gulag
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Posts posted by gulag
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Well.. you can tweak ambient system config or you can use a user made map that does not include so many animals in environment configuration like Kunduz, for example (if I'm not wrong). Anyway, a script is a bit "tricky" to do because of the loss of performance, as you know.... but there must be a solution for this, I am also interested.
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How do I do this without also turning off environment sounds? "enableEnvironment false;" disables all ambient animals AND turns off ambient environment sound effects, which isn't what I want. I basically just want to do this for a slight performance gain, and there's also a ridiculous amount of rabbits now lolHi @Phronk,
I feel the same as you about the rabbits in Arma 3:p and and I made this little pbo file, it is true... disables all ambient animals and ambient environment sound, but I use this instead http://www.armaholic.com/page.php?id=26014 in this way I have environment sound again, but no rabbits:). If you want, try it.
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Hi, @Robalo, how about some settings for AI to use their grenades and AT units with HE rockets rounds to use them against infantry units?
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Thanks @CosmicC10R, I use this mod along with AGM and R3f-aicomtarget, and I like the way the AI reacts. Great job Mikey :ok:
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Why are so many files in userconfig folder? We need other files than FOA.hpp file?
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The mod is a bit different from the scripted version. This one does not contain any of the mentioned features. There is no inroom echo effect, no cartridges falling to the ground, no distance effects, no building reflections, no forest environment reflections, no distance explosions, no near shrapnel explosion sounds, no inroom explosion sounds, no vehicle reloading effects, in other words, if JSRS3 would be a Coca Cola, this version is a cup of water :PBut still, it sounds nearly the same, which surprised me a lot. All vehicles, environmental sounds, soldier effects, cracks and snaps, bullethits, first person weapon sounds, they are all the same as the COKE version, but on further distances, it doesn't sound that exciting anymore. A big plus: No scripting issues (if there are any with like scripted missions or other scripted mods), better performance and no conflicts with other mods anymore (Weapon addons and such stuff).
LJ
Then I guess "LAxemann's Enhanced Soundscape" will replace some shortcomings.
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I'm sure you'll do a great job, you have already added lots of immersion in Arma 3. Like everyone here I look forward to "taste" your work. :)
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I love this mission, is great, thanks Rydygier. I was wondering if it is possible to be ported to Chernarus, there are a lot of chapels...
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Hi, I have one problem. When I am killed and I want switch some other unit, so table after death does not appears. I see only dead soldier and I can not do anything, but the game does not freeze. Thanks and sorry for my English.Wrong thread, however, what you have there is not a problem, it's just game over.
I can confirm, no smoke and no frag grenades with latest patch.
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Thanks @Fab:)
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* Which difficulty settings you play on?* Have you manually set precisionEnemy or PrecisionFriendly? If so, which values ?
* When you tried bCombat, did you had any other AI / skill mods running ?
regular, friendly 0.80 and enemy 0.70, without other Ai mods. I'll try again.
EDIT
Ok, I just played now, only assaulting the compound, I'm alive, (and not drunk, this time), with 5 men from my team alive, 680 seconds, fired ~2085 bullets (w 1486 e 680) 44 men killed.
well ... It seems that the problem (besides..:803:), was the "bcombat_config" file, I suppose, I did something with it, but now for me is solved, thank's Fabrizio for patience.
I liked how the assault occurred, they used concealments tactics and flanked on the right side of compound. Thank's again Fabrizio.
Kremator, don't say a word, it's a million to one......:Oo:
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@Gulag you probaly have a very high precision setting in youre configs.This isn't the problem, I noticed that with b-combat, they attack too fast and get too close to the enemy.
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Looking at the poll, there are two noobs that have voted 'Very Disappointing'! They have to be kidding!I'm one of them:(, I played Combined Arms, one of the showcases mission, and with bcombat in only two or three minutes the fight was over, it was like a battle between two snipers teams, I was the only one remained alive and two enemies. Then I used ASRAI, TPW and wwaicover, with some changed configurations, and fight lasted much longer, ~15 min. Don't get me wrong, with b-combat Ai reacts great, but fight it ends too soon for me. I'll try the new version and I hope to change my opinion, and thank you Fabrizio for the hard work. By the way, I'm not a noob, Kremator:p
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Mind to tell him where to "look for it" bro?Here
:)
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Simply the best:exclamation:, so far.
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Looks good to me, I only use them as targets:p
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Hi guys, I'm a spy who formerly worked for the CIA and I just want to say that Codemasters made a more accurate depiction of modern war than Bohemia did. I know this because I am a former CIA spy who worked in Afghanistan. Also I hunted down Imran Zakhayev with Price and the other guys.No you can't see my credentials.
You were on that mission too? Probably bumped into you, although I can't say who or where I was obviously...Hmm... sorry, but these are lies, I know this from facebook:p
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Happy New Year to all forum members!

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Thanks @Robalo, Merry Christmas! (Craciun Fericit!)
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My name is Gulag and I'm Arma2 addicted, I can't play other games, please don't help me.
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Can't find 21, try making sense of the 6 letters: A, E, I, S, T, U. Here's the link of all of the numbers, revealing an Atlantean mapJ - right pillar of the panel
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More skilled only when I play COD
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Came across this it's in german but looks bloody awful.http://www.looki.de/ten_minutes_of_operation_flashpoint_red_river_n86612.html
â€Pink Riverâ€.
It is impossible for the EGO engine to reproduce other colors?
[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
in ARMA 3 - USER MISSIONS
Posted
Hi @Sa0k, thanks for update. A question: there is an option for removing wreckage and corpses?