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tyler4171

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Posts posted by tyler4171


  1. 1. Command controls can be complex but practice will overcome them and you'll soon be ordering your men around in a couple of keystrokes w/o setting eyes on your keyboard

    2. Vehicles are very simple WASD or any user set controls you choose, air vehicles can be keyboard and mouse or joystick

    3. A clan, or Unit, would be your best path. I cannot really recommend a group becuase its personal opinion!

    4. Yes there is VOIP (known ingame as VON)


  2. In partic...if you pick a European Army, there are large areas of the game where battles can be won by diplomacy and complaining to the UN without the need for violence, instead, you can drive around in your polished uniform throwing sweets at children and winning hearts and minds.

    Whos the idiot? the guy who wrote this, or the one who goes a tries this xause he is bored? :D


  3. PJs and CCTs I'd pay for maybe, but the rest I wouldn't since the community has already released addons of this stuff that exceed BIS caliber

    Can you point me in the direction of Rangers, that actually look like Rangers with the Ranger tabs? I would pay for a SOF Pack, aslong as it includes what was already stated..


  4. I tried this 4 times earlier and imho it needs some more work. The Chinook dropping us off didn't leave 3 out of the 4 times and most of the squad didn't move after getting out. When the chinook did leave it hovered away in the distance but could still be seen, can you make it go away a bit further so it looks like it's completly gone.

    What other mod are you using if any others, they work just fine for me (aside from the chinook that was my fault)


  5. No point bringing in any of these features unless ur prepared to give other heli's and factions the features or similar features where applicable.

    Only then am i all for it

    Let other helicopters in the game have tech features based on their real life capability

    No shine, problem solved if that be the case! :D


  6. Unless you think that real world armies know nothing about teamwork it would appear that your opinion is at odds with the way things are: Real world militaries dole out loads of achievements. I think it's a sensible thing to debate WHAT the achievements should be, but that's different than debating THAT they should be.

    The guy who wrote the counter-argument to the 50m thing doesn't really understand achievements. You don't get one every round. It's just something you have to get around to doing once in your entire playing career.

    They amount to objectives that encourage desirable behavior, but that doesn't mean it's behavior you have to implement EVERY mission. In fact it's commonplace for there to be achievements that could not possibly be earned at the same time

    Achievements in a GAME do not bring about desirable behaviour especially not things like "Kill X amount of enemies" or "Destroy X Vehicles" that encourages idiots even more. All this would do is attract acheivement "whores".


  7. This is a beta version of my very first mission I have ever released.

    Description: The British 3rd Rifles have been deployed to Zargabad to destroy a Militia camp intercepting UN Food and Relief Convoys going to Zargabad. Destroy the camp and if possible Warlord Ferrah Abul.

    th_ArmA2OA2010-08-1311-27-40-89.jpg

    Features:

    -Use of ACE2

    -crB House patrol Scripts

    -Novice voice acting (me)

    -Briefing and Debriefing

    *Any positive and supporting feedback is accepted!*

    Changelog:

    Version 1.4

    <----------------------------------------->

    -Removed Chinook extraction completely as it was completely bugged

    Version 1.3

    <----------------------------------------->

    -Fixed End Trigger again (Chinook didnt want to take off)

    -Added Hints to tell when a Task was completed

    -Increased difficulty some more

    -Incorporated ACE Injury System

    Version 1.2

    <----------------------------------------->

    -Fixed the end trigger activating before reaching EVAC point

    -Added Delay for "Baseplate" Radion transmission (response to Victor transmission regarding HVT)

    -Increased Difficulty around HVT house

    -Improved Ambience in Militia Base

    Armaholic Mirror:

    Humanitarian Aid (@)

    Addons Required:

    ACE2

    Community Based Addons

    MTP 3 Rifles by STALKERGB

    UKF Weapons (OA Version)

    L115A3 Rifle

    ArmA 2

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