, the steering wheel still returns to center but only slowly so it's pretty good and easy to control as long as I see the wheel and where it is facing. Not so great for driving in third person, especially for motorcycles but I'm still happy with it.
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Although still poor compared to OFP, vehicle controls in A2 are a lot better compared to A1. No more that horrible instant mouse auto-centering that made steering with a mouse such a pain in A1. The game is worth it for that reason alone to me but it's also better than A1 in pretty much every way. Not by much but still better.
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Player should change his position while driving vehicles much slower
Jockson replied to abel's topic in ARMA 2 & OA - SUGGESTIONS
Voted no. It's one of those things that just because it's in theory "realistic", doesn't mean it should be in the game. Personally, it would annoy me quite a bit. -
Yeah, agree with all that. Gradual LOD morphing works very well when walking/running around. All the movement plus the head bobbing makes it pretty much unnoticeable. For low level zooming, it would be better if either LOD switching was simply disabled because, as you pointed out, the lower vegetation LODs look good anyway, or make the morphing much faster/instanteous. I'd prefer the former solution, but I'm not sure why is there such a long delay for LOD morphing anyway. Perhaps if the morphing occured while you're zooming in and not after you do, it would be a lot less noticeable. The graphics in this game add so much immersion but this issue kind of ruins it for me.
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This Brilliant stuff. A1 islands look great in A2 and the performance is very, very good.