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zerothreat

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Posts posted by zerothreat


  1. hey thanks, i think that simulation method will come in handy. as gnat said, i myself have also just resorted to the 0 fuel method. however, one thing that i did discover with testing is that you -can- issue a disableAI "MOVE" on the plane and then order the pilot to get out. However, I was unable to enableAI "MOVE" once he was out of the plane. He totally refused to get back in. But I'm sure it's not a problem to have a few pilots hanging around to assign as new pilots to the aircraft. This method might be helpful to those seeking a 'land and park' scenario with their planes.


  2. It seems the AI refuses/ignores almost any command issued to it while it is in the auto-piloting mode of taking off from an airstrip. I've tied some commands to the radio (disableAI move, getOut, engineOn false, etc)... I can spam these with the radio commands and it takes a moment for them to get through, kind of like when the AI is in between certain parts of it's auto-piloting mode. I'm still looking into this and hoping that someone might have some answers. That auto-pilot take-off is a beast.

    Setting the fuel to 0 works very well because it's a command directed toward the vehicle itself, but i'd like to keep the plane moving to a certain part of the airstrip to park it, instead of it getting 0 fuel, refueling and then attempting to taxi and take off again.

    About to say F it and use setPos... what do you guys think?

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