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Commander Jao

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Posts posted by Commander Jao

  1. Hi, need some help with cba. For what ever reason when I try to simply launch it vanilla with no mods preselected I get an error dialog before the game even fully boots. The error is as follows


    I haven't been in the mod use/arma community for some time now so it could simply be that I am missing something obvious, but would greatly appreciate if you pointed out what that was. Primarily because there is a rather large number of servers that seem to run vanilla and I'd rather not have to remove it ever time I wish to get my multiplayer on.

  2. I don't honestly have an issue with the swearing in games as long as it is appropriate. E.g. you wounded in BF3 you drop an f bomb Highly appropriate and acceptable seeing as I took a bullet. If this happened IRL I am sure I would do the same. That said swearing for swearing's sake is pointless and actually makes the game a joke. (not that I don't like a bit of banter as long as it doesn't make the game a joke)

    OP you should really get your parents on side if you want to Arma 3 instead of attempting to remove/alter what could arguably important elements of realism from the game. Also as said previously it is not an M rated topic it is a very much restricted, 18 ,MA rated topic.

    Lastly at least in Australia M is a recommended rating as opposed to a legally binding thing is this different to where you hark from. Admittedly parents will obviously have control in this as well though.


  3. As long it it is not like the rose from the original BF2, I like radial more like Crysis or dare I say OFP: DR admittedly using mouse interaction not keys.(I mean really codemasters) I think the OFP: DR could be stripped out somewhat because it doesn't need to contain all commands like it does in DR; it could also be smaller so it doesn't obscure the whole screen.

    Also I loved the convenience of simple hitting the middle mouse when I ran out of rounds very simple.

  4. the other factor is the availability of radio comms with other units that you are not part of or control. Would really help improve the immerse factor. Nothing better then hearing the radio comms going crazy in the middle of a fire fight (to an extent).

    I think this would be great, if it was done like the BF BC2 UAV where the sound is in the background making it feel like that this battle was part of something bigger.

    To add to this it would be nice if those squads could be called on or call on you for assistance.

    also with render to texture the different screens you discussed are feasible post production.

  5. The whole realistic, unrealistic argument is a bit childish. ARMA 2 was lacking things that the community wanted, Mods came out to rectify this. The ARMA series is like Lego, if you remember on the manuals you got/get alternate things you can create this is the same with this series.

    We are currently arguing over the foundation of a house of which we have only seen a sketch.

    If BIS comes through on sayings of past mod support then their should be no problems.

    My opinion in any case

  6. List is a follows

    AI improvements like the one listed previously

    Improved vehicles; shooting from, cargo, so on.

    Proper Radio chatter, "over" at the end of each message, so on

    A proper rank structure, this is particular obvious in high command. In high command, say you are a LT you should give orders to the SGTs instead of the whole platoon they should then perform that task intelligently, using fire-teams and the like. essentially I would love the chain of command to implemented

    It should aim to be as close a representation as possible.

    But as previously said Engine first, content second.


  7. I was trying to create an aerial incursion mission where you have to fly below radar and destroy a radar, but have encounter a few issues.

    1. I cannot get the plane to target the CDF anti radar (whilst playing as OpFor) how would i fix this?

    2. How do i limit the altitude that you can fly at?

    3. Is there a way for the anti air target around you but not at you?

    sorry for the list of problems:o

    but help would be appreciated:D


  8. what is everyone's opinions on the 'wests' reaction?

    too strong or too weak?

    unfortunately i think there is no such thing as a measured response to NK.:( I would personally instead of putting the aircraft carrier of the coast of Korea i place within a day or half a days range.

    also personally expecting the PRC to rein in NK is like expecting someone to control the criminally insane.

    anyway those are my thoughts.:D

    I hope its not to much flame:o

    what are your opinions?

  9. just a few suggestions.

    1. The ability to load vehicles before hand.

    2. ability to make just one half/part of the mission. some examples. just make the assault part and put the defense in later. or just the heliborne insertion.

    3.directional defense. is there a way to set the which direction you want defenses facing like by placing another objective/marker?

    i think thats it:D

    I know its a bit of a list but i really think it could be great with these things implemented