eviljoven
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Everything posted by eviljoven
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Has anything changed as far as Stamina? I have it disabled in the parameters but I'm still wheezing like a fat asthmatic airsoft nerd if I run more than a few meters carrying not much of anything. EDIT: died, respawned, no stamina. Awesome.
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If you do change it so it it only reads the settings file if file patching is off, can you set ASR AI to not have AI enter buildings or man emtey vehicles by default? Currently we have to always turn those settings off because it interferes with missions, especially ones where one of the objectives is 'capture empty guarded vehicle X'
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Disabling fatigue no longer really disables fatigue, you can't even run with a heavy rifle and launcher at the same time. I'm sure this is due to the fatigue overhaul. Also, as an added feature request, please add the Civilain and AAF pickups to the vehicle build list. Now that we can turn out in them they're a ton of fun to bomb around in. Good luck in sorting this out, zbug, your mission is awesome.
- 2432 replies
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I just updated to 1.54 and am receiving a 'Script \userconfig\asr_ai3\asr_ai3_settings.sqf not found' error on launch. I'm using no other mods except for CBA.
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large [SP/MP][COOP] Patrol Operations - Official Thread
eviljoven replied to roy86's topic in ARMA 3 - USER MISSIONS
In my group we went the exact opposite and removed the roles completely so that other than the hard coded medic/engineer/UAV roles we could do whatever we wanted and also put in a full Arsenal so we could play Soldier Barbie to our hearts content. We also added Zeus and a few more heavy lift helos because sling loading full HEMTTs full of goons is fun. -
I have this thing running really well on my server. That being said, I'm extremely new at running dedicated servers and for the life of me can't figure out where the mission saves to. I may want to move the save from one server to another.
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[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
eviljoven replied to SaOk's topic in ARMA 3 - USER MISSIONS
Any chance that future releases will have parameters to disable fatigue, as well as the integration of the revive script from End Game? These two things are the only major things I see as missing from the mission. -
Awesome. Got that sorted out. Thanks.
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I edited the ui\mission_params.hpp so the default setting for the maximum amount of AI units would be set to 50% but when I fire up the server it shows as blank. Any idea what's causing this? I want this setting (along with disabling fatigue) to be the defaults so when I host on my dedicated server nobody needs to remember to change these settings.
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large [SP/MP][COOP] Patrol Operations - Official Thread
eviljoven replied to roy86's topic in ARMA 3 - USER MISSIONS
This is one thing I'm hoping gets implmented in PO 4. My group is often both too small and also not milspergy enough to want to stick to defined roles so we ended up customizing the mission for ourselves to get rid of the vehicle and weapon restrictions. A simple option to turn that off and at the same time make the squads 50/50 Engi and Medic with a UAV operator or two tossed in would rule. Also, adding the Virtual Arsenal and Zeus really spices things up. -
On Dev branch I get an error message "Warning Message: Script variables\fn_undefCheck.sqf not found" on launch. In game, when using silenced weapons, I will get the following error: ...itWith { ; }; ; _snda = getArray(_cfg>>_sndclass>>"soundbegin"); ; if (count > Error position: <>>_sndclass>>"soundbegin"); ; if (count > Error >>: Type Number, expected String File x\asr_ai3\addons\main\fnc_firedEH.sqf, line 72 popping up every 30 seconds or so while in a firefight. I assumed this was just because we run dev branch but from this thread it seems like most people are getting along just fine on dev. EDIT: it seems to only happen when someone is using DLC weapons.
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I have the exact same issue. Only mods I use are ASR_AI and CBA.
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Opening server browser or hosting game freezing Internet. Solution inside.
eviljoven posted a topic in ARMA 3 - TROUBLESHOOTING
I ran in to this issue and managed to resolve it. I figured I'd post a thread so it'd be archived for the next person to experience it. When opening the server browser without filters or trying to host a game, my Internet would completely drop out. Existing connections to things like Mumble would stay live but any new connections couldn't be made. Turns out it was the server browser essentially flooding out my system. The fix was to limit the bandwidth available to the Steam server browser with a registry key. In regedit browse to HKEY_CURRENT_USER\Software\Valve\Steam and create a String Value key named CafeRate with a value between 3000 and 10000. Details can be found here: https://support.steampowered.com/kb_article.php?ref=4487-YUOC-6922 -
This may have to do with how Arma3 has implemented Steamworks. Depending on the method, two people may not be able play on the same server from behind a NAT, without tweaking. On Source based games this means either adding the command "+clientport 270##" (each person must change the ## to a unique number) to either the game launch options or in a userconfig.cfg file. The Arma3 devs are going to have to give us a place to set this ourselves or nobody will ever be able to play on the same server if they are behind a NAT. See this thread https://support.steampowered.com/kb_article.php?ref=6370-QPHJ-3567
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This is actually a pretty terrible April fools prank, BI devs. April fools jokes aren't meant to be taken seriously and I would seriously pay for this. So would a lot of people I play ARMA with. Throw in a go-kart model, maybe a few reskins of existing assets (hatchback racer, offroad rally truck etc) and assets like grandstands, tire walls and ripple strips that can be laid down on roads. Add in some scripting for race way points and time keeping so the races are more computer monitored and less player refereed and you have yourselves a DLC. I would pay for this. My friends would pay for this. Hell, right now people are making maps and hosting rally racing on ArmA 3 so you already have a customer base. Please make this happen. If I need to effortpost to try to convince you, I will. Please don't make me effortpost.
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large [SP/MP][COOP] Patrol Operations - Official Thread
eviljoven replied to roy86's topic in ARMA 3 - USER MISSIONS
Just posted my comments as issues on Dev Haven. Sorry for adding a huge pile of stuff on the list :p -
large [SP/MP][COOP] Patrol Operations - Official Thread
eviljoven replied to roy86's topic in ARMA 3 - USER MISSIONS
Roy, my ArmA group is loving the hell out of Patrol Ops. Thanks for the hard work! Looking forward to the next build. A few issues we've seen that maybe ought to go in to the todo list, in order of what's been causing us the most issues: 1) The random ground patrols are awesome but even when set to 'Low' it seems that too much stuff spawns. This lags the hell out of the server, especially when you're flying from objective to objective as stuff just keeps spawning. We usually have to reload after 2 missions or so. 2) When you grab an ammo box and bring it close to a littlebird to load it on the side, you get a green context menu option to load it directly. This causes the helo to explode. 2) Ammo boxes seem to despawn too quickly. We often take one on missions (selecting 'Load ammo box on to...' '...Vehicle' still works) and tuck it in a safe spot a few hundred meters from the AO. Most of the time when we go back for it after the initial assault the thing's gone. 4) The ammo boxes we're supposed to blow up in the Destroy Caches missions don't seem to be vulnerable to anything. Even satchels seem to do nothing. 5) Towing seems to be broken. Most of the time the vehicle you're towing just disappears. Loading stuff on to HMETTs works but what you load often turns invisible. When it does work, towing the Ghosthawk causes it to explode when released due to clipping. 6) Despite the mission for it being gone, having the recovery APC is still a great thing to bring in armor columns. We added it back ourselves but it really should be put back by default. -
large [SP/MP][COOP] Patrol Operations - Official Thread
eviljoven replied to roy86's topic in ARMA 3 - USER MISSIONS
Glad to hear your mission isn't broken, roy. Hopefully the A3 dev team sort out whatever's broken, soon. Is there any chance of being able to crew vehicles that are loaded on to HEMTTs? When testing it out I loaded an IFV on one and an APC on another and towed one HEMTT with the other and all I could think was 'man if I could have gunners in these things this would put even the biggest of GI Joe vehicles to shame' -
large [SP/MP][COOP] Patrol Operations - Official Thread
eviljoven replied to roy86's topic in ARMA 3 - USER MISSIONS
Well, consider this the crash report. Joining the game seems to sometimes hard lock the client. Moreso when the user disconnects to the host's lobby then reconnects (aka backing out to the last screen BEFORE you hit the lobby). When it goes down, the game hard locks. Repeated with 2 hosts, both hosting from within the game (not a dedicated server) both running unmodded. Here's my logs for the 2 crashes I experienced. http://www.sendspace.com/file/kp7000 -
large [SP/MP][COOP] Patrol Operations - Official Thread
eviljoven replied to roy86's topic in ARMA 3 - USER MISSIONS
Jerik, I figured it out on my own. We either need to use the squad that's all already crewmen (they can repair) or use the HEMTT with the shipping container full of ammo boxes as it also resupplies and repairs vehicles. roy86, thanks a ton for this, it's great to have something like Patrol Ops for hosting game sessions. I hope you keep it as something that doesn't require a heap of mods so that we don't need to start running them. Our group's been running mod free so newcomers don't need to jump through a ton of hoops to join in. The upcoming release, will that fix the fact that there seems to be a crash bug that gets triggered sometimes when people join in? -
I'm getting a lot of errors related to JTD Fire and Smoke. When I don't have it enabled, even if I'm playing on a server that doesn't seem to have the mod installed, I keep getting a lot of popups that read "Warning Message: Script JTD_FireAndSmoke\Scripts\SmokeMain.sqf not found". I hear that this message can come up if you're playing MP and someone else on the server is using the mod. Is that correct? Now, when run the mod, I'll quite often get an error when joining a server that reads "Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. jtd_fireandsmoke" That message I can click OK on and still play without any apparent problems. Is there a fix out there so I can either not get those popups when not using the mod (as soon as I installed the mod I edited JTD_FireAndSmoke_config.hpp to disable everything, the effects are nice but I can't afford the performance hit) and does that second error actually mean that even though I'm able to play, something weird is going to happen?