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kuujis

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Posts posted by kuujis


  1. Wanted to report some issues with BE ZGM. I start the game with following params, mods downloaded via Addon Sync from http://xrserver.com/repo/XROA.7zl: ...\arma2oa.exe -nosplash -world=none -cpucount=2 -mod=@CBA;@XROPTICSv3;@XRSMv4;@XRIP2011

    1. FN FAL scoped version is considered to be be heavy... as a sniper, thus - no AT/AA weaps for you... wai? :confused:
    2. I'm totaly not sure, why or where this bug comes from - but i cant get into comm positions in btr 60 and btr 90. Attempting to do so ALWAYS results in a CTD.


  2. Several issues with the Warfare BE 2.066 ZGM version which were found during a match on 12/19/2010:

    1. Nametags - GREAT feature, but it has several issues (IMO):
      • Enemy visible - several players said, that enemy name tags were present while they were overlooking towns.
      • Fails to display/displays when unneeded. It seems that they appear/disappear randomly.
      • Feature must be limited by range. Maybe visible range?

    [*]AI acts strange.


    • One guy reported, that his soldier 4 kept ordering him to attack a tank.
    • My AI decided to jump out for no reason multiple times.
    • When manning a turret and AI saw something - they stay locked on it even if out of range. This is a problem when entering new town, because AI keep looking for targets at rear.

    [*]Menu - it became quite laggy. And I also noticed, that even setting terrain grid to 50 left some grass at the nearest vicinity. This is by design?

    [*]Even with quite fresh start (both teams had < 600 pts IIRC) server lagged a lot more than before.

    Not sure which of these are ZGM which Benny's, but still... had to post :rolleyes:

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