commander jao
-
Content Count
67 -
Joined
-
Last visited
-
Medals
Posts posted by commander jao
-
-
How's your scripting? I have some good scripts you can use for multiplayer helo insertion and pickup.---------- Post added at 11:09 AM ---------- Previous post was at 10:54 AM ----------
1. I created a helicopter called "helo3", controlled by AI and not playable with HeloGroup3 = group this; in its init line.
2. I then created my playable units (s1 to s6), and added "this assignAsCargo helo3;this moveInCargo helo3;" to each of their init lines. This puts them in the helicopter
3. I created a "MOVE" waypoint for helo3, with helo3 land "GET OUT"; to be executed on completion, activation radius set at 5 meters.
4. I created an invisible H pad near the move waypoint, where I want it to land.
5. I created an empty waypoint where I wanted the helicopter to return to, and called it "end_helo3";
6. I created a script, that gets activated upon mission start (could just put it in an init.sqf file):
//Wait till landed _end = markerpos "end_helo3"; waitUntil {((position helo3 select 2) < 1)}; //Wait until boarded, time expired, or units near _timelanded = time; waituntil {(helo3 emptypositions "cargo" == 7) OR (time - _timelanded > 120 )}; _wp = HeloGroup3 addWaypoint [_end, 10]; _wp setWaypointStatements ["true", "deletevehicle helo3;"]; _wp setWaypointType "MOVE";
What does this do?
It causes the helicopter to fly in, land, and then remain landed but with the engine running until all the people get out (but only if it is a UH1Y, as that has seven cargo slots when empty... change this value for other helicopters!), or two minutes have passed. If either of those occur, the helicopter flies merrily away off into the sunset and then gets deleted for its trouble.
two questions
1) when i type in "this assignAsCargo helo3;this moveInCargo helo3;" in to the init field of each unit "EXACTLY" mind, they don't board the chopper. how do I fix this so they do get in it?
2) where do you put the script that activated upon mission start?
-
i want the mission to start in the air as OPFOR heading to Utes i want it to unload a MVD assault team and then attack and destroy aircraft on the ground and be picked up.
does anyone know how to do the helicopter parts?
regards
-
that is a brilliant idea, and exactly what i want. it would be so much easier to use the high command system with this addition.
great idea hope Bohemia take up this idea
-
http://community.bistudio.com/wiki/High_CommandSo yes there is, with the limit being the regular group limit. You could of course bypass that with scripts so that groups automatically follow other groups even when they're not part of the the chain of command.
what scripts are they?
-
is there a way to use the High command module with the subordinate module to make a chain of command where you order only the subordinates? and all the people below him will follow.
would love to know.
-
problem solved but still lost all the saved games
thank you so much Myke and Kubicide for your help you fixed my blurred problem
-
the resolution is as it should be but now all my save games have been deleted campagain and custom-mission's. which is really annoying
by the way still not fixed
-
how do you use scripts like the FLIR scripts?
-
no i install the 1.04 patch yesterday but it didn't make a difference
-
mid-mapping settings of your gfx driver? if i set mine to the lowest setting, it looks like you described.how do you do or undo that?
-
not really sure but are you running with post-processing enabled? If so, disable/re-enable it and see if that fixes it.you can't disable Post-processing. but if you switch to low it doesn't fix it in windowed either
---------- Post added at 06:18 PM ---------- Previous post was at 05:35 PM ----------
also my loading screen seems to have changed
-
this should put it back at the top
-
for some reason when i logged on today my ARMA 2 menu blurred and so was the game. it was like someone used the noise filter from photoshop on the menu and the game.
does any one know why this would happen?
-
mod folders?? how do i use them? what are they?
i left the PBO's in the folder they were extracted in.
-
i not sure about ARMA 2 in the jungle but i would love to have a battle in ARMA 2 similar to the battle in the "Valley of death" from Vietnam which occurs in the movie we were soldiers
-
i downloaded land tex and the a ARMA 2 launcher can't remember which.
and the Land Tex isn't their when you go to make a new scenario. similar the FLIR script i downloaded doesn't show?
probably very simple question with equally simple answers.
if you could tell me or direct me to the answer it would be much appericated....
you know what i mean right
Filming in ARMA 2
in ARMA 2 & OA - GENERAL
Posted
how do you remove the HUD in ARMA 2 if you want to film?
Is a script or as simple as a button?