lNTRUDER
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Posts posted by lNTRUDER
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When one player has already killed a friendly unit, he turns to enemy side
This is not a good solution at all, considering that having an enemy unit present in your base might set off unwanted triggers that the mission maker intended for other purposes.
I too hate the cheaters/hackers pissing on our beloved game but it's a rather delicate issue to deal with. It's one that can't be sorted by wearing hockey gloves at the recording studio mixing table. :j:
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A great addon! Thanks for your fine piece of work :)
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Sent you link to download and info through pm as we had discussed.Would it be possible to get access to the Sahrani only map somehow? Me and the boys are feeling nostalgic... :)
Cheers
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I really like where this is going :)
Great work!
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As a veteran OFP/ArmA player I think the movement is almost perfect now. It's so easy to move around inside buildings (don't run ffs!) and I won't get stuck in doorways anymore when entering a room with potential hostiles.
Greatness! :)
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Thanks for the script, Riouken! It works really well and saves a lot of time after spawn/respawn.
One question though:
Is there some trick to getting the NLAW ammo saved to a loadout? I don't seem to be able to get it right..
Cheers! :)
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Thanks for this script!
Something had to be done and this is a step in the right direction. I'm using your script in the current co-op mission I'm working on.
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Cheers for all the healthy discussions going on :) It's nice to see that most people in here acknowledge the problem and want it to be addressed.
Yesterday we saw someone on our server "cloning" already connected players, walking around with their player name but not appearing in the #userlist. What's up with that? Have you guys seen this?
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Ok I got Firedeamon working where it will automatically restart the server if it closes.First:
Create a batch file and name it "arma3servercheck.bat" using notepad or notepad+.
Place the following in it:
Then create your "server.bat" file using the launch parameters of your choosing.
Example (this is what we are using to run our ARMA 3 Wasteland server):
NOTE: Both of these files MUST be saved in the same location as your ARMA3.exe, otherwise you need to change the file directory to "arma3.exe" in each. Also note that if you are using this process you should have exit on the last line of the server.bat otherwise you will come back to a messy server with a lot of cmd windows open (depending on how many times your server shut down).
In FireDeamon create a service with the arma3servercheck.bat file and have it have a start-up time of 60000ms and a pre-launch delay of 60000ms. Also in the "Upon Program Exit:" Have it set to Restart the Program at 60000ms. All of those settings are overkill I am sure, but it makes it were every minute the process runs to see if arma3.exe is running, and if not starts it up. Hope this helps some people, and if anybody comes up with a better solution please let me know!
Thanks for this mate, seems to work great :)
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Our squad.xml works fine too. The squad logo appears in the player info box and on helicopters for example. Not edited since ArmA 2.
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PLEASE........ Arma3 has nothing to do with it.You are the server admin...
You can decide who is playing on the server...
You decided to set the server public...
You bought a alpha...
You are perhaps not a good server admin...
You try to play a alpha like a full game...
You yes you...
Sorry, but I could not resist.
Yes, we decided to go public for the good of the community since there wasn't that many open servers running.
Indeed, we do decide who plays on the server. It's just that our admins got tired of kicking and banning people after a while. It should not have to be a full time job being an admin in a reasonably grown-up community.
Your alpha argument is ridiculous. Still, you're welcome to play on our server anytime and maybe you can give our admins some pointers.
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Yesterday I was playing a custom co-op mission with my squad mates on our server "XSYS Sweden", and we were oh so excited to finally get our hands on the game! We were having a blast with all the new toys and just watching the scenery and hearing the much improved sounds. After some tweaking we even got the new stance settings sorted and were able to make use of this while taking on the OPFOR AI. Everything was perfect and we were a really happy bunch.
Then we unlocked the server and let the pubs in...
I don't know if I'm getting old and cranky but what the hell is wrong with some people? We could not start a single game without someone teamkilling half of the team at the beginning or destroying our vehicles on purpose. Not mention the voip spamming and placing satchels that blew up our weapon crates.
And it's not like these people got bored after having played "normally" for a while and wanted to take a piss for fun. No, they got right to it after spawning in.
I fail to see the point in "playing" this great game like this. Of course there are a few rotten eggs for every online game but what we saw was 30 or more offenders displaying this behaviour during yesterday evening. Quite sickening to say the least. I wonder if they are 'imports' from the DayZ community or where are they coming from? It doesn't seem like the OFP-Armed Assault-ArmA 2 crowd, that's for sure.
Anyone else seeing the same thing online? I'm starting to think we are stupid for putting up a public server for people to enjoy...:confused:
/ ]NTRUDER
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Well, for starters I would think the A3 addons/assets are named differently which would require some extensive editing all over the mission.sqm file.
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Hey wise ass, go try and purchase a game on bistore before you flap lip bud. There is an issue with checkout with every product.---------- Post added at 08:17 ---------- Previous post was at 08:15 ----------
Your going to see this forum explode in 5 hours when no one can purchase the supporter edition.
I suggest you start treating your fellow forum members with respect.
Store issue or no store issue - name calling for no reason will most likely not benefit your case.
Good luck with your purchase of A3.
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Store doesn't work for other games, why do you idiots think its going to work when you got to purchase arma3?What a nice and friendly comment, dear newcomer.
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How awesome is this!
And I will be home and available at the release time
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Good stuff! Thanks a lot for the tip :)
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I'm going all-in! :D
Of course I can't wait to get my hands on the editor! Oh the joy
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Sorry I missed your event :( I got sick with the stomach flu. Oh happy days.
I hope there are more public events in the pipeline :)
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YES!!I suggest we make a Public event, bring as many Pacific player together for a Large battle!
Do it
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I just wanted to say a big Thank You to the Hell in the Pacific devs!
I'm really enjoying this mod and so are the guys in my squad. Well done!! The attention to detail and the general feel of the HIP gameplay is outstanding:)
We have been running HIP on the [XSYS] Sweden dedicated server for the last couple of weeks. If anyone is interested in serious but friendly co-op games in the Pacific theater please drop by anytime :cool:
/ ]NTRUDER
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Yeah, all speed and no control :cool:
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Enjoy the new ACR units! :D
Story:
Local insurgents have established a stronghold in the small village of Sbrodjev and have recently been launching several deadly attacks on Czech forces. This has to come to an end.
Your primary objective is to clear the village of all enemies. Secondary objective is to take out two weapon caches in the surroundings.
There may be civilians present so, as always, follow your ROE.
Mission:
1. Clear Sbrodjev village
2. Destroy both weapon caches
Download link:
/ ]NTRUDER
Arma Reforger - Videos
in Arma Reforger - General
Posted
Great video editing and it looks like a very cool map.