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zio sam

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Posts posted by zio sam


  1. hi i have this problem me and my friend are testing acre.

    now we have not error messages popping up in the screen,my mate can hear me in 3d but when he has to speak ,i don't ear him and looking on the ts3 panel i've noticed that he is in local muted mode altought he didn't press any keys.

    any suggestion to make my mate able to speak with me?

    EDIT:i've noticed the problem persist also if my mate restart ts and no more local muted status appears...

    in game when i speak he see my lips moving,but he can't make any sounds.


  2. Hi,i'm playing OA campaing in coop mode with a friend but i have a problem:when we complete a mission the next one doesn't start and in the menu i can only choose from retry and load the last check point,why i can play the next mission?If i want to play next mission in coop I'm forced to play it in SP and then replay it in MP...


  3. 60 will break you internetz

    yesterday we played a pvp match 30vs30 and the server was fine,no lag and no desync(we used equal mod so only ace,acex,duala and cba were running).

    But we tought that communications could be improved by the adoption of a2t as official addon for our dinamic campaign,and i need to know if it is tested for servers running more than 50/60 people,because someone told me that a2t has some bugs when there are more than 20 people in the server...


  4. We too are having the same problem when we have a coop session of about 30 people. The problem is already known, and I've heard that the next version will have none of these problems anymore.

    thx for the info,i've read about the clipboard flooding but i don't know the behaviour of this bug,so i assume it's the problem that came when 20+ people are togheter in the same ts3 channel and can hear each other also when they are Km far away

    Is there a date planned for the next update?


  5. Hi folks i had this problem with my last game...

    We were about 25 players in one ts3 channel using this beatiful addon,but for the first time since we use it,arma2ts had some weid behaviour:sometimes it was possible to hear people very far away without the use of the radio(also people 5 km far away)like they were next to me,so ruined our gaming experience because we were splitted in some teams that were supposed to communicate only with the use of the radio.

    Is this a known bug of this nice addon?is there a fix? or simply we were doing something wrong?

    Thx in advance for your answers ;)


  6. Hey guys i can't use this addon,ive followed instructions but...no way

    I've got TS3 updated to 3.0.0-beta20 [build: 10723]

    so i've downloaded the 006 version of the addon

    put the @at2 in my arma2 folder

    then i have put the files inside TeamSpeak folder(arma2ts and arma2ts_64 dll(i have x64 OS))

    but when i have to find the new plug in the ts3 plugin menu' i can't find it...

    what am i doing wrong?

    ---------- Post added at 12:11 AM ---------- Previous post was at 12:01 AM ----------

    problem solved thx


  7. Common sense calls for using the search function for this thread. :rolleyes:

    A lot of questions can be answered this way.

    There won't be a "final" version of this mod out for a very long time. However, there will be a 1.00 release in the not so distant future. The Normandy phase of this mod will come in four phases:

    1.00

    1.01

    1.02

    1.03

    Each of the above listed phases will include incremental work on our map with improvements. Improvements to our weapons systems. Additions including new vehicles and objects. Improved sounds.

    1.00 You will get a nearly error free mod, improved FPS performance. A lot of scripting for special items with accompanying manual or instructions on those scripts, Editor groups & modules, new infantry. A basic wiki with all the classes. This is all tentative including a warfare and domination port. We are adding new models and replacing the old. Along with talks of warfare come warfare models inlcuding mhq's and such. With the 1.00 release you will see a refined mod with many improvements and a standardized universal weapons system.

    1.01 You will see mainland Great Britian added. More objects like buildings, bunkers, and more vehicles.

    1.02 You will see more mainland France added. This phase will feature many naval units. By this phase we should be able to include out WW2 game mode.

    1.03 Will complete the Normandy phase of this mod. London & Paris should be in the mod including several historic models.

    After the Normandy phase of this mod is complete we move forward to The Battle of the Buldge, and then The Pacific Theater. Models for those phases are already in the works from various mod team members.

    When these phases are released...who knows. They are ready when they are ready. Are mod team members sink a lot of their free personal time into this effort. I surely appreciate and thank them for their hard work. So should you.

    i'm very happy from what i'm reading :yay:

    have you considered to use yoma tools to deliver and update in real time this beatyful mod?


  8. Hi guys... i don't know if this is the right place but anyway...i'm not able to fastrope my units from the editor nor use ravlift module...

    i put an mh60 in the editor(i'm the pilot)with some Ai in the cargo space,i put also an Humvee and te module for rav lifting...Now when i take off i have no option to deploy ropes nor by flying exactly above the hummer to lift it up...

    How i am supposed to do?

    Thx for help and sorry for my bad english


  9. Hi i'm trying to towing the m119.I'm noob with scripting so i simply changed the line of MH60 by replacing it whit that of 119.Now when i use the towtractor and i'm near the m119 i'm able to see the command attach vehicle(when attached also detach) the problem is that the m119 doesn't move,or better it moves but only on his axis,i'm not able to move it from the place i've put him on the editor...How can i solve this problem and make the cannon follow me?(i'm so sorry for my bad english)


  10. Shortest solution to the problem (when is Prizrak killed in previous misson and you joined NAPA):

    1) download the debugging console, install.

    2) Start the mission

    3) Open the console, execute this command

    BIS_NPrizrak setPos [(position BIS_cooper select 0) - 1.5, (position BIS_cooper select 1) + 1.5, 0]

    4) You will see Prizrak near you - kill him.

    5) Now you can go to Marny and he will welcome you, your team will follow you...

    There is one bug in the mission, when Prizrak was killed in previous mission, this mission move him only out of map, but he is still alive, thus one condition prevents continuing of the dialog flow, which enable again the "MOVE" command for your team mates. I think that you can use this "workaround" even if you are playing the mission for some time...

    i've tried as you suggested but i can't still speak to marny

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