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Petar

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Everything posted by Petar

  1. I used ODOL Explorer to make save the model T72 as MLOD and used O2 to change the path the star texture to FIA so i simply changed the path from data\east_01.pac to data\guer_01.pac then i made the config.Here it is: // some basic defines #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 // type scope #define private 0 #define protected 1 #define public 2 class CfgPatches { class petREST72 { units[] = {petREST72}; weapons[] = {}; requiredVersion = 1.01; }; }; class CfgVehicles { class All {}; class AllVehicles: All {}; class Land: AllVehicles {}; class LandVehicle: Land {}; class Tank: LandVehicle {}; class T72: tank {}; class petREST72: T72 { moder="\ResistanceT72\ResT72"; side=2; crew="SoldierGCrew"; displayname="T72 (Resistance)"; }; }; However i start Ofp,then place that tank in the editor and hit preview the game crashes.Why is that happening ? :o
  2. Just a simple typo :p
  3. Petar

    33BO11OF00's missions

    where i can find the Vita pc addon for the mision east bridge assault
  4. Petar

    8 wheels ?

    I am trying to model the rusian APC BTR-90 .It has eight wheels .How to make the wheels ?
  5. Petar

    Script help

    Simmilar to my solution.
  6. Petar

    33BO11OF00's missions

    All of them are official:Bradley(comes with 1.30 patch),AH64 APACHE(Comes wit 1.20 patch),Weapons pack BIS(G36a,Bizon ... ),and resistance expansion pack.
  7. Petar

    How to make a tank ?

    I need to know how to model a tank. I know the basics(Creating LODs,Selections ETC.)But i need a tutorial.Can anybody give me link to tutorial or describe it here ? PLZ guys.:o
  8. Petar

    33BO11OF00's missions

    For the armor combat mision you will need addon named "KEGMakarov" .I got the eror when i tried to play the mision.Couldn't find it . ---------- Post added at 12:05 PM ---------- Previous post was at 11:43 AM ---------- Am i only one having trouble ? In mision Angelina Escape V3 the camera starts spining around at begining giving me no time to shot the two guards at the begining while they shoot me.
  9. Petar

    Trick to take tank

    Shoot the turret and it will turn red and stop moveing up/down.
  10. Petar

    Required addon info

    I had trouble with addons.When i downloaded a mision it says :You need that addon to play the mision.I download that addon and put the mision in misions folder and then ofp says c then i found that if the classname of the vehicle is not same name as class of the cfgpatches.So when i saw this was working: class Cfgpatches { class Vulcan { units[]={Vulcan}; weapons[]={Vulcancannon}; }; }; but if i put the folowing instead: class Cfgpatches { class Vulcan { units[]={VulcanVehicle}; weapons[]={Vulcancannon}; }; }; Then i get misiong addons eror even if i had that exactly same addon in my addons folder,with a mision i made using that addon ! :eek:
  11. Petar

    Music in Missions

    Make a new folder called music your misions then define it in description.ext (in your mision folder if you dont have it create it and rename to description.ext) class CfgMusic { tracks[]={music#1,music#2}; class music#1 { name = "music#1"; sound[] = {\music\music#1.ogg, db+10, 1.0}; }; class music#2 { name = "music#2"; sound[] = {\music\music#2.ogg, db+10, 1.0}; }; }; Name appears under effects>music.Sound is the path of your music.class music# is the class name for the music ,used in playmusic command in scripts.
  12. Go to ofpec.com(www.ofpec.com) and find Johnatan Gusthavson scripting tutorial .There will be explanations on how to use scripts.
  13. Petar

    How to make an addon

    How to model a tank ? Any tutorials ?
  14. Petar

    OFP Addon request thread

    I need WW2 halftrack (German APC )
  15. Petar

    Script help

    Create an east soldier that is higher ranked than the police.Maybe Colonel.Find the field where it says Condition of presence.In that field type false instead of true.When you preview the police is there.But if you put some west around you will see that the police will shoot the west.
  16. Petar

    OFP Addon request thread

    I am looking for WWII American BAZOOKA (M1A1 BAZOOKA is the military name) ---------- Post added at 09:40 PM ---------- Previous post was at 08:56 PM ---------- I know one silenced sniper rifle ,its the PSD-1SD you can find it in opflashpoint.org on the menu on the left click addons then select weapons and search down the page.I downloaded it from there :cool:.
  17. Petar

    WW4 Modpack 1

    Great job on making this all by yourself.Unfortunatly i can't download that 70mb pack since my conection on the internet has speed of 7KB/s that would take years to complete and it was blody painful when i downloaded patches for OFP.
  18. Petar

    Weird proxy issue

    You can put the proxy in data3D folder of Buldozer if you want to show the proxy in buldozer.Then the path is not needed.
  19. Petar

    Weird proxy issue

    Have you put the proxy in the jeep model ? Put a non binarized proxy in the folder of your addon. Then in the O2 hit create>proxy and in windov proxyname type: Now set it up well using buldozer as shover where the driver will apear. When you are satisfied rename the selection for the proxy(it is auto created when you insert a proxy)from: proxy \addoon folder name\jeepdriver to: proxy jeepdriver or something like that.
  20. I have unPBOed the data3D.pbo from OFP DTA folder and when i try toopen it in Oxygen it say's How to open the file ? And one more thing.O2 viewer wont open.I set up options like in brsseb tutorials. But when i open Oxygen2 the viewer starts opening and i get an eror message: Whats wrong ?
  21. Thanks Sanctuary the ODOL opening works well when i convert it to MLOD using the ODOL Explorer.Still same eror with viewer.
  22. I have folowing eror when i put my addon in and try to start OFP Here's the config #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 #define private 0 #define protected 1 #define public 2 class CfgPatches { class FLAK88 { units[] = {FLAK88}; weapons[] = {88GUN}; requiredVersion = 1.01; }; }; class CfgAmmo { class Default {}; class Shell:Default {}; class Heat: Default {}; class Shell73: Shell {}; class 88Heat: Shell73 { hit=300; indirectHit=200; indirectHitRange=10; }; class Heat73: Heat {}; class 88Shell: Heat73 { hit=400; indirectHit=200; indirectHitRange=4; }; }; class CfgWeapons { class Default{}; class Gun73: Default{}; class Gun105: Gun73{}; class 88Gun: Gun105 { initSpeed=500; reloadTime=8; airlock=1; magazines[]={"88HE", "88AP"}; ammo="88"; sound[]={\FLAK88\88_Shoot.wav,10,1}; reloadSound[]={\FLAK88\88_Load.wav,0.05,1}; count=110; class HE88: Gun88 { ammo="88Heat"; displayName="88mm HE Shell"; displayNameMagazine="88mm HE Shell"; shortNameMagazine="88mm HE"; airlock=1; count=50; sound[]={"\FLAK88\88_Shoot.wav",10.000000,1}; reloadSound[]={"\FLAK88\88_Load.wav",0.01,1}; }; class AP88: Gun88 { ammo=88Shell; displayName="88mm AP Shell"; displayNameMagazine="88mm AP Shell"; shortNameMagazine="88mm AP"; airlock=1; count=60; sound[]={"\FLAK88\88_Shoot.wav",10.000000,1}; reloadSound[]={"\FLAK88\88_Load.wav",0.01,1}; }; }; class CfgVehicles { class All {}; class AllVehicles: All {}; class Land: AllVehicles {}; class LandVehicle: Land {}; class Tank: LandVehicle {}; class APC: Tank {}; class M113: APC {}; class M2StaticMG: M113 {}; class FLAK88: M2StaticMG { icon="\FLAK88\Cannon.paa"; picture="idelo.paa"; displayname="FLAK 88"; nameSound="weapon"; model="\FLAK88\88"; weapons[]={Gun88}; magazines[]={AP88, HE88}; maxSpeed=1; fuelCapacity=0; hasCommander=1; hasGunner=1; transportAmmo=0; hasDriver=0; commanderOpticsModel="optika_tankw_auxiliary"; gunnerOpticsModel="optika_tank_gunner"; class Turret { gunAxis = "osahlavne"; turretAxis = "osaveze"; soundServo[]={\FLAK88\88_turn.wav,db-30,1.0}; gunBeg = "usti hlavne"; gunEnd = "konec hlavne"; body = "OtocVez"; gun = "OtocHlaven"; minElev=-7; maxElev=70; minTurn=-180; maxTurn=+180; }; }; };
  23. Petar

    Weird proxy issue

    I think you should put the folowing instead class CfgNonAIVehicles { class ProxyCrew {}; class ProxyDriver: ProxyCrew {}; class ProxyjeePdriver: ProxyDriver {}; };
  24. Petar

    need russian missions for sp and coop

    Try strike like lightning mision. It is very dificult.You are a rpg soldier and you have to clear morton from west armor and infantry(5 M60s,1 M1A1 and infantry) and there are two other squads from which one will attack with you and one will come as reinforcement when you clear the morton and hold a counterattack. I don't remember is it filefront(www.filefront.com) or gamespot (www.gamespot.com)
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