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Everything posted by Gekkibi
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Nope, still there (since beta). This time I decided to create an actual ticket...
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When I fly (the only situation when I can use commands like gear / flaps), I use them quite often, especially the flaps. I use them a lot more often than "switch to sidearm" action when playing as infantry. No need to remove the entire action menu. In my opinion the action menu should be for interacting with the world only (get in vehicles, open doors, access crates and such). Having reloads, weapons swaps, greneade launch ammunition selection, etc is only filling it with "useless" actions, and making it even slower to use. Want to rearm at ammo crate? Be damn sure you don't accidentally put AT-mine, satchel, explosive or claymore instead, because right now you must be very careful not to do such things. Ever accidentally selected "eject" when you tried to lower gear? I have, countless of times.
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No matter when they are removed the case for not knowing the "exotic" keybindings exist. Unless there's going to be option that allows us to disable/enable "useless" action menu commands we're always going to have them, it seems... oh well...
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Verified, that seems to be the case.
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We already have a symbol for auto-hover. Shouldn't be a problem...
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Tested in Stratis, working for me.
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Ya. I have binded gears/flaps/eject/turn in-out, etc. I wish it would be possible to bind main gun ammunition selection as well (and remove all the "junk" from the action menu). The action menu is so 2001. This is good news if they have removed one thing already (lets hope it was intended and not accidental). ;)
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In my opinion that's a good thing! I like when there are no "useless" actions in the action menu. I hope they can remove gear and flaps actions as well. You should bind these, really. :)
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"Rebalanced mine damage and overall mine usability" I tested this, used T-100 and drove over 10 AT-mines. NO damage at all. Still not rebalanced I'm afraid. 2nd test: Drove over 20 mines and the left track turned red after 12 mines, but it didn't affect the tank at all. Was able to continue until my line of AT mines ended... 3rd test: 36th mine broke the camel's back... 4th test (and the final one): I was able to drive over all 40 mines. The last one put my left track to orange. Then I did a quick test, literally, and pushed my pedal to the metal. Bingo! It seems that if you drive slowly (and I tend to do that because I have proper controllers for that), the mines don't cause damage. Still, it was 6th mine that destroyed my other track and disabled it. Still not rebalanced enough. Final edit: I feel stupid right now. I didn't check if I had extended armor enabled. It seems that for some reason my difficulty was set to recruit... Now it takes slightly less than 10 AT-mines to disable the tank.
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I find the T-100 reticule to be bland, but I really shouldn't complain, because at least right now they aren't copypasta! So one point to BIS. :P
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No, and ZSU TC periscope can't be turned either.
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Not as good as I expected. I had true problems with it, especially if the drone is flying to the same direction I'm aiming at, or if the drone turns (it tends to do pretty steep turns, and that's not suitable for this purpose. 10 degree bank would be better).
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Maybe, but it's not nice to know that DayZ has all the features that should be in Arma 3. I hear rumors about body armor penetration and actual wounding system (only rumors because I couldn't care less about dayz). Of course, if BIS is more interested about bigger revenue (just like every single AAA company should, if you ask them) than having a loyal community, then go for it. I can always find other things to do. Maybe we could create DayZ mod called Arma 3...
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Improve wounding mechanic and visuals
Gekkibi replied to no use for a name's topic in ARMA 3 - BETA DISCUSSION
I'm pretty sure they will keep the first aid 1-up's in the game. It's way too late for dramatic changes like that (it would break custom made scenarios for sure). I bet 10000€ they will not include that for the same reasons they didn't include it to Arma 2. They didn't even want to include children (children are in VBS, but it's completely ok if soldiers train how to kill children, but it's unacceptable if consumers want to have a better immersion ;) ). -
It's always "nice" to know that BIS favors a zombie game over their flagship... This starts to sound like "k thx bai" situation to me. What's the situation going to be after, say, 5 years? Clearly not better, that I can tell.
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Maybe it's because you don't... Didn't you read the small print on Steam? ;) --- This reverted AI explains a lot what has happened after the release. Lets hope it gets back to normal asap.
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In that case there's this page. I saw what you did there... ;)
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A List of Questionably Empty Promises
Gekkibi replied to UltimateBawb's topic in ARMA 3 - BETA DISCUSSION
Yes, but isn't it odd they still keep those old pictures and say it's an in-game picture, when it's clearly not..? I wouldn't call the new lights better. Collision lights are almost invisible. You're not able to see jet collision lights if you're further than couple of meters away. "When you see the flash it's already too late". Because of this I prefer the "in-game" lights. -
A List of Questionably Empty Promises
Gekkibi replied to UltimateBawb's topic in ARMA 3 - BETA DISCUSSION
@DMarwick No, I just think it's little bit dishonest to show superior light effects that are not in the game and claim they are. This is not why I'm disappointed, this is just a small drop in the ocean. I'm just hoping BI will delete that picture because it's misleading. -
You can always user createVehicle -command. It's not as userfriendly as having direct editor objects, but it means you can have other high-value targets than camo-nets. ;)
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A List of Questionably Empty Promises
Gekkibi replied to UltimateBawb's topic in ARMA 3 - BETA DISCUSSION
It's not a big issue. ...except the picture is still in arma3 webpage under media/images. Picture says it's "in-game". They should either remove the picture or change the text to "was-in-game". tsk tsk. -
So if a feature causes drop in FPS, it must be rejected? Wouldn't this mean we're going to have the same old A2 for all eternity? We have a lot better computers now than we had in 2009. What do I do with 32 GB of RAM? I have superb GFX card and sufficient CPU. FPS is stable (outside of MP / if I put way too much AI). I can run A3 on ultra. I would be happy to decrese my graphics settings to very high if I would get TOH modeling, better environment destruction, etc. Sorry to be blunt, but this sounds like it's a quick PR excuse. Just my personal 0,02€...
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A List of Questionably Empty Promises
Gekkibi replied to UltimateBawb's topic in ARMA 3 - BETA DISCUSSION
What do you mean it's false advertising? Looks exactly the same... ...oh, wait... -
Disapointed with the full release content
Gekkibi replied to Tyl3r99's topic in ARMA 3 - BETA DISCUSSION
I know A2 wounding module was pretty simple and slightly buggy, but it beats A3 first aid 1-up's every time. And I don't like "mods will fix this" either! Why? Because then I would have to download 9001 different mods when I join other server than the usual one I use. Then I join another event and have to download other 9001 mods. Mods that shouldn't even exist in the first place. I only use few selected addons in Arma 2: ACE, and the island if needed. Voi'la. -
Disapointed with the full release content
Gekkibi replied to Tyl3r99's topic in ARMA 3 - BETA DISCUSSION
But not yesterday when we needed it the most. Maybe we're going to get one after Arma 3 gets its first -75% discount on steam. "Give it some time" is not a valid argument because the price of the paid product is going down while we wait... Besides, I was hoping for something more than just a wounding script. Before the 180 degree turn they were talking about improved wounding system.