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stk2008

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Posts posted by stk2008


  1. Yeah snap infact I'm waiting to start a server but awaiting flaxes tool.

     

    I am capable of doing it the old fashioned way or like I have done use tophes tool but really love how this one has a dedicated HC function which looks as though it makes it a snap to do and tbh I'm in no rush to get my server up as my bro is running one at the moment any way.

     

     


  2. Hi flax love the concept of this.

     

    I say concept as its not working at all for me and me bro so have not been able to fully test but love the way it has HC function built in.I assume it will drag mod list from server for the HC`s how will it handle 

     

    Server mods only are we able to manually add them?

     

    but so looking forward to version 2.

     

     

    • Like 1

  3. Hi all sorry to be a pain.

     

    I would love to use this on my home run server.

    win 2012 64bit

     

    I got latest version from github

    I installed the @ocap into mods DIR does it need to run as -mod or -servermod?.

    I tryed both but cant get it to record I know I am doing some thing wrong I get no ocap.log in arma3 dir neither so its not even trying to rercord.

     

    I have an FTP on the server and I placed the ocap folder in there and pointed the usercfg config file to that DIR but still nothing.

     

    Could some one make a complete idiot guide on how to install this please :).

     

    Thanks so so much in advance :)


  4. I would not count on it mate.

    The thing with Arma is not RAM usage its more the fact it dont utilize the CPU well the cores.

    I am hoping that with the 64bit version it uses the CPU more to its advantage but lets see.

     

    I realy want Arma to improve in performance its the only reason I just cant be bothered to play it any more.

    The FPS is terrible even on a monster rig.


  5. Loving all the updates :)

     

    I must admit though killing a load of enemys at say a road block with only one enemy left and he manages to kill me...only for me to return to a fully manned road block again.

     

    I love reinforcments but I was only gone 10mins.

     

    This needs to be made more realistic if possible so enemy have to actually travel from a base taking real time to get back to road block.

     

    The main reason me and my mates play this mission is because its realistic

     

    No enemys spawn on your ass from no where as said by OP enemys that are on map are there from the start or travel from a base to add support.


  6. Hi thanks for replying.

     

    I dont think its server FPS as thats normally not to bad.

     

    Yes I need to see what FPS etc the HC`s are running at I shall install ASM and get back to you on that one.

     

    But the AI just dont respond maybe I have done some thing wrong in the HC setup?.

    Though they connect to server fine etc.


  7. OK after more testing without HC AI are so much more smarter.

     

    There is some thing strange going on because with a headless client AI act like idiots but the server FPS is awesome.

     

    With out headless client AI are amazeing and realy are smart but server FPS suffers a little.

     

    So not sure what to make of this :(

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