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DFFChiel

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Posts posted by DFFChiel


  1. Hi,

    we tried now to install the server on a much heavier Node 64bits.

    The FPS is now 50 and memory 10 before starting a game.

    That sounds good, also in game between 45 and 50 wit 20mb mem.

    Lovely.

    Still on both 64bit nodes the server start in 5 minutes. :mad:

    On a simple P4 2.8 in 30 seconds. :rolleyes:

    Still the AI is dumb, and is not moving or reacting in COOP.

    But perhaps something for you in the logging.

    Before the game start we see alot:

    sleep 0.01;

    "colorCorrections" ppEffectAdjust [1, 1.1, -0.004, [0.0, 0.>

    Error position: <ppEffectAdjust [1, 1.1, -0.004, [0.0, 0.>

    Error Missing ;

    File ca\missions\MPScenarios\MP_Deathmatch.chernarus\init.sqf, line 276

    23:23:37 Game started.

    Then during game:

    23:29:25 Game started.

    Error in expression <

    if (!isnil "_showrules" && _grpSideId >= 0) then {

    _ruleId = _showr>

    Error position: <_grpSideId >= 0) then {

    _ruleId = _showr>

    Error Undefined variable in expression: _grpsideid

    Error in expression <_grpIconVisible && (_grpCount < _minsize>

    Error position: <_grpIconVisible && (_grpCount < _minsize>

    Error Undefined variable in expression: _grpiconvisible

    Error in expression < "_icon"

    &&

    !isnil "_iconsize"

    &&

    _rule > 0

    &&

    _n < _allgroupstotal

    &&>

    Error position: <_rule > 0

    &&

    _n < _allgroupstotal

    &&>

    Error Undefined variable in expression: _rule

    Error in expression <isnil "_icon" && _rule > 0 && _n < _allgroupstotal && !i>

    Error position: <_rule > 0 && _n < _allgroupstotal && !i>

    Error Undefined variable in expression: _rule

    Error in expression <if (cheat0) then {_rule = 1}};

    if (_rule > 0) then {

    _grpCount = _grpCountR>

    Error position: <_rule > 0) then {

    _grpCount = _grpCountR>

    Error Undefined variable in expression: _rule

    Error in expression <IconVisible && (_grpCount < _minsize || _rule <= 0) && _n < _allgroupstotal && !>

    Error position: <_rule <= 0) && _n < _allgroupstotal && !>

    Error Undefined variable in expression: _rule

    Error in expression < "_icon"

    This repeats on and on.

    And the log ends with:

    Sleep 0.01;

    "colorCorrections" ppEffectAdjust [1, 0.8, -0.002, [0.0, 0.>

    Error position: <ppEffectAdjust [1, 0.8, -0.002, [0.0, 0.>

    Error Missing ;

    File ca\missions\MPScenarios\MP_WarWelcome.utes\init.sqf, line 55

    0:47:16 Mission read.

    Cannot create non-ai vehicle Misc_Cargo1B,

    Cannot find a sound file ca\sounds\sfx\fire.wss

    Error during evaluation of expression _color in SmallFireF

    Error during evaluation of expression _color in SmallFireF

    Error during evaluation of expression _color in SmallFireF

    Error during evaluation of expression _color in SmallFireF

    Cannot create non-ai vehicle Misc_Cargo1B,

    Error during evaluation of expression _color in SmallFireF

    Error during evaluation of expression _color in SmallFireF

    Error during evaluation of expression _color in SmallFireF

    Error during evaluation of expression _color in SmallFireF

    Cannot create non-ai vehicle Misc_Cargo1B,

    Unit not created: Subgroup 0:0 not found

    Cannot create object 3:41

    Regards

    DFFChiel


  2. HI,

    Thanks for the reply.

    I monitored both our servers.

    One is an Pentium4 2.8 with 1GB mem. CENTOS 5.1

    2.6.18-53.el5xen #1 SMP i686 i686 i386 GNU/Linux

    SERVER LOAD: FPS 43 MEMORY 476MB OUT 61 KBPS IN 3 KBPS

    Now , I want to believe that this server is a little old, but was good enough to serv Arma1 and BF2.

    =========================================================

    The other one is hosted by server4you and is a little better.

    Processor : 0

    vendor_id : AuthenticAMD

    cpu family : 15

    model : 107

    model name : AMD Processor model unknown

    stepping : 2

    cpu MHz : 2109.750

    cache size : 512 KB

    4GB MEM. CENTOS 5.0

    2.6.18-92.1.10.el5 #1 SMP x86_64 x86_64 x86_64 GNU/Linux

    SERVER LOAD: FPS 4 to 6 MEM 430 to 431 OUT 83KBPS IN 19 KBPS

    Now I can't believe I need more than that.

    We hosted a Windows dedi arma2 on the AMD64 on VPAR without problems.

    There must be something else as the standard missions like Civil War the AI is doing what they must do.

    But COOP missions we made or Downloaded like co12_hijack_rev.utes.pbo and co12_spetsgruppa_dracul_v1_5.chernarus.pbo

    don't run the AI scenario.

    They just stand and do nothing.

    I think this is not a hardware problem.

    Thanks

    DFFChiel


  3. HI,

    Server works fine. no problems to install on a Centos 5.1, Still the Proc is 99.6% and a 54% memory usage. I have to tweak left and right some thinks but that is no isseu.

    BUT!!!

    I copied some editted MPmissions to my Linux server and found out that the IA is not moving, Tanks only fire the outside MG, IA is not aggresive to encounter. We have that NOT on standard missions. So it looks like all the move points are gone and their parameters like Battle or Stealth.

    By hosting a quick server local on the PC we don't have these problems.

    I miss something, like the incrementals of the edditing.

    Someone the same problems perhaps????

    Thanks!

    DFFChiel

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