DFFChiel
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Posts posted by DFFChiel
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HI X,
I agree that the default missions runs fine, but did you ever tried a COOP Downloaded one.
I just want to know if you and I have the same IA problems.
Just IA that do nothing than a little fire back without scenario.
Thanks in advance,
DFFChiel
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Hi KJU,
funny that the old P4 2.8 has a FPS of 43.:)
But that doen't matter, same isseu.
Seems to be we go back to the VPAR with Winblows.
Pity.
We have to wait, i'll guess more of you encounter or already have problems with downloaded COOP.
Keep up the good work
Unix4ever
DFFChiel
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HI,
Thanks for the reply.
I monitored both our servers.
One is an Pentium4 2.8 with 1GB mem. CENTOS 5.1
2.6.18-53.el5xen #1 SMP i686 i686 i386 GNU/Linux
SERVER LOAD: FPS 43 MEMORY 476MB OUT 61 KBPS IN 3 KBPS
Now , I want to believe that this server is a little old, but was good enough to serv Arma1 and BF2.
=========================================================
The other one is hosted by server4you and is a little better.
Processor : 0
vendor_id : AuthenticAMD
cpu family : 15
model : 107
model name : AMD Processor model unknown
stepping : 2
cpu MHz : 2109.750
cache size : 512 KB
4GB MEM. CENTOS 5.0
2.6.18-92.1.10.el5 #1 SMP x86_64 x86_64 x86_64 GNU/Linux
SERVER LOAD: FPS 4 to 6 MEM 430 to 431 OUT 83KBPS IN 19 KBPS
Now I can't believe I need more than that.
We hosted a Windows dedi arma2 on the AMD64 on VPAR without problems.
There must be something else as the standard missions like Civil War the AI is doing what they must do.
But COOP missions we made or Downloaded like co12_hijack_rev.utes.pbo and co12_spetsgruppa_dracul_v1_5.chernarus.pbo
don't run the AI scenario.
They just stand and do nothing.
I think this is not a hardware problem.
Thanks
DFFChiel
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HI,
Server works fine. no problems to install on a Centos 5.1, Still the Proc is 99.6% and a 54% memory usage. I have to tweak left and right some thinks but that is no isseu.
BUT!!!
I copied some editted MPmissions to my Linux server and found out that the IA is not moving, Tanks only fire the outside MG, IA is not aggresive to encounter. We have that NOT on standard missions. So it looks like all the move points are gone and their parameters like Battle or Stealth.
By hosting a quick server local on the PC we don't have these problems.
I miss something, like the incrementals of the edditing.
Someone the same problems perhaps????
Thanks!
DFFChiel
Arma II Linux Server 1.04 Public Alpha
in ARMA 2 & OA - MULTIPLAYER
Posted · Edited by DFFChiel
Hi,
we tried now to install the server on a much heavier Node 64bits.
The FPS is now 50 and memory 10 before starting a game.
That sounds good, also in game between 45 and 50 wit 20mb mem.
Lovely.
Still on both 64bit nodes the server start in 5 minutes. :mad:
On a simple P4 2.8 in 30 seconds. :rolleyes:
Still the AI is dumb, and is not moving or reacting in COOP.
But perhaps something for you in the logging.
Before the game start we see alot:
sleep 0.01;
"colorCorrections" ppEffectAdjust [1, 1.1, -0.004, [0.0, 0.>
Error position: <ppEffectAdjust [1, 1.1, -0.004, [0.0, 0.>
Error Missing ;
File ca\missions\MPScenarios\MP_Deathmatch.chernarus\init.sqf, line 276
23:23:37 Game started.
Then during game:
23:29:25 Game started.
Error in expression <
if (!isnil "_showrules" && _grpSideId >= 0) then {
_ruleId = _showr>
Error position: <_grpSideId >= 0) then {
_ruleId = _showr>
Error Undefined variable in expression: _grpsideid
Error in expression <_grpIconVisible && (_grpCount < _minsize>
Error position: <_grpIconVisible && (_grpCount < _minsize>
Error Undefined variable in expression: _grpiconvisible
Error in expression < "_icon"
&&
!isnil "_iconsize"
&&
_rule > 0
&&
_n < _allgroupstotal
&&>
Error position: <_rule > 0
&&
_n < _allgroupstotal
&&>
Error Undefined variable in expression: _rule
Error in expression <isnil "_icon" && _rule > 0 && _n < _allgroupstotal && !i>
Error position: <_rule > 0 && _n < _allgroupstotal && !i>
Error Undefined variable in expression: _rule
Error in expression <if (cheat0) then {_rule = 1}};
if (_rule > 0) then {
_grpCount = _grpCountR>
Error position: <_rule > 0) then {
_grpCount = _grpCountR>
Error Undefined variable in expression: _rule
Error in expression <IconVisible && (_grpCount < _minsize || _rule <= 0) && _n < _allgroupstotal && !>
Error position: <_rule <= 0) && _n < _allgroupstotal && !>
Error Undefined variable in expression: _rule
Error in expression < "_icon"
This repeats on and on.
And the log ends with:
Sleep 0.01;
"colorCorrections" ppEffectAdjust [1, 0.8, -0.002, [0.0, 0.>
Error position: <ppEffectAdjust [1, 0.8, -0.002, [0.0, 0.>
Error Missing ;
File ca\missions\MPScenarios\MP_WarWelcome.utes\init.sqf, line 55
0:47:16 Mission read.
Cannot create non-ai vehicle Misc_Cargo1B,
Cannot find a sound file ca\sounds\sfx\fire.wss
Error during evaluation of expression _color in SmallFireF
Error during evaluation of expression _color in SmallFireF
Error during evaluation of expression _color in SmallFireF
Error during evaluation of expression _color in SmallFireF
Cannot create non-ai vehicle Misc_Cargo1B,
Error during evaluation of expression _color in SmallFireF
Error during evaluation of expression _color in SmallFireF
Error during evaluation of expression _color in SmallFireF
Error during evaluation of expression _color in SmallFireF
Cannot create non-ai vehicle Misc_Cargo1B,
Unit not created: Subgroup 0:0 not found
Cannot create object 3:41
Regards
DFFChiel