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Posts posted by zio sam
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I definitaly miss the old wiki.A lot of shiny toys to play with and little to no information on how to use it.
Any plans to bring it back?
Btw: this is the best mod around and keep becoming better and better!
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I wish you the best for your project.
W San Marco!
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In bocca al lupo!
I wish you the best for your map!
It is going to look more similar to Takistan or Aliabad?(i hope for the latter XD )
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So no need to release the updated original? :oLingor is THE tropical island.There is always a good reason to update <3
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LINGOR island for A3 came true!
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Not a complaints just a question from a guy who don't play this awesome mod from a lot of time:
In the past ,insurgents faction used to be an isis like faction,today i loaded up an old mission and now they appear as a strange form of ukraine militia.
Is it intended? it's possible to restore their old middle eastern clothes?
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@alleycat if you don't want realistic names and deafness why to use ACE?
ACE was always aimed to realistic milsims groups.
Removing pbo is a no go for large multiclan events.Setting modules in editor is the best way,period.
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As AGM thread is closed, where is possible to have infos about AGM compatibility with the last arma update?it's broken
bin\config.bin/CfgVehicles/Van_01_civil_transport_base_F error make impossible to start missions on servers
you have to delete
AGM_FireControlSystem.pbo
Not very feasible when you have a large TvT event in few days with people from differents units.
Imho AGM team closed his forum thread too early now we have unsupported mod and not released one(ACE3)
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Our servers are working fine, too. Using several mods, including AGM.impossible.
just launching agm and cba you get this error
bin\config.bin/CfgVehicles/Van_01_civil_transport_base_F
no way to launch missions on dedicated server
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After update AGM is pretty broken:a lot of error config wise,not possible to change/drop primary weapon,bipod icon is misaligned.
Please fix or release the ACE
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Great to see ACE coming back!
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Bug with AGM: can't move UAV turretrepro step:
1-spawn as uav operator
2-create the darter from the backpack,link it to the uav terminal and try to assume control of the turret
3-you are stuck and can't move the camera
mods used:cba and agm
P.S:in editor sometimes it work but no way in multiplayer...
This bug is not fixed yet
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Congrats guys! Well deserved victory!
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commy2;2904417']Since we don't change anything with the UAVs I doubt this has anything to do with AGM.as i said when you do the step described above with vanilla arma all go as planned but instead with only cba and agm loaded as mods it become impossible to move the camera from the uav turret.
The bug is easily reproducible
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Bug with AGM: can't move UAV turret
repro step:
1-spawn as uav operator
2-create the darter from the backpack,link it to the uav terminal and try to assume control of the turret
3-you are stuck and can't move the camera
mods used:cba and agm
P.S:in editor sometimes it work but no way in multiplayer...
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Unfortunately i couldn't play Rolling Thunder in A2 but it was very fun to watch you tube videos with 80+ dedicated tankist fight in quite realistic engagements!
I hope your test go as planned and to see RHS assets soon,you'll make any armored warfare enthusiast very happy
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Very interesting.
A pity you are going to use futuristic crap tanks and not RHS ones.
Good luck for the upcoming matches
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is there a link to download the update from mega or armaholic?
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Sorry if it was already asked but I searched without luck.Is it normal that every player soldier starts with a light injured health condition?
Is it normal that, after a complete medical treatment I have the "light injured" condition?
If the second one could be ok (I think that from a bullet injury it's difficult to come back with a 100% of health), the first one it's, at least, a bit strange.
Anyone experienced this?
We don't use any other revive script, just MCC, ACRE2 and ASR.
Thanks in advance
it's mcc fault
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RHS and AGM can cohexist in multiplayer? there were some bugs in the past...
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yea i know that rhs aims at quality. but i mean some "balace" in mp. us have javelin with all his functionsrf dosnt have any atgm :(
I hope we will see this weapon sometime :)
Good luck!
it's up to mission makers to balance gameplay:you don't want javelin?just use only AT4 and RPG7
Don't bother RHS devs with silly complaints.When they have new models they will release for sure.
And remember that this mod aim at realism,reality is not balanced
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Let's fight the terrorist also with humour
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https://www.youtube.com/watch?v=P3j4lS7UG0Q
I feel very sad for that policeman and his family.
It's terrible to see such cruelty in Europe,this is not Syria it's our Europe...
ACE3 - A collaborative merger between AGM, CSE, and ACE
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
RHS is the best content wise(and ACE is the best features wise).CUP don't have those high standard.
All bug signaled in the proper tracker are fast debugged by RHS devs