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zio sam

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Everything posted by zio sam

  1. zio sam

    ACE for OA 1.13

    Hi all. The No entry 'bin\config.bin/CfgMagazines.' error made the game unlpayable on dedi server,i've read it was fixed but only on sixupdater that i can't use,is there a way to manually download the fix maybe with addonsync or direct download? Our community use only stables release and we are not used to sixupdater so this is a big problem for us not being able to play with the stable
  2. zio sam

    ACE for OA 1.13

    Thx for everything you did.!!!
  3. zio sam

    ACE for OA 1.11

    the only thing that alarm me is if they ask permission before implementing in their mod things others did before. I'm not too much satisfied from their attitude as they appear to me a little too we are PR we are the best in Bf2 and bla bla bla i'd be much more unsatisfied if they pick up things without permission.From my humble point of view i really hope milsim communityes keep playing with ACE mod. Since i'm an organizer of large realism TVT events and campaigns i would be really disappointed if my favourite plattform(ACE mod)won't be considerated the best one in which set our events.I know that doesn't bother Ace devs but just my 2 cents. p.s:ok ok i must admit that: i'm an Ace mod fanboy,Guys i love this mod so much!
  4. zio sam

    ACE for OA 1.11

    maybe i better explain not the wounding system itself but the medical system epi,morph,medikit,CPR the way you check what a wounded soldier needs. I saw it in a PR gameplay video and i asked myself if there was a donation...
  5. zio sam

    ACE for OA 1.11

    Did you AceDev guys donated your wounding system to Poject Reality ones?
  6. zio sam

    M109A6 Paladin v1.1 (UPDATED)

    He said he has troubles also in BIS maps. I suspect he makes some errors when inserting data. Be sure to insert 8digits coordinates.So XXXXYYYY usually in official map you have only XXXYYY so you have to calculate or guess the last X and Y.
  7. zio sam

    M109A6 Paladin v1.1 (UPDATED)

    Copy that,hype is a bad thing XD
  8. zio sam

    M109A6 Paladin v1.1 (UPDATED)

    Was the Paladin supposed to be in the last ACE version 1.11?
  9. zio sam

    M109A6 Paladin v1.1 (UPDATED)

    100% agreed with you guys
  10. zio sam

    M109A6 Paladin v1.1 (UPDATED)

    Oh i'm with the guy that asked for a Soviet counterpart... Damn community,never completely satisfied! :p Can't wait for its impementation in ACE
  11. zio sam

    M109A6 Paladin v1.1 (UPDATED)

    thx for this very good addon!!
  12. zio sam

    -[TdC]- Convoy Script

    Good job and great work with this release,many mission maker would love your work!
  13. Hi guys,sitting in the loader spot inside the M1 Abrams speeds up ammo loading time?
  14. zio sam

    Advanced Combat Radio Environment

    It's pathetic to see people who are going to play a simulator that ask for not implementing realistic gadgtets like radios... They tink arma it's simply a game and not a sim... I've never seen someone in Falcon 4.0 asking for infinite ammo,or i don't want to spend my time reading a manual... Good times are over,Now all have console gameplay in mind,also who play arma...
  15. 100% agree with Seany.
  16. Also if you start Arma Vanilla jaylib pop ups asking for an update.It cause a lot of crashes
  17. zio sam

    Fallujah 1.2

    Grande Shez! A very good work
  18. zio sam

    [CAMP] Blood On The Sand

    One of the best campaign played until now.A very good work!
  19. don't launch the mod with internal launcher but use the stryng way
  20. Use Ace Clippy(you'll find it inside @ACE folder),click change manual options than unflag NOCROSS line,save.
  21. ok i'll do some researches about manpads and countermeasures mounted on helicopters and if i find something i'll open a new ticket. Right now it's a bit useless because i don't know how to help except for... Repro steps : place a AH1W in map,place an enemy AA soldier,fly around,get downed by the Igla without warning...
  22. I don't think so... in my tests with Helicopters i've noticed that i can avoid missiles(using combo flares+evasive manouvres) 60% of times that seems to me fair enough. My problems start when i've not any info about an incoming missile and this happens only with MANPADS, and 100% of times hit with no hope to avoid impact. IIRC all military helicopters and planes should have some sort of IR detector...in order to defend them selves VS manpads or am i wrong?:j:
  23. Hi folks,i'm enjoying new features that comes with the new 1.10 like the RWR. It works very good but only vs radar based threats. I want to know if there are(and can be added to the mod) some countermeasures vs stinger/igla/streela that are very dangerous for eli pilots,since no warning are emitted... THX
  24. http://ace.dev-heaven.net/wagn/ACE_1_9 see the voice download and take what you need. This is the link for the stable version,for the ongoing development one use SU or yoma addon synch
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