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Everything posted by zio sam
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VTS3.5 - Live Multiplayer coop mission editor
zio sam replied to gonza's topic in ARMA 2 & OA - USER MISSIONS
why i'm no more able to open the mission's pbo? -
VTS3.5 - Live Multiplayer coop mission editor
zio sam replied to gonza's topic in ARMA 2 & OA - USER MISSIONS
L'etranger i have some problems with the hostage behaviour:when in custody he refuses to obey orders,ie not moving to the given position or follow his leader. Am i doing something wrong or it's a bug? -
ACE 1.6 (Advanced Combat Enviroment) for OA/CO
zio sam replied to AnimalMother92's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
totally agree -
ACE 1.6 (Advanced Combat Enviroment) for OA/CO
zio sam replied to AnimalMother92's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
because there is more stuff to load no? -
ACE 1.6 (Advanced Combat Enviroment) for OA/CO
zio sam replied to AnimalMother92's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
i was wrong,the model of the A10 is good like it is,the frontal plate can resist multiple shoot of 12,7 mm,7.62 and 5.56,the canopy is not meant to be bullet proof.So no bug and apologyes for my mistake -
VTS3.5 - Live Multiplayer coop mission editor
zio sam replied to gonza's topic in ARMA 2 & OA - USER MISSIONS
you can already plant ied and mines with vts -
ACE 1.6 (Advanced Combat Enviroment) for OA/CO
zio sam replied to AnimalMother92's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
he killed me with 2 5.56 shoot,from the front. IMHO A10 model has no protection at all like bulletproof glass -
ACE 1.6 (Advanced Combat Enviroment) for OA/CO
zio sam replied to AnimalMother92's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
today i was explaining to a mate how bad*ss is the crew protection of A10 in real life ie canopy cannot be penetrated also by 12.7 mm bullet.1 minute after he killed me(i was the pilot of the A10) with an M4 with standard 5.56 ammo,you could image my face after that...So it's a bug?someone reported it before? i am playing with 1.6 stable version -
VTS3.5 - Live Multiplayer coop mission editor
zio sam replied to gonza's topic in ARMA 2 & OA - USER MISSIONS
i'm thinking at the possibility to add modules in the mission(bis+ace ones) agree to add something like the UPSMON to the ai patrolling path +1 with the R3F scripts and maybe some tweaks at the shop interface+little tweak to the balance BTW the mission it's just super also as it is right now -
VTS3.5 - Live Multiplayer coop mission editor
zio sam replied to gonza's topic in ARMA 2 & OA - USER MISSIONS
oh my good Lord....it's a simple mp mission just run it and choose the master slot than press T. what's the difficulty?! I mean if you have problem launching vts i won't imagine when you need to use it! lol -
VTS3.5 - Live Multiplayer coop mission editor
zio sam replied to gonza's topic in ARMA 2 & OA - USER MISSIONS
L etranger really a jaw dropping work!!! THX to please the community with such quality -
VTS3.5 - Live Multiplayer coop mission editor
zio sam replied to gonza's topic in ARMA 2 & OA - USER MISSIONS
wow sounds good -
A.C.R.E - Advanced Combat Radio Environment - 1.1 Stable - Release Thread
zio sam replied to jaynus's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Gonza and l'Etranger released a new version just yesterday,they are alive safe and sound... please can you ask them to make your ACRE compatible with vts?Our unit can't play without both -
VTS3.5 - Live Multiplayer coop mission editor
zio sam replied to gonza's topic in ARMA 2 & OA - USER MISSIONS
at last i managed to make those damn ied working, if correctly set you have to move near them with a vehicle not too fast(because of refresh rate) then they explode. remember to set the command in the init of the object and not in the lower menu'. my suggestions is to fix a littlebit the refresh rate and make the ied blast more powerfull. -
VTS3.5 - Live Multiplayer coop mission editor
zio sam replied to gonza's topic in ARMA 2 & OA - USER MISSIONS
HI guys,just downloaded the new rc08,outstanding work!!! just some questions:when i plant in IED, i set in his init callthisobject ied(i don't remember the right command) i have only the option to defuse it,but it explodes only if i shoot directly at it,i've read that it needs something noisy,i've tried abrams,cars,humvee,motorbike but nothing,how can i set an IED that explode if someone run or pass with a vehicle too near? i would like a step by step guide if possible because with the one provided in the menu vts i'm not able to make ied explodes when a convoy pass near to it. second question:l'etranger looking at the pic you posted seems possible to load vehicles and walk inside c130 cargo bay?am i mad or is it possible? if yes can you explain me how to reproduce this feature? Thx in advance for helping and keep up the good work -
ACE 1.6 (Advanced Combat Enviroment) for OA/CO
zio sam replied to AnimalMother92's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Not sure if this is the right 3d but like in RL how a kill can be confirmed? i usually don't snipe but my longest kill was a not moving Ai located at 1250 meters from me with no wind and a Tac50 rifle so nothing too difficult in this game -
A.C.R.E - Advanced Combat Radio Environment - 1.1 Stable - Release Thread
zio sam replied to jaynus's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
yes it solved the problem for me. i think you used an old download link of the installer with old jaylib files...so the dsound.dll cause your game crashing. go for the manual way and enjoy this beatifull addon -
VTS3.5 - Live Multiplayer coop mission editor
zio sam replied to gonza's topic in ARMA 2 & OA - USER MISSIONS
Does anyone is encountering problems running the last VTS toghether with ace mod with the new patch? -
A.C.R.E - Advanced Combat Radio Environment - 1.1 Stable - Release Thread
zio sam replied to jaynus's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
i solved the problem by installing acre manually -
A.C.R.E - Advanced Combat Radio Environment - 1.1 Stable - Release Thread
zio sam replied to jaynus's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Good job!!! -
ACE 1.6 (Advanced Combat Enviroment) for OA/CO
zio sam replied to AnimalMother92's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
thx sickboy,super efficient as usual...i can't handle the search function of DH's bugs tickets -
ACE 1.6 (Advanced Combat Enviroment) for OA/CO
zio sam replied to AnimalMother92's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
hi guys,with the new stable 1.6 my game crash if i try to use the new csw mortars and they artillery computer....it's only me,am i doing something wrong? how can i fix those crashes? -
ACE 1.5 (Advanced Combat Environment) for OA/CO
zio sam replied to xeno's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
maybe harvest read is not meant to be played with ace mod -
ACE 1.5 (Advanced Combat Environment) for OA/CO
zio sam replied to xeno's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hi guys,it's official that we'll have the next stable version on 10-20-2010? Another questions:theese 1.5 update1,update2 ecc are ongoing developements or stable versions? thx and keep up the good work -
ACRE v1.0 - Advanced Combat Radio Environment - Official Thread (ArmA2 to TS3 Plugin)
zio sam replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
can anyone help me? i've read the faq but without finding something helpful